Hey guys,
this is my first post so I hope you are not too hard to me
.
I have seen and read a lot of tutorials about importing models into the AE which are exported from Blender as fbx.
My problem is, that as soon as I try to select my model as template, it only shows the before selected standard template and the continue button gets deactivated.
My workflow:
- Create model (even tried with a blender start file)
- Set the cursor to center or selected
- Set origin to 3D cursor
- activate rotation
- click export to fbx
- - set scale to 800
- - activate "selected Objects"
- - activate "Apply Transform"
- - check if Z forward is "-Z Forward"
- - check if Y is "y Up"
- - Export
- Copy files to the import folder
- check that my uv texture has the right name (fbxfilename_d)
- start game and test
In all the videos and tutorials this workflow is successfull. Did I miss any changes? Would be really nice if someone could help me to export my buildings correctly
Thanks and greetings
Dovev
this is my first post so I hope you are not too hard to me
I have seen and read a lot of tutorials about importing models into the AE which are exported from Blender as fbx.
My problem is, that as soon as I try to select my model as template, it only shows the before selected standard template and the continue button gets deactivated.
My workflow:
- Create model (even tried with a blender start file)
- Set the cursor to center or selected
- Set origin to 3D cursor
- activate rotation
- click export to fbx
- - set scale to 800
- - activate "selected Objects"
- - activate "Apply Transform"
- - check if Z forward is "-Z Forward"
- - check if Y is "y Up"
- - Export
- Copy files to the import folder
- check that my uv texture has the right name (fbxfilename_d)
- start game and test
In all the videos and tutorials this workflow is successfull. Did I miss any changes? Would be really nice if someone could help me to export my buildings correctly
Thanks and greetings
Dovev