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It is a subject of discussion within the lore, it would seem as if the necromantic lore is just something different.
 
No the thing is.

What is different in fantasy than in 40k.

In 40k we have reality and a psyker needs to use his own soul to channel powers from the warp into the material plane.

While in fantasy there is a giant warp gate spewing out endless amount of war penergy. This is the reason necromancers and vampire's can use magic.
They simply distill the winds of death from the War penergy releeasing from the portal.

And the more fighting , cultsts and such the more energy is realeased.
So actualy the higher the doom counter the more magic users and the more powerfull they are.
 
No the thing is.

What is different in fantasy than in 40k.

In 40k we have reality and a psyker needs to use his own soul to channel powers from the warp into the material plane.

While in fantasy there is a giant warp gate spewing out endless amount of war penergy. This is the reason necromancers and vampire's can use magic.
They simply distill the winds of death from the War penergy releeasing from the portal.

And the more fighting , cultsts and such the more energy is realeased.
So actualy the higher the doom counter the more magic users and the more powerfull they are.

In the mod, the Winds of Magic stay weak to moderate DESPITE ME KICKING ASS IN THE NAME OF CHAOS!

What increases the level of Winds of Magic? I really want to be Everchosen!
 
In the mod, the Winds of Magic stay weak to moderate DESPITE ME KICKING ASS IN THE NAME OF CHAOS!

What increases the level of Winds of Magic? I really want to be Everchosen!

The everchosen stuff is somewhat broken right now. I wouldn't bother.
 
In the mod, the Winds of Magic stay weak to moderate DESPITE ME KICKING ASS IN THE NAME OF CHAOS!

What increases the level of Winds of Magic? I really want to be Everchosen!

Winds go up when people win using some of the chaos CBs, down when they lose them, up on sacrifices and cultist grand rituals or summonings, and down over time. If you're doing well but the winds aren't spiking, that means that the other chaos worshipers are slacking off.
 
What determines which vassals the "turn into vampire" button appears for? I can see the requirements to do it once the button's there, but I've not worked out why some have the button greyed out but most have the button just not even visible.
 
They have to have the creature_human trait before all, then it's lovers, friends and spouses or landless courtiers.
 
I was wondering...

maybe you guys (or someone) could make a sub-mod which removes the new world from the game? I understand if there are more pressing matters but if a few of your fanbase agreed with me would you do it?
 
Not a chance.
 
Is there any diffrence in the amounts of flavour betwheen northern dwarves (the ones in norsca) and regular old dwarves?

At least at the moment, not really. The biggest difference is that the not-northerners can unite their Empire another way.
 
He needs to win as a defender in a war against Chaos or Undead.
 
Yes.
 
Ah, well, I'll add that then.
 
Hello, even if i generally never post, i follow your mod since shade make the first forum for the mod, and since that, I can say it was worth the wait. But I don't often buy DLC and I don't really know about Horse Lords so can you, in a nutshell, tell me what faction and races needs Horse Lords's mechanics and what will it change about the mechanics of the game?

P.S Congratulations for your own sub-forum
P.P.S If someone already have post that question I already apologize but I haven't that much time so i can't read all the thread.

Thanks for that wonderful mods to everyone of the team.

Ayanel