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Yeah, all elector counts vassals are called to war as allies. But that's not what he was saying. He said hochland has the tribal government form. Because if it's as you suggest it's easy to check that in game and there'd be no reason to post about it on our forums and waste time that could be devoted to fixing important bugs. ;)

So you are just wasting our time then... :rolleyes:
 
My other vassals can be raised by levies, i.e. Duchy of Tauben I can raise vassal levies. Why is Hochland different?
Those vassals are normal feudal vassals. Any imperial with a king tier title has a certain level of independence and can therefore decide whether or not they want to join your wars. Going by your name I assume you've been playing the AGOT mod and if I recall correctly you can't raise your lord paramounts' levies either and it is the same with the elector counts here.

Also I'd like to suggest that you in the future, instead of instantly closing the windows that pops up in the start, actually read it as they will explain a lot of the mechanics regarding governments, religions and cultural benefits of the character you've chosen to play as.
 
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There has to be an enemy or landed vassal or the landed vassal of a vassal at the location before you can use the decision.

If you are not a direct combatant or a commander in employ to your liege you have no business being there throwing spells around
 
How to become a chaos dwarf sorcerer.

Got 6k piety and I have been offering a lot to Hashut.

Do I need to mayby sacrifice A bunch of people first in a minor sacrifice first?
 
There has to be an enemy or landed vassal or the landed vassal of a vassal at the location before you can use the decision.

If you are not a direct combatant or a commander in employ to your liege you have no business being there throwing spells around
I don't know about that. If my duchy is targeted by a holy war, I would definitely want to summon all my levies and command my army myself. And that's the problem here. If I actually have a stake in one of my liege's wars, I can't use spells while leading my own armies.

And on that topic, what about raids? Can anyone use spells during a battle during a raid? What if I'm called into a war by an ally, does that let me use spells?
 
What if I'm called into a war by an ally, does that let me use spells?
If you are called into a war you become a direct combatant and can cast spells all you want.
 
I don't mean to criticize, but all this sounds a bit inflexible. Are there any plans to expand on this issue?

Magic? Yes. But were limited by what's allowed by the scripting system. Luckily the latest beta patch has given us more tools to work with.
 
Yes, the problem with the current scoping is not due to design, but rather limitation in the modding tools.
 
What are the requirements to teach someone necromancy or was the removed as an option? I remember before 0.8 0.81 that if you had above a certain learning you could basically take anyone as a necromancer apprentice. This lead to some silly stuff where a character was apprenticed to 3 to 4 individuals which resulted in them have stupid high 42 base in one case learning. Now it doesn't seem to be an option at all even though I myself know necromancy. So is it still there or has the training part been removed and necromancers need to learn it themselves only?
 
It's still there, you might not be meeting some of the other requirements.
 
So Neferata can't teach necromancer? Or does it have to be the target character that got requirement changes? Also where would I find those requirements then since I don't even have a grayed out option telling me what I need to meet it which is frustrating.
 
Your apprentice needs the flag (or the trait) magic_potential_X, isn't it ? You can check if it has it with charinfo (for the flag) or with the traits (for the trait).

I'm not sure, but it would be relevant.
 
Not a chance, these are the requirements for both parties, they have not had any change since several versions:
Code:
     from_potential = {
       NOT = { trait = incapable }
       OR = {     trait = vampire_lahmian_visible
           trait = vampire_carstein_visible
           # trait = vampire_blood_visible
           trait = vampire_strigoi_visible
           trait = vampire_necrach_visible
           trait = vampire_jade_visible
           trait = vampire_mahtmasi_visible
           trait = vampire_lahmian_hidden
           trait = vampire_carstein_hidden
           # trait = vampire_blood_hidden
           trait = vampire_strigoi_hidden
           trait = vampire_necrach_hidden
           trait = vampire_jade_hidden
           trait = vampire_mahtmasi_hidden
           trait = lore_necromancy }
       OR = { trait = khemri_tomb_king
         trait = creature_human }
       NOT = { any_friend = { trait = mage_apprentice } } #just one at a time
     }
     potential = {   
         NOT = { character = FROM }
       OR = { host = { character = FROM }
         guardian = { character = FROM }
         any_spouse = { character = FROM }
         any_lover = { character = FROM }
         any_friend = { character = FROM }
         mother = { character = FROM }
         father = { character = FROM } }
         age = 16
         OR = { trait = khemri_tomb_king
           trait = creature_human }
         NOT = { trait = mage_apprentice }
         NOT = { trait = vampire_blood_hidden }
         NOT = { trait = vampire_blood_visible }
         NOT = { trait = incapable }
         NOT = { trait = hedge_wizard }
         NOT = { has_character_flag = taken_hedge_wizard_decision }
         NOT = { has_character_flag = taken_necromancer_decision }
         NOT = { has_character_modifier = apprenticeship_refused_necr }
         NOT = { has_character_modifier = magic_power_1 }
         NOT = { has_character_modifier = magic_power_2 }
         NOT = { has_character_modifier = magic_power_3 }
         NOT = { has_character_modifier = magic_power_4 }
         NOT = { trait = king_settra }
     }
     
     allow = {
       FROM = { learning = 14 }
     }