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Just southwest of the western pass (Pale Pass) between Cyrodiil and Skyrim, bring up the duchy overlay and you should be able to see it pretty easily too as it is the capital of its namesake duchy.

I still don't see it, none of the counties anywhere near Pale Pass are Sancre Tor. There isn't a single duchy named Sancre Tor either.
 
So, I made a dunmer with ruler designer, and all of my offspring are dead before the age of 80, and their offspring, and so on. I looked in my save file, and I noticed pretty much all elven have immortal=##... except my bloodline. Is that normal?
 
Try Ninendava maybe?
Or Golden hill if you are Breton:
Code:
c_sancretor = {
			color={ 200 0 65 }
			color2={ 255 255 255 }
			
			altmer = "Ninendava"
			chimer = "Ninendava"
			bosmer = "Ninendava"
			ayleid = "Ninendava"
			maormer = "Ninendava"
			dunmer = "Ninendava"
			ashlander = "Ninendava"
			breton = "Golden Hill"
			
			b_sancretor = {
				breton = "Golden Hill"
				holy_site = nine_divines
				holy_site = maruhkati
			}
			b_ninendava = {
				holy_site = daedra_hermaeus
			}
			b_hermaeus = {}
			b_mora = {}
			b_gnollsal = {}
			b_brewood = {}
			b_shawbury = {}
			b_markethall = {}
 
I have a question concerning the succession laws in Alinor. It starts out with Senirority but shouldn't it be Primogeniture since Queen Aryenn is the daughter and heir to King Hidellith in the lore, specifically ESO lore?
 
I still don't see it, none of the counties anywhere near Pale Pass are Sancre Tor. There isn't a single duchy named Sancre Tor either.
There is literally a county named Sancre Tor right next to the Pale pass
 
Don't spose its a county that changes name depending on who holds it? There's some of those around (Solstheim springs to mind)
 
Is there any plans for nerf'ing Transmute? Maybe making it so that you can only cast it when you have positive Favor? Otherwise you're able to cast it all the time!
 
Don't spose its a county that changes name depending on who holds it? There's some of those around (Solstheim springs to mind)

Check all of three posts above yours!

Is there any plans for nerf'ing Transmute? Maybe making it so that you can only cast it when you have positive Favor? Otherwise you're able to cast it all the time!

There's a major spell rewrite underway. I shouldn't worry about it much longer. :)
 
Check all of three posts above yours!

I... know. I was pointing out why he couldn't find the county with that specific name.
 
You phrased your post as a question, so it didn't look like you did.
 
That's fairly common wording in this day and age. The "I already know the answer" question response.

Anyway, he got his answer. No harm, no foul.
 
Is there a way for non Nords to receive the Thuum from the Greybeards or any other source escpecially for those who are dragonborn?
 
Is there a way for non Nords to receive the Thuum from the Greybeards or any other source escpecially for those who are dragonborn?

Someone said the Pilgrimage to the Throat event chain can do it, but i've never checked
 
Only Nords can do the High Hrothgar pilgrimage, right?
 
Only Nords can do the High Hrothgar pilgrimage, right?
Seems like it, though the code is somewhat broken as one seems to be able to redo it once one saves and reloads:
Code:
	go_on_pilgrimage_highhrothgar = {
		is_high_prio = yes
		potential = {
			is_ruler = yes
			OR = {
				religion = eight_divines
				religion = nine_divines
			}
			culture = nord
			NOT = { trait = pilgrim }
			NOT = { trait = on_pilgrimage }
			NOT = {	has_character_flag = preparing_pilgrimage }
			NOT = {	has_character_flag = meditation }
			NOT = {	has_character_flag = activated_pilgrimage }
		}
		allow = {
			war = no
			any_demesne_title = {
				is_occupied = no
			}
			prisoner = no
			scaled_wealth = 0.20
			age = 16
		}
		effect = {
			scaled_wealth = -0.20
			clr_character_flag = promise_pilgrimage
			set_character_flag = activated_pilgrimage

			hidden_tooltip = {
				character_event = { 
					id = apilgrimage.1
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				trait = cynical
			}
			modifier = {  #Monthly randomizer for when AI takes decision (1% chance)
				factor = 0
				random = 1
			}
			modifier = {
				factor = 2
				trait = zealous
			}
			modifier = {
				factor = 0
				NOT = { age = 22 }
			}						
		}
	}
	
}
 
I think they fixed that for 0.1.5 already