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flimo

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Feb 9, 2005
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i have seen the thread that explains how to mod the tech rate
my question is will this fix the game im playing atm?
im pretty sure it wont or atleast everyone will still be playing catchup to some extent
i have been trying to find the events that give +500 to a tech, but i cant seem to find them does anyone know what file they are in?
and would there be an easier way to give everyone + several thousand in tech than loading each country and firing off those events?
 
I've seen no reference to common definers in save files. Ok, to be honest, i haven't looked much either, but i presume the research rate is defined only in \common\definers.txt

So, in order to use if for a game you're playing, i'd suggest set#_CDEF_CITIZENS_TO_RP_ to something way higher- depending from how long you have played already. I'd suggest 1 point for every 50 years. Once you have achieved normal ratio, edit it back to something between 2 and 2.5.
 
Also in common->technology.txt are rates for all of the techgroups. I modded those up to 2.0 across the board and am getting much better results. By 690 rome was in the mid 20's and the other civilized powers were all in the low 20's.
 
Invader_Canuck said:
Did you do the _CDEF_CITIZENS_TO_RP_ to 2.4 change as well?

Ditto on that question. Do we do one or both.. anyone know what the interaction between the two is?

Also, are these the values we should be increasing to 2? ;

groups = {
roman_tech = 1.0
seleucid_tech = 1.0
egyptian_tech = 1.0
greek_tech = 1.0
carthaginian_tech = 1.0
persian_tech = 1.0
german_tech = 1.0
celtic_tech = 1.0
iberian_tech = 1.0
scythian_tech = 1.0

cheers
 
You should probably only change _CDEF_CITIZENS_TO_RP_ OR the techgroup specific ones. Banquet, yes those were the values I was talking about. I've found those helpful because you can make the German and Celtic rates even higher so they could get above tech 5 by the end of the game.
 
Just open up static_modifiers.txt in the common directory, and add:

research_points_modifier = 0.25

Or whatever value you like to the various difficulty settings.

Through this method I've made it easier for players and AI to progress in tech on easier settings, and harder at high settings. Simple solution.
 
Wow, there seem to be a lot of ways to change this. I've read that none of these entries are changed from the beta, where it was working correctly.. so presumably it's a good idea to keep a backup of the files we change as if/when it's patched, presumably there's a chance that the .exe will be changed but not these text files?
 
When editing files ALWAYS make a backup first. There is every chance that they will be overwritten with later patches, and the obvious fact that it's very easy to make game-breaking mistakes when editing.