• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
If you would just look at the Bug Report thread, which is used to report and fix bugs, you'd see the issue has been asked and corrected twice today. Last time at this very moment.
 
Is not having horse lord that bad? The game is less stable than the last update.
Not having Horse Lords might influence balance, but I don't see how it could influence stability.
What do you mean less stable? Have you experienced crashes?
 
Not having Horse Lords might influence balance, but I don't see how it could influence stability.
What do you mean less stable? Have you experienced crashes?

I had 2 problems. The first one is hunt down event firing without me truing to hunt down someone. Judging by the event text the target was a deamon of Khorne. The second problem is when I alt tab the game close. It does not crash, I don't receive any message and I don't appear in my task manager. It does that seemingly at random since I've atl tab several time before it happen.
 
That seems a very strange thing to happen for not having Horse Lords active, the Hunt Down plot doesn't use Horse Lords material at all.
 
I have noticed that "Train gryphon mount" decision gives you character flag for pegasus. Even in the BR_mount_events file it says set_character_flag = pegasus_mount, while all the other mounts (wyvern, dragon, etc.) have correct flags (wyvern_mount for wyvern decision for example)

##gryphon mount menu##
character_event = {
id = mounts.2
title = A_GRYPHON_MOUNT
desc = EVTDESCMOUNTS.2 # Though rare, there are still gryphons sighted in your realm. To get a gryphon mount, you must buy one while it is young, and raise it as your own. It takes ten years for a gryphon mount to reach adulthood.
picture = "GFX_evt_desert"

is_triggered_only = yes

option = {
name = EVTOPTMOUNTS.2.a # Yes, I will buy a gryphon mount.
set_character_flag = pegasus_mount
wealth = -1000
character_event = { id = mounts.3 days = 3650 }
}

Is it WAD or a mistake?
 
It's really just a question of not well optimized code, they could work just as well with one single flag for all, it's the event that gives the proper trait, the flag is only there to prevent a character from spamming the decision.
 
I've a small question: if I were to remove "trait = vampire_carstein_visible" from this event:
#As they age, Vampires naturally gain lunacy
character_event = {
id = slunacy.38
hide_window = yes

min_age = 75
capable_only = yes

trigger = {
OR = { trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrach_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible }
}
, would it stop all carstein vampires from becoming lunatics, or would I have to remove some more things from that file?
 
That's the main source, but there might be other events triggering it.
 
What's needed for turned people to get the sire me modifier. I wanted to make a big vampire family but nobody gain the modifier so I can't use the vampire heir decision.
 
There was a bug in the events I left the fixed files somewhere in bug reports.
 
Is it possible to become a vampire other than by having one as your liege? I tried seducing them, but they just keep breaking up with me immediately after castrating me... :oops:
 
Not really, at least for now. Vampires can spontaneously turn friends, lovers and spouses, of course, but it's in the hands of the AI if you're the mortal of the situation.