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For now, it seems to me that the Bretonnian Grail Knights are pretty hard to corrupt and a bit of testing with events has made me aware that they can lose their grail knight trait through various methods. They seem to still age normally though, despite having the extended lifespans.

Going by the health values their max lifespans should be comparable to Numenorean kings of the Middle Earth Mod, thus around 250-300 or more.
 
We think it might be the caste_tiers not working correctly after the patch, if you want to test further, maybe try going to BR_traits and remove the lines "caste_tier = 1/2/3" from the three traits (Khemri_tomb_king, Khemri_soldier and Khemri_liche_priest)?
 
How do you grant land titles to vassals/courtiers while playing Orcs/Goblins? I can't seem to figure it out, and if I use my diplomat to automatically sort it out, that option disappears. So I can only use it once.
 
You need to click on the title itself, it's a title targetted decision.
 
i lasted longer with editing the file but the trait has still changed, i couldn't see what happen it just suddenly changed, wasn't doing anything, was at declared on a few weeks before, no troops called up, went to call troops dropped down from 3.5k to 2k and trait had changed
 
i lasted longer with editing the file but the trait has still changed, i couldn't see what happen it just suddenly changed, wasn't doing anything, was at declared on a few weeks before, no troops called up, went to call troops dropped down from 3.5k to 2k and trait had changed
This is with the three caste lines removed, then? Hm, that's troubling, I really thought it was their fault.
 
yep all 3 removed, could it be written in away that is if you are the ruler you have the tomb king trait, the temple vassals have the liche priest trait and the others have the servant trait, would also work so the king has the tomb king, and say a duke has the servant trait?
 
yep all 3 removed, could it be written in away that is if you are the ruler you have the tomb king trait, the temple vassals have the liche priest trait and the others have the servant trait, would also work so the king has the tomb king, and say a duke has the servant trait?
No, it would not, only Tomb Kings should be allowed to hold land, except for the temple held by the Liches, but there should also be landless Tomb King claimants.
The problem is, we do not know what is the event causing the switch, once it has been found, it can be easily corrected.
 
In a Bretonnian playthrough, I noticed that the King of Bretonnia tends to go crazy with the revocation of titles from the Dukes who have not even done anything to warrant that. Plus the AI King will do it repeatedly enough that it inspires a rebellion.

It does not seem natural for the AI to act like that. Is it a bug?

After the AI king is slain and my Duke character becomes the King, the realm becomes completely stable.
 
This is with the three caste lines removed, then? Hm, that's troubling, I really thought it was their fault.
Wait, isn't the khemri bug caused by AI decision ai_race_nehekharan in racial decisions.txt?

Code:
            if = {
                limit = {
                    OR = {
                        is_landed = no
                        tier = BARON
                        NOT = { ruled_years = 2 }
                    }
                    NOT = { trait = detached_priest }
                    NOT = { trait = martial_cleric }
                    NOT = { trait = scholarly_theologian }
                    NOT = { trait = mastermind_theologian }
                }
                #add_trait = khemri_soldier
                if = {
                    limit = { 
                        is_landed = yes
                        OR = {
                            is_republic = yes
                            is_merchant_republic = yes
                            is_patrician = yes
                        }
                    }
                    liege = {
                        add_trait = khemri_soldier
                    }
                    break = yes
and so on
Doesn't that mean every time a new AI city vassal is created you will become a khemri soldier, or am I just reading the event wrong?
 
Yes, we found out in the afternoon and I'm now working on the fix, since it's apparently hardly than it might seem.
 
Can you do a chaos raid with a chaos nomad faction? (Nurgle) If not: what are the requirements. If yes: I can't.

Same game: after a while, I no longer got the unholy subjugation CB on my chaotic neighbours. Is there a limit on them?


EDIT: And is there a console cheat to give a human magic potential? I read in the FAQ&Guide that the event kislevmagic.o (or 0) triggers ice magic lore and magic potential, you can then add/remove the lore of your choice. But this doesn't seem to work.
 
Can you do a chaos raid with a chaos nomad faction? (Nurgle) If not: what are the requirements. If yes: I can't.

Same game: after a while, I no longer got the unholy subjugation CB on my chaotic neighbours. Is there a limit on them?


EDIT: And is there a console cheat to give a human magic potential? I read in the FAQ&Guide that the event kislevmagic.o (or 0) triggers ice magic lore and magic potential, you can then add/remove the lore of your choice. But this doesn't seem to work.
You can only raid non-chaos rulers. If you start as a nomad there aren't many around you. Try to blob down into the more populated areas to get more targets for raiding.

There are several conditions, an important one is that you can't use it once the wind of chaos are too strong (to incite the chaos factions to attack Old World worshippers rather than fight between them).

For the magic potential, it's probably simpler to edit your save file. Otherwise events like schaos.93001 (Nurgle reward of your choice) will give you magic.
 
I noticed the dwarves got their clothes updated. Does that mean they are getting new portraits?
When they get old enough they get a chance to choose a warrior class. Wouldn't it be easier if it was made a decision, that defined the minimum age?
 
I noticed the dwarves got their clothes updated. Does that mean they are getting new portraits?

Not really, I just wanted to give them a more Warhammer-y feeling by changing the marshal clothing to something more appropriate for the setting ( The ones we have now are from the MEP mod, mostly ). Silfae, our main artist, is a 100% pro-Elf partisan, so he has no sympathies for the Stunties and their beardly plight.
 
Not really, I just wanted to give them a more Warhammer-y feeling by changing the marshal clothing to something more appropriate for the setting ( The ones we have now are from the MEP mod, mostly ). Silfae, our main artist, is a 100% pro-Elf partisan, so he has no sympathies for the Stunties and their beardly plight.
Yes, I suppose I'll eventually cover dwarves too, but it's not high on the list.
 
Down with the elfs and dwarfs and all xenos! Gold for the gold throne and humans forever!

P.S. Yes this is bug thread but I had to after such heresies were spoken.

P.S.2. And this was quick answers thread...
 
Is there a way to be cleaned of the accusations of the witch hunters? I'm playing a Breton Duke, I was sent to jail once, I was able to pay a ransom, but some time later I was accused again and burnt to ashes, I made sure never to accepts dark gods call (got stressed twice), I had no mutation.

However, I had a Tzeench demon in my court (a flamer if i recall correctly) But there was no way to execute/imprison/bannish him without a tyranny malus (which seems very strange, I mean it's a demon..). The only thing i could have done was to increase my opinion of him and ask for conversion, should I have tried? (doesn't sound logical to me)