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Bourbonjosh

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Sep 26, 2022
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Very new player here, so probably missing something obvious, but I understand that if you produce more than 1 trade good in a province (and don't export it), you get a surplus in your Capital and a related bonus.

However, when I start a new game as Rome, I get only capital surpluses in wine, iron and grain (goods which have 2 territories producing them), and although I also produce 2 salts in Lavinium and 3 clothes (2 in Rome and 1 in Fundi) I have no salt and cloth surplus in Capital (even if I export 1 cloth to syracuse, my understanding is that I should still get a surplus in Capital because I have 2 clothes left)

What am I missing here ?
 
After some testing, and some friendly advice from steam discussions, it appears that it was some kind of game start display bug. After either letting one month pass or, even easier, adding some import routes, the surplus bonuses appeared in the Capital.
 
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Welcome to the forums and IR! :)

I concur with the explanation you were given, but would like to point out that this even happens beyond the start of the game and it is not necessarily only restricted to trade routes - whenever you save the game and come back to the save later, the game will need a month change to recalculate certain things (character opion in connection with the civil war treshold is another common thing which is shaky upon reload). You might trigger an instant reset in a province by cancelling a route and rearranging it, but that only locally fixes the display. This behaviour of the game makes me attempting to save as close as possible towards the end of the month to lose as few ticks as possible until everything gets in order by the month change.
 
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