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unmerged(598)

Lt. General
Dec 27, 2000
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Hello All,

I have a few general questions regarding scenario building. From what I can gather the bulk of the work for anything more than just changing the starting nations would be done in the scenario.inc file.

Is the only requirement for a nation to be colonial to change the colonial nation tag to yes. If this is done will that country receive dynamism during the game in the same way that England and France do?

I am currently struggling with trying to add monarchs and leaders, as a test of the system I'm trying to give the Hanseatic League all of England's leaders and monarchs. I have created a monarchs.hsa and leaders.hsa file just copying the contents of the eng.files but the game crashes as soon as the first King dies. Am I missing something?

Does anyone know how the Paradox scenarios set the targets for each country, for instance Prussia wins if they expand in Germany, Austria wins if they force a peace settlement, where are these in the .inc file? How does the scenario writer ensure that an accidental peace (the type common in the Grand Campaign game) does not occur in this instance?

Is there a way to add events such as the Dutch revolt? Or to turn off the Dutch revolt? Could I make something similar happen in Protestant French territories for example where for a certain number of years those provinces have a huge revolt risk? Can I make another country declare war by an event?

Can a monarch's values be increased during his reign, or can I force a minister appointment event? The situation I have in mind is that the ruler has low diplomacy and trade rates until a condition is met (aquisition of procinces) can I boost his values when that occurs?

Finally, is there a way to make certain provinces immune from the badboy increase? Or can I give a country a negative badboy at the start of the scenario.

The reason for all the questions is that I have begun to think of an English Civil War scenario, splitting England into 2 countries and requiring the winner to unite the country. However, I'd like the game to go on more than 6 years and require some other targets such as an American colonial city, and perhaps a certain relationship % with a set of countries, and I don't want the winner of that conflict to face the wrath of the world by having an inflated badboy rate. I'd also like to be able to trigger a revolt in Ireland, and a DOW from Scotland (and Scotland alone) should the Parliament player annex Royalist England. The monarch values change is for the winner of the civil war, to simulate the strengthening of government after the war ends. Is this all possible, or am I looking for too much?

I know that dabbling in the files is unsupported, but are there any resources to look at, an FAQ for example, or a good thread to check out?

Thanks in advance
 
sean9898 said:
Is the only requirement for a nation to be colonial to change the colonial nation tag to yes. If this is done will that country receive dynamism during the game in the same way that England and France do?

Greven said:
No dynamism is govern by the colonists.csv I think. The 'colonial' under the tag has nothing to do with that.

sean9898 said:
I am currently struggling with trying to add monarchs and leaders, as a test of the system I'm trying to give the Hanseatic League all of England's leaders and monarchs. I have created a monarchs.hsa and leaders.hsa file just copying the contents of the eng.files but the game crashes as soon as the first King dies. Am I missing something?

Greven said:
If you add anything from X to Y, then you must erase it from X otherwise you are doubling entities with the same ID's.

sean9898 said:
Does anyone know how the Paradox scenarios set the targets for each country, for instance Prussia wins if they expand in Germany, Austria wins if they force a peace settlement, where are these in the .inc file? How does the scenario writer ensure that an accidental peace (the type common in the Grand Campaign game) does not occur in this instance?

Greven said:
Its not in the inc.file, but in the scenario file. he exact info of how to do it is not yet open info though.

sean9898 said:
Is there a way to add events such as the Dutch revolt? Or to turn off the Dutch revolt? Could I make something similar happen in Protestant French territories for example where for a certain number of years those provinces have a huge revolt risk? Can I make another country declare war by an event?

Greven said:
No events are hardcoded.

sean9898 said:
Can a monarch's values be increased during his reign, or can I force a minister appointment event? The situation I have in mind is that the ruler has low diplomacy and trade rates until a condition is met (aquisition of procinces) can I boost his values when that occurs?

Greven said:
No, as above.

sean9898 said:
Finally, is there a way to make certain provinces immune from the badboy increase? Or can I give a country a negative badboy at the start of the scenario.

Greven said:
Yes and No. By adding the province in question to the core provinces of the country the badboy value will be lower if its taken (Ex. you put danish Skåne as a Hanseatic core province). However, the core provinces is used by the AI to direct expansion so you might upset the game balance in your scenario by doing it. That is do at your own risk.

sean9898 said:
The reason for all the questions is that I have begun to think of an English Civil War scenario, splitting England into 2 countries and requiring the winner to unite the country. However, I'd like the game to go on more than 6 years and require some other targets such as an American colonial city, and perhaps a certain relationship % with a set of countries, and I don't want the winner of that conflict to face the wrath of the world by having an inflated badboy rate. I'd also like to be able to trigger a revolt in Ireland, and a DOW from Scotland (and Scotland alone) should the Parliament player annex Royalist England. The monarch values change is for the winner of the civil war, to simulate the strengthening of government after the war ends. Is this all possible, or am I looking for too much?

Greven said:
Interesting, I once thought about making a fourplayer scenario. French Hugenotts allied to the English Crown and the English Royalists allied to the French crown. A scenario with Deathmatch victory condition. On Scotland... If you let the Royalists and the Roundheads start at war and Scotland be allied to the Royalists but not at war with the Roundheads it might do the trick. On events, revolts etc. There is no way to do that as there is not an event engine in the game. Events are hardcoded.


Hope I helped you with something even as I know I can have disappointed you a bit.

/Greven