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Is there much plans to do things with the various Knightly Orders of the Empire? Though admittedly, it'd likely be simple flavour text more than anything (Though the possibility of the Knights of the Blazing Sun's glorious helmet being real is great.)
 
You need to use your marshal special job actions.
 
Hey. Apologies if this has been asked already - just wanted to know which factions use features from Horse Lords. Just trying to weigh up whether or not it's worth buying.

Just from memory, its the Empire, the Blood Dragons, the Witch Hunters, the Beastmen and the Chaos Waste tribes are nomadic if you got it.
 
Can someone tell me if I can remove Herdstone? Those things are spawning beastman revolt by the dozen (may be a bug but those revolts have no army making me win the instant they pop). To explain more those provinces don't have any other modifier, have been culture shift to mine and have no holding in them. Does it help if I say that I don't have horselord?
 
I captured three Chaos Dwarf provinces as a Norscan, in a Holy War. Is there a quick way to exterminate them, or do I need to wait for vanilla mechanics to do their thing?
 
How can I view how much chaos favour I have?

Save the game uncompressed (checkbox on the menu) and find the entry for your character in the save. It will be in there somewhere

I captured three Chaos Dwarf provinces as a Norscan, in a Holy War. Is there a quick way to exterminate them, or do I need to wait for vanilla mechanics to do their thing?

Vanilla mechanics.
 
The beastman revolts do not fire correctly, they're fixed in the next version.
To remove the herdstone, you must cleanse the province by settlement decision.
 
The beastman revolts do not fire correctly, they're fixed in the next version.
To remove the herdstone, you must cleanse the province by settlement decision.
Ok, good for the revolts but for the herdstone I can't remove it. I console to the vassal in question and still can't remove it. Do I need to build a holding first ?
 
Doesn't right-clicking on the holding icon give you the option "Cleanse Beastman Presence"?
If not, it might be it doesn't recognize empty holdings.
 
Doesn't right-clicking on the holding icon give you the option "Cleanse Beastman Presence"?
If not, it might be it doesn't recognize empty holdings.
I've also run into this problem. If Beastmen succeed in deleting a holding, and then the player conquers that province from them, the player is unable to right-click the holding to "Remove Beastmen Presence" due to the lack of a holding. The player can build a new holding, but is stuck with the negative build-speed modifiers usually resulting in a 50+ year castle construction and a near-useless province wasting a demesne slot. Working as intended?

The only work-around I've found is assigning a super-steward (40-50+ stewardship) to the province to increase construction speed of a new holding. Once its completed, the player can target it and remove Beastmen presence as usual.
 
Hm, if that's the case, I suppose I could reduce the malus on building speed a bit.
 
I'm a little torn on the concept - that penalty provides a good reason to exterminate beastmen quickly - but can be harsh when playing a smaller scale count/duke (chaos wastes etc), and less so when playing a blob like Brettonia.
On a mechanics side, I personally feel a 10-20 year holding construction/reclamation would be an appropriate length of time.
Thanks for the amazing mod by the way, seriously great work!
 
Dwarves and Chaos Dwarves can have children, otherwise, you can only interbreed with characters who have your same racial traits.
Unless you're a Beastman, in which case you can have children from several humanoids, but they'll all come up as pure Beastmen.
Only humans can become vampires or Daemon Princes.
 
Sadly no, the code assigning the caste traits is in more than one file and pretty complex, else I would have posted a quick fix days ago.