I really think that the ai has its priorities wrong when having the colonists move. I'm not sure there is any role playing or logical reason for it. Doing it manually takes too long and the ai cant think right. the ai, i.e. the game, knows what jobs are available, and where. it knows where the residences are free. it should know where a dome has:
residence free y/n
job free y/n and (~/~)
job spec free y/n and (~/~)
so when i set down a ship full of exactly the amount and type of people i need on the pad ~15 spaces away with their jobs awaiting, the engineer doesn't grab the first job they see instead of going to the engineering job they are here to do. and so on. its very aggrivating.
Why wont colonists move to a dome and take an available specialty job?
Why, when there 2 shuttle hubs dedcated to colonist transport, serviced by 12 shuttles, in a colony with 2 seperate zones, are the shuttles unavailable or out of range?
how do i mod/fix this?
or am i expecting too much?
have a nice day
residence free y/n
job free y/n and (~/~)
job spec free y/n and (~/~)
so when i set down a ship full of exactly the amount and type of people i need on the pad ~15 spaces away with their jobs awaiting, the engineer doesn't grab the first job they see instead of going to the engineering job they are here to do. and so on. its very aggrivating.
Why wont colonists move to a dome and take an available specialty job?
Why, when there 2 shuttle hubs dedcated to colonist transport, serviced by 12 shuttles, in a colony with 2 seperate zones, are the shuttles unavailable or out of range?
how do i mod/fix this?
or am i expecting too much?
have a nice day
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