Hi All. Not being too involved in the CORE mod, I was wondering if there was a target date for the 0.2 release that is being referred to?
Obviously something generalistic in nature...
Obviously something generalistic in nature...
HubU said:It was not meant to be harsh (it is in fact, yes, but I have a deep respect for you guys when I remember how much fun I had playing HOI 1 CORE with friends a few years ago), but be realistic: just look at Stony Road or the 1933 Mod (a french one, yes). This one covers 20 years (1933-1953). It has a countless number of events, is balanced, fun to play, completed (and only improving by now), and this for a long time.
You guys are maybe tired of modding, or maybe that your family, work, etc... are leaving you only few moments free that disallow you to make a real tough mod?
For me CORE2 is just an empty shell, and I don't have any real hope of seeing a real release before a long time.
Sorry if I "hurt" you, and I hope you'll prove me wrong.
A disappointed yet hoping fan.
Not at all, I appreciate the input when it has some substance. It is probably true that CORE members have had more to do on the side - all the Development members up until we expanded this winter are Betas, except me, which means continous work with HoI2 patches and Doomsday, and some of us have family, perhaps more so than other modders (this is just a supposition, with no real facts to base it on). With this in mind it may be true that CORE is moving slower than other mods, but I also believe we have made some very time-consuming changes that far outstretch what other mods have accomplished, but it is of course up to every individual to judge if our changes are for the better or not and that a "real release" is sometime off, but once we have real AI in there it should certainly be comparable to a vanilla game, if not other mods. Time will tell, of course, but I can say that the mod isn't dying.HubU said:It was not meant to be harsh (it is in fact, yes, but I have a deep respect for you guys when I remember how much fun I had playing HOI 1 CORE with friends a few years ago), but be realistic: just look at Stony Road or the 1933 Mod (a french one, yes). This one covers 20 years (1933-1953). It has a countless number of events, is balanced, fun to play, completed (and only improving by now), and this for a long time.
You guys are maybe tired of modding, or maybe that your family, work, etc... are leaving you only few moments free that disallow you to make a real tough mod?
For me CORE2 is just an empty shell, and I don't have any real hope of seeing a real release before a long time.
Sorry if I "hurt" you, and I hope you'll prove me wrong.
A disappointed yet hoping fan.
baylox said:Time will tell, of course, but I can say that the mod isn't dying.
baylox said:Not at all, I appreciate the input when it has some substance. It is probably true that CORE members have had more to do on the side - all the Development members up until we expanded this winter are Betas, except me, which means continous work with HoI2 patches and Doomsday, and some of us have family, perhaps more so than other modders (this is just a supposition, with no real facts to base it on). With this in mind it may be true that CORE is moving slower than other mods, but I also believe we have made some very time-consuming changes that far outstretch what other mods have accomplished, but it is of course up to every individual to judge if our changes are for the better or not and that a "real release" is sometime off, but once we have real AI in there it should certainly be comparable to a vanilla game, if not other mods. Time will tell, of course, but I can say that the mod isn't dying.
Currently the guys are working on a major revamp of the AI and further extention of the tech tree for starters. Thus a small patch wasn't really an option. Besides, the most pressing issue is the AI anyway. All the open issues ATM are small in general, and the majority of them need migrating to 1.3b files AFAIK...Capn Bram said:Smaller, yet more frequent patches would keep the players' attention on you.
Maybe a small patch every few feeks, instead of a big patch every four months.
Just saying.
Capn Bram said:Smaller, yet more frequent patches would keep the players' attention on you.
Maybe a small patch every few feeks, instead of a big patch every four months.
Just saying.
Ghost_dk said:1. Modify all tech trees(almost done)
2. Implement peacetime OOB's(Should be completed in 2-3 weeks.)
3. add basic 1.3b ai's modified for added countries(almost done)
4. IC/Resource changes(most likely another release or two away)
5. While some events are included along the way most of the events will be added from this point on.
6. Modify the ai to take all CORE changes into account. A process that will beginn soon but not be finished for a long time.
The beta-release of 0.2 is pending, that's for sure. I really don't know how long beta-testing is going to take (some major changes here), hopefully not too long. And as long as CORE hasn't been migrated to Doomsday I'll happily stick to CORE...petester said:So... For the crucial items, we are looking at 2-3 weeks for #1, #2, #3. Thus 3 weeks plus a week or so to put it all together, (plus a week to stop playing Doomsday) :
Therefore: approx beginning-may for a 0.2 release? Jun/Jul ish for a Doomsday version?
Couldn't have said it better...XavierSS said:As I trying to do my best to improve CORE I would like to add sth from me.
CORE 0.11 even without AI is still much better than HSR in my opinion.