• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KeronmaN

Private
25 Badges
Aug 14, 2011
18
0
  • Europa Universalis IV
  • Magicka
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Hello,

New to DH, many years ago was playing DD.

I'm just curious why synchronized attack is doubling time (which counts from the slowest units as I saw), and not just alignment all units to the slowest ones (like it was in HoI2). Do I miss something? I'm using 1.05 with hotfix as far as I know :mad: (Darkest Hour Full).

Same with naval landing. I can't just "unpack" units on transport ships and let them go on land. I need to use "amphibious assault" and because of that, all troops are going to attack instead only one or 2 divisions for example.
In clear HoI it was working just like I written.

Can someone tell me, if there is any other ways to change this mechanics? Second one is not that problematic, but the first one costing so much effort and time to not "waste" time in game to get next province...
Or maybe You will convince me that it should work like that, but for now I can't really see any pluses at all :>.

Cheers!
 
I'm just curious why synchronized attack is doubling time (which counts from the slowest units as I saw), and not just alignment all units to the slowest ones (like it was in HoI2). Do I miss something? I'm using 1.05 with hotfix as far as I know :mad: (Darkest Hour Full).
Afaik this change is a handicap for AI (as AI synchronization doesn't double time). I agree it isn't suited to reality and it's one of the first thing I change in each patch and mod. You can do it in db/misc.txt file:
Code:
# "Synchronize arrival" time modifier - Players only! (Stack arrival time = slowest unit move time * THIS).
    2.0 #1.0
Same with naval landing. I can't just "unpack" units on transport ships and let them go on land. I need to use "amphibious assault" and because of that, all troops are going to attack instead only one or 2 divisions for example.
I believe this change was made do prevent players from invading provinces out of their reach. Imagine situation like this: you want to invade province X, which has connection with sea areas Y and Z. Province X port has connection to Y. You have range only on Z. So in HoI2 you could move your TPs to Z and manually invade X from them, although you haven't range on X and Y - if you use amphibious assault mission you couldn't do it, because in that case you have to have range on X and Y (invasion by mission started from sea area with province's port).
 
Hey guys!

Thanks for your answers! Cool that I can fix first problem.

I believe this change was made do prevent players from invading provinces out of their reach.

Ok, I can agree with that, but anyway now I have to stack properly all the troops in base, which is not the best option when I don't really know what am I going to face on enemy land.
But it's not that problematic and time wasting like the first one so once again, thank you for your help!

Cheers.