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SRTX_999

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Sep 12, 2020
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I'm very new to modding, I started about a week ago. I'm making my own fantasy world, and there are some races (cultures), who can live for a long time. For example, there is one, which can live 200 or one that can live 500 years. My question is, that how can I increase the age of a certain culture? I looked in vanilla, AGOT and Elder Kings files, but couldn't find anything.

Another question. Can I assign a trait to a certain culture? Like there is a trait, which automatically every character has of that culture. Is this possible?

EDIT: Another question. Can I somehow make a "hybrid-culture". Like if cultureX and cultureY have a kid, it will be a different culture, cultureZ.

I'm really enjoying this modding. I'm doing this in all my free time for the last week.

EDIT2: Also, is there any tool, which creates localization files?
 
Last edited:
1) You can use on-birth events to assign traits based on all sorts of criteria. To ensure longevity, give the trait immortal = yes, and then give the characters aging effects and eventual death by periodic events.
2) You can, but making children automatically a different culture from both their parents may have unforeseen consequences,
3) I use Notepad++ to edit both code and localisation files. In theory, you can use a spreadsheet program like Excel to edit localisation files, but I consider it more trouble than it's worth.

My advice - from working on the Faerûn mod - is not to make culture and species identical, largely because of point 2 here. Use an on-birth event to assign appropriate traits on birth, and use set_graphical_culture to change the portrait if you need to. It's perfectly fine to have cultures that only exist so that their graphics can be assigned to characters whose real culture is something else. (Faerûn does this with yuan-ti: the larger members of the species get different graphics from the human-sized ones, but they all have the same real culture.)

nd
 
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