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I have a few questions that came up last week:

- How do you grow an independent Druchii Kingdom when you basically can't tax your own vassals and only call them into a war, not raise the levies ? It's kind of anoying once you get big. And the problem with human vassals is basically, you get max lev/tax but they hate you all the time, which lets to constant revolts and a lockdown in succesion law chances and other laws. How do you manage 20-30 counties + ?
(Also it is nice, that, if you hold regions with other cultures, you get your own cultures castle but without the elven reduction in manpower, which can lead to gigantic amounts of heavy infantry. This feels kind of overpowered.).
- is there a way to get the WitchKing government ? (because that feels to be the only way to rule really huge druchii realms )
- Concerning the empire: Compared with Ulthuan, the Empire seems to be a very powerful region, because it has insane good average holds per duchie. I can print credits if i play within the empire while I really struggle outside. Is the the way it is supposed to be ? Also what is the deal with electors' artifacts ? They way I understand it is, that they are bound to the title, but you only get the artifact, if you hold the title as the primary title (so no viceroy). Is that correct ?
- Is there any point in building castles as Ulthuan and building cities as Druchii ?
- Is there a reason for pointing out in numerous government forms (namely highborn_government, lizardmen_government) that you can raid, when the raid is then forbidden because the ruler can't raid, although he is a perfectly normal example (e.g. race, religion is correct) of the government form ?
-Having a big druchii kingdom without Malekith should indeed be a near-impossible task. Malekith achieved what he did with Naggaroth through a meticolous control since the very beginning and for thousands of years, during which the druchii became more and more deceitful and ambitious. With him gone, it is unlikely any other elf could manage to replicate the same achievement before the World Ends.
-As follows, there is no way to get the Witch King government if you are not the Witch King.
-I do not know about the magic items, as for power, Ulthuan starts stronger, but is waning, whereas the Empire starts broken, but can rise again. If an Interventionist Phoenix King manages to establish enough stable colonies, those can provide a lot of income and military support, but if Ulthuan remains isolated, it is destined to slowly fade away.
-That depends on the playstyle, I suppose.
-I think that is more of a localisation problem with what concerns river movement.
 
Ah thanks, I try to raise a Druchii empire atm. and it is a lot of micromanagement with all those fast dying humans because you have a constant fight to get humans in vassal positions where you can profit from the vassal without starting a revolt. To the point where I ask myself if it is worth the trouble or if I should just retreat to a good position and plunder the world for the next 100 years. But then again, what do I do with all the money in the end other than increasing my plunder power.

And I thought I did something wrong. But if it is unmanagable by default, ok. At least then I know it is a challenge.
 
Is there a reason I can't grant my underlings counties playing as a tomb lord? I've ended up with like... 12 or 13 provinces over my domain limit that i've had to give to HUMAN vassals... D:

I want more tomb lord vassals
 
Khemri servants are not capable to rule over lands.
You know that occasional landless claimant who is always getting picked as "Courtier X for Your Kingdom"? That's the guy you need to give titles to. There is only a limited number of Khemri Tomb Kings capable of handling titles and they all think they deserve to rule over all of Nehekhara, because they used to.
 
Don't the Tomb Kings have a -40 modifier for each other ? So it is kind of not really helping giving them landed titles anyway. Unless of course, you get one that is content. ;)
 
That's yep, that's the setback of Tomb King gameplay. Expanding is slow and difficult. On the other hand, you're eternal.
 
Ah thanks, I try to raise a Druchii empire atm. and it is a lot of micromanagement with all those fast dying humans because you have a constant fight to get humans in vassal positions where you can profit from the vassal without starting a revolt. To the point where I ask myself if it is worth the trouble or if I should just retreat to a good position and plunder the world for the next 100 years. But then again, what do I do with all the money in the end other than increasing my plunder power.

And I thought I did something wrong. But if it is unmanagable by default, ok. At least then I know it is a challenge.

The Druchii are weird, but I found I could be quite effective with just a few special counties (Hag Graf and Clar Karond) and personally holding all the subholding cities and baronies giving a levy of around 30k. Mind you it was a pain in the ass to get to that point. Bishoprics are my only subholding vassals I kept as they paid tax and levy, the others were utterly pointless. Setting up alternative government types might prove useful or they might just prove to be problem vassals. I would like to point out that this was a total 180 from what I was doing as a vassal where I was playing a much more traditional game of holding almost an entire kingdom personally, which just didn't work when I went independent. Also if I do this again I will likely play a more tyrannical game because revoking holdings normally is just a massive pain in the ass. It has actually proven far easier to kill every elf in a dynasty than it is to simply revoke a title.

Hope my ramblings are of some help
 
Khemri servants are not capable to rule over lands.
You know that occasional landless claimant who is always getting picked as "Courtier X for Your Kingdom"? That's the guy you need to give titles to. There is only a limited number of Khemri Tomb Kings capable of handling titles and they all think they deserve to rule over all of Nehekhara, because they used to.

I've found a work around where I just build a city and appoint the city holder to own the county... ;D Then I give him the duchy xD

This allows me rapid expansion! Mwa haha. Its almost 20 ish years in and I think im like 5 counties away from reuniting Nehekhara :D
 
It has passed so long, but I think we fixed that exploit for the next version.
 
The Druchii are weird, but I found I could be quite effective with just a few special counties (Hag Graf and Clar Karond) and personally holding all the subholding cities and baronies giving a levy of around 30k. Mind you it was a pain in the ass to get to that point. Bishoprics are my only subholding vassals I kept as they paid tax and levy, the others were utterly pointless. Setting up alternative government types might prove useful or they might just prove to be problem vassals. I would like to point out that this was a total 180 from what I was doing as a vassal where I was playing a much more traditional game of holding almost an entire kingdom personally, which just didn't work when I went independent. Also if I do this again I will likely play a more tyrannical game because revoking holdings normally is just a massive pain in the ass. It has actually proven far easier to kill every elf in a dynasty than it is to simply revoke a title.

Hope my ramblings are of some help

I'm not sure atm how I will progress. I will try a new approach next time I play my Druchii game. Basically it moves around the problem by giving duchies to humans to get max tax/levies and then asap imprison them and keep them in prison for the rest of their life. This should not affect my regular Druchii vassals but solve my uprising/indep. problem. Atm. this is just a theory and I don't know if I can get enough humans within my realm to do that and if the micromanagement works out.

So if this works, next step would be a human prison breeding program.
 
About the Tomb Lords - wouldn't it make sense for them to have an ability to just utterly depopulate a province, i.e., destroy all holdings? Does that count against demesne limit? If not, that would certainly solve the problem of the fixed supply of potential vassals.
 
Found something odd today, playing as the Bloody Suns ork clan. The province of Zar Barak is Dwarf ancestral tribal yet I'm not allowed to make it Green, the option just doesn't come up. It allows me to construct Greenskin camps and palisades but won't let me build the prestige cost buildings. Is there a reason behind this or did somebody mess up when making the map?
 
Tomb King are not a destructive tipe of undead and are incapable and unwilling to use necromancy; so, even if you did something like sterminating the population of a province, that would make the province entirely useless.
 
Why is there hardly any traits avaliable in the ruler designer? Is this intended?

I remember back in 0.6 ruler designer was fully operational and you could pick any trait you wanted, but now there's no education other than basic intrigue one and almost no traits. Is this intended or not? Or maybe am I doing something wrong?
 
Amongst those few, did you miss the RULER DESIGNER IS NOT SUPPORTED trait?
 
Amongst those few, did you miss the RULER DESIGNER IS NOT SUPPORTED trait?
Yep, missed it the first time and noticed it right after I posted the question.

Thanks, sir. I got it now.
 
No problem.
 
Tomb King are not a destructive tipe of undead and are incapable and unwilling to use necromancy; so, even if you did something like sterminating the population of a province, that would make the province entirely useless.

Yes, but it would enable area denial, which, given the massive armies they already have, would be as useful as whatever levies the territory provides.

There is also no necessary connection between necromancy and utter pilfering of a province. Given that the Tomb Kings "re-enact" their ancient rule, driving away population as slaves (perhaps granting some temporary bonuses in core territory) could be thematically appropriate. There are also humans living under Tomb King rule, and it seems that it should be possible to settle these in newly conquered territories - that is, of course, already possible, but it would make more sense to make it work a little bit more like a Nomad takeover.

EDIT: Could the Nehekka vassal be made Nomadic, perhaps? Aren't they, in fact, nomads?
 
They are, but nomads are hardcoded to be independent from non-nomads, therefore making them nomads would deny their main purpose.
As for making it harder, I don't know, it seems right now expanding as a Tomb King is already not the easiest thing.