I could perform extensive and tedious testing ... or I can ask people who already know. Publicly, so others can read the answers too.
The 1936 campaign game has no lines (that I could find) that explicitly attach a starting AI to a nation. My best guess is that the game "automagically" searches for "afg_1936.ai", etc. in the folder "/ai".
1. Is this assertion correct?
2. Can one override this system and use, say, a different AI folder or a different AI naming system?
How about the other campaign games? Take the 1938 scenario for example: What AI files get automagically loaded at startup, before any AI switch events apply? Is is still "afg_1936.ai", etc. in the folder "/ai"?
The 1936 campaign game has no lines (that I could find) that explicitly attach a starting AI to a nation. My best guess is that the game "automagically" searches for "afg_1936.ai", etc. in the folder "/ai".
1. Is this assertion correct?
2. Can one override this system and use, say, a different AI folder or a different AI naming system?
How about the other campaign games? Take the 1938 scenario for example: What AI files get automagically loaded at startup, before any AI switch events apply? Is is still "afg_1936.ai", etc. in the folder "/ai"?