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CrackdToothGrin

Mercenary Face Builder
36 Badges
Mar 18, 2007
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crackdtoothgrin.designbinder.com
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I'm currently unable to get much help in the modding forum in regards to this question, as nobody else seems to be doing what I'm doing, and I think it needs a dev to answer it.

In portrait modding, tacking on "_culture" (where "culture" equals the culture type of the relevant culture) to the filename of portraits.gfx (for instance, renaming it "portraits_cuman.gfx") makes the game load up the image sprites you specify, ignoring the ones in the vanilla file. By the same token, one would figure that doing the same to the portrait_properties.txt file would allow you to set specific rules for whatever culture that was tacked up in the filename. It seemed to work just fine prior to 1.05g, but I blame my own lack in coding skill as potential fault.

I've tried every permutation of file-naming I can think of, portrait_properties_cuman, _cumangfx, adding it to the front, renaming the vanilla to _western and _muslim to try and force differentiation... Nothing seems to work.

So, was the dynamic naming of the portrait_properties.txt file an illusion, or was it actively removed in the latest patch? This means absolutely everything to my mod, and since not many people are making portrait mods, I can't get a decent answer from the community. Seeing as how I don't know where else to turn: I came here. (I apologize preemptively if this is in the wrong place, but it seems like something only a dev can answer.)