So, I do have a few questions about magic and magical learning.
Just to get it straight, this is what I know about the magic system:
You need to have "magic blood" which is passed down in your dynasty, although you can have recessiv potential (meaning you can pass the magic blood down your line, but can't use it yourself). If you don't have magical blood, there is no way you can learn to cast spells (save for divine intervention/undeath)
IF you have magic blood, you CAN learn magic through several means - studying (for elves), apprenticeships or trying to teach yourself (as a Hedge Wizard).
Now, my biggest question so far is how traits and flags work together. There are hidden character flag called magic_potential_X (X being a number from 1 to 4). This character flags are the important ones that actually enable you to be succsessfull in your magical learning. Then there is a "Magic Potential X" character modifier. You can see this modifier in your character panel and those character modifiers are the ones that tell you how strong you are magically. However, even someone with the hidden character flag "magic_potential_1" was able to get the modifier "Magic Potential 3" through a lot of studying (and from the code, there doesn't seem to be anything that prevents me from reaching "Magic Potential 4" with this characters, if he manages to get his learning to 39). Now, the question is: What is the difference between having the hidden character flag "magic_potential_1" and having the flag "magic_potential_3"?
Then there are also traits called "Scarce/Average/whatever Magic Potential". You get this trait once you have succsesfully completed your magical training and they give a incremential bonus to Personal Combat and Experimentality, but that's it. I have no idea how the play together with the rest of the magic system.
Second question: how do I get the various lores? Necromancy is rather easy to get, as are the demonic lores. Fire and Ice seem to be the basic lores you can get by trying to teach magic to yourself. Are there any other possible lores that can result from learning Hedge Magic? And how do you get the other lores, like the Dark Lore? Also, which lore will an Apprentice get after his training? A cultural one or the one from his teacher? Also, what's the difference between the lores? I get that Dark Lore and the demonic lores allow you to summon demons, but the rest just differs in the name of your combat spells, as crafting possiblities seem to be the same across the board.
Just to get it straight, this is what I know about the magic system:
You need to have "magic blood" which is passed down in your dynasty, although you can have recessiv potential (meaning you can pass the magic blood down your line, but can't use it yourself). If you don't have magical blood, there is no way you can learn to cast spells (save for divine intervention/undeath)
IF you have magic blood, you CAN learn magic through several means - studying (for elves), apprenticeships or trying to teach yourself (as a Hedge Wizard).
Now, my biggest question so far is how traits and flags work together. There are hidden character flag called magic_potential_X (X being a number from 1 to 4). This character flags are the important ones that actually enable you to be succsessfull in your magical learning. Then there is a "Magic Potential X" character modifier. You can see this modifier in your character panel and those character modifiers are the ones that tell you how strong you are magically. However, even someone with the hidden character flag "magic_potential_1" was able to get the modifier "Magic Potential 3" through a lot of studying (and from the code, there doesn't seem to be anything that prevents me from reaching "Magic Potential 4" with this characters, if he manages to get his learning to 39). Now, the question is: What is the difference between having the hidden character flag "magic_potential_1" and having the flag "magic_potential_3"?
Then there are also traits called "Scarce/Average/whatever Magic Potential". You get this trait once you have succsesfully completed your magical training and they give a incremential bonus to Personal Combat and Experimentality, but that's it. I have no idea how the play together with the rest of the magic system.
Second question: how do I get the various lores? Necromancy is rather easy to get, as are the demonic lores. Fire and Ice seem to be the basic lores you can get by trying to teach magic to yourself. Are there any other possible lores that can result from learning Hedge Magic? And how do you get the other lores, like the Dark Lore? Also, which lore will an Apprentice get after his training? A cultural one or the one from his teacher? Also, what's the difference between the lores? I get that Dark Lore and the demonic lores allow you to summon demons, but the rest just differs in the name of your combat spells, as crafting possiblities seem to be the same across the board.