• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Is there a way to disable the "disfigured" trait or at least remove its visual effect on the character portrait? It's disgusting and I'm tired of looking at it.
you'd have to go into the traits folder, and look at the files until you found the disfigured trait, and then put hashtags in front of it's coding. But this may break a few things, as it's referenced in a good many events.
 
Maybe in the future they can be aquired by some people in some flavor quests events? Like grail quest, or blood dragons vampires? Or the decision to not use them is final?
It may return. But seeing as the dueling system we use is not reliant upon martial score or combat rating, it may be soon, valve time.
 
Well, if you don't want to be disfigured, maybe don't fight. Or be a vampire.
 
Help. I'm trying to become a Daemon Prince as a follower of Khorne, but I've hit a brick wall with raising the doom counter. The only way I can see to do it is to use the chaos raid cb, but raiding is limited by how many countries nearby I have to raid. And while conquering lets me push further to raid more, it is also counter-intuitive in that it makes me lose a possible target to raid.

My mind boggles.
 
Help. I'm trying to become a Daemon Prince as a follower of Khorne, but I've hit a brick wall with raising the doom counter. The only way I can see to do it is to use the chaos raid cb, but raiding is limited by how many countries nearby I have to raid. And while conquering lets me push further to raid more, it is also counter-intuitive in that it makes me lose a possible target to raid.

My mind boggles.

Well, if you conquer a county that opens up 2 more counties, you just gained another target to raid.

Also use boats.
 
That's only because the mod is unfinished. Once things are handled properly, any children in Brettonia with magic affinity will be stolen by the elves. ;)

:eek:. Also, have you guys changed how the 'wood elves' works? I don't think i saw they enter any wars like they used to.
 
Last edited:
I recently saw a character that had Tzeentch chosen one, do you get that via the kill 9 familiars decision, or having the highest favour? And is there something similiar for Khorne, Slaanesh and Nurgle. And are there multiple levels of it too?
 
I recently saw a character that had Tzeentch chosen one, do you get that via the kill 9 familiars decision, or having the highest favour? And is there something similiar for Khorne, Slaanesh and Nurgle. And are there multiple levels of it too?

It's a conditional timed event. One for every human-chaos church including undivided. Conditions beyond relevant open worship is god-favour, the right "virtous" trait, time/luck, avoiding the most "unvirtuous" trait relevant to the god and the strenght of the chaos winds(influenced by various chaos-promoting actions like spreading disease, raiding ect).
One way to gain the relevant traits and favour is through the chaos-offering decition. Chaos subjugation also secure you favour.
The more of these triggers you accomplish the faster a "promotion" will statistically appear.

The Tzeenchian Sacrefice create a special "free" retinue of daemon host units.
 
Why does the Toof Mountain Horde get three incredibly well-developed (at least as far as Orcs go) tribes to start with? They get such an insane amount of troops from all of those buildings that it's almost literally impossible to start as any other Greenskin horde in the area, because Toof Mountain will snowball out of control and utterly bulldoze everything in their path.

Edit: There's apparently more than one Orc tribe that starts out with multiple maxed out encampments... In an area where everyone has CBs on everyone else constantly, having one tribe with 4-5x the troops of everyone around it seems pretty ridiculous...
 
Last edited:
Why does the Toof Mountain Horde get three incredibly well-developed (at least as far as Orcs go) tribes to start with? They get such an insane amount of troops from all of those buildings that it's almost literally impossible to start as any other Greenskin horde in the area, because Toof Mountain will snowball out of control and utterly bulldoze everything in their path.

Edit: There's apparently more than one Orc tribe that starts out with multiple maxed out encampments... In an area where everyone has CBs on everyone else constantly, having one tribe with 4-5x the troops of everyone around it seems pretty ridiculous...

I have a hard time seeing how this is any different from the rest of the races/places of the mod, or even vanilla?
 
The duel system takes basically every trait vaguely related to combat or physical capacity into account in a gigantic pile of conditionals. Actually, from a spot check it looks like the fighter traits are still in there; I'm seeing poor_warrior, skilled_warrior, etc., which I assume are their internal names.

Combat rating does literally nothing.
 
Maybe in the future they can be aquired by some people in some flavor quests events? Like grail quest, or blood dragons vampires? Or the decision to not use them is final?

Nope, the traits will never come back.

Why does the Toof Mountain Horde get three incredibly well-developed (at least as far as Orcs go) tribes to start with? They get such an insane amount of troops from all of those buildings that it's almost literally impossible to start as any other Greenskin horde in the area, because Toof Mountain will snowball out of control and utterly bulldoze everything in their path.

Edit: There's apparently more than one Orc tribe that starts out with multiple maxed out encampments... In an area where everyone has CBs on everyone else constantly, having one tribe with 4-5x the troops of everyone around it seems pretty ridiculous...

They are called toof mountain... I imagine they have a mountain of teef.
 
The duel system takes basically every trait vaguely related to combat or physical capacity into account in a gigantic pile of conditionals. Actually, from a spot check it looks like the fighter traits are still in there; I'm seeing poor_warrior, skilled_warrior, etc., which I assume are their internal names.

Combat rating does literally nothing.

Are you refering to the duel-engine in regards to that spot-check?
I read through it, and I found a lot of relevant traits missing. The code did contain this line tho:
# Ok now here should be traits bonus but i left them for now

Have you figured out how magic works in the dueling-engine? I read through it but wasn't able to descipher it. Does it even work?

Could there perhaps be other situations where the combat modifier is used, such as monster-hunting, war-focus dueling or a chance to be outright killed in battle(without a duel)?