• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
They're mostly made up by Shadeoses.
 
Stack how? You can't have multiple items of the same type. The sword traits are opposites so if you have a sword of destruction and then make a sword of lightning for example, then the SoL will overwrite your SoD.

But you are allowed a sword, the rings, and amulets. And of course the potions.
 
It's also worth remembering with magic items, the game pauses with an event window when your new item is completed. So you have a moment to check if it's a duplicate, and if so, you can gift the previous one to a relative or whatever
 
For raising levies in relation to Blood Pact governments what is the calculation for their size? I noticed that I had two duke level vassals each with around 1,800 troops. The feudal vassal could provide me with a max of 800 (really around 600 with current laws), but the blood pact vassal only provided me with a max of 320ish (around 260 with current laws). So what exactly is the percentage for blood pact levies since the max I can raise if they had 100% approval and harshest laws is radically different?
 
I started a game and selected Middenland for my starting position. Is it intended that Hochland is a tribal vassal? How get I get them to 'urban fuedal' goverment?

Also, how hard is it to take out lone vampire counts? Should I use a Claim, or the Monster Hunting decision? If I use a Claim War, can I use Holy Order mercenaries, since the vampires are a different religion?

Sorry I've only played the miniature tabletop game a few times, not up on WH fluff.
 
Also, how hard is it to take out lone vampire counts? Should I use a Claim, or the Monster Hunting decision? If I use a Claim War, can I use Holy Order mercenaries, since the vampires are a different religion?
Holy orders will fight anyone in any war as long as they are not the same religion group. Only thing that is different between types of wars is that, as a target of a holy war they become upkeep free.

Edit: I think they will fight heretics as well. But there are none of those at the start of the game.
 
From a lore perspective? I guess it depends on the rulers involved. Unlike the Druchii, the Asur might be more inclined to re-embrace their wayward kin if the situation occurred, whereas the Druchii would just kill or enslave them, but only if the Druchii admitted their guilt and made act of contriction, because that way the Asur could rub their smug sense of superiority right in their faces. I doubt they would allow a Druchii ruler to keep any sort of power, but they might put druchii-cultured converts to replace the old despots just to show off as the superior party.
 
From a lore perspective? I guess it depends on the rulers involved. Unlike the Druchii, the Asur might be more inclined to re-embrace their wayward kin if the situation occurred, whereas the Druchii would just kill or enslave them, but only if the Druchii admitted their guilt and made act of contriction, because that way the Asur could rub their smug sense of superiority right in their faces. I doubt they would allow a Druchii ruler to keep any sort of power, but they might put druchii-cultured converts to replace the old despots just to show off as the superior party.
That sounds neat. Will these converts retain special descisions like asking for a sorceress and get their dark elf government? If I remember correctly then their rule is based on might and might not fit in an asur realm?
 
They will keep the druchii government, since that's based on culture, which admittedly makes them not that good to be managed as an Asur, but I think they'd lose most of their mechanics.
 
Do you have a screenshot? Because I've not seen that in any version we've done.

Isn't that how Urban Feudalism, or whatever the gov't form is called, treat their Feudal vassals? For the Call to Arms function, that is. I've never seen Hochland be a Tribe in any of my games.
 
Isn't that how Urban Feudalism, or whatever the gov't form is called, treat their Feudal vassals? For the Call to Arms function, that is. I've never seen Hochland be a Tribe in any of my games.

Yeah, all elector counts vassals are called to war as allies. But that's not what he was saying. He said hochland has the tribal government form. Because if it's as you suggest it's easy to check that in game and there'd be no reason to post about it on our forums and waste time that could be devoted to fixing important bugs. ;)
 
Do you have a screenshot? Because I've not seen that in any version we've done.
Hochland.jpg