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As for making it harder, I don't know, it seems right now expanding as a Tomb King is already not the easiest thing.

It's definitely not, it's pleasantly hard as-is; at the end of the day, a tomb king has similar options to a christian in vanilla, except that he can't manipulate familial ties to expand his dynasty.

Although I'd still argue they should have access to Greenskin exterminations.
 
The one thing that bothers me about Tomb Kings is the length of the truces considering how slowly the game runs. I can't blame you guys for making the game slow, it's necessary to have the number of provinces you do and that leads to having a lot of characters, etc. But the extremely lengthy truces mean that most of the time you're on speed 5 just waiting it out.
 
I'm kind of curious about a couple things with the mechanics of the mod itself, mostly why elves and dwarves do not have a lowered fertility and why they have 25 health. I'm guessing the 25 health is to make them basically immortal. The fertility is the one I'm most curious about as I'm messing around with that in my current game. From my fiddling about it seems finding a sweet spot where they still reproduce but at a rate of something more like 1 kid per 10 years is very hard to hit. I reduced fertility 50% across the board with dwarves and elves and honestly it doesn't seem to be making a significant difference. Anyway, cheers and happy st patrick's day!
 
The one thing that bothers me about Tomb Kings is the length of the truces considering how slowly the game runs. I can't blame you guys for making the game slow, it's necessary to have the number of provinces you do and that leads to having a lot of characters, etc. But the extremely lengthy truces mean that most of the time you're on speed 5 just waiting it out.
Yes, but that's more a problem of lack of content during peacetime, which will hopefully be addressed in the future. The Tomb Kings shouldn't be able to advance fast, slow and steady is their way.
So I know that Slaneesh gets some nice events and mechanics when being a hidden cultist.
What about the other chaos gods? Do they have something comparable, or are they just bare bones?
Actually, most of the main mechanics for Chaos are available to open worshippers, not cultists.
Slaaneshi have the most, yes; tribal and nomad Khornates can call for a blood tournament, akin to the Amazons', Tzeentchians can make a ritual sacrifice of nine friends and relatives, Nurglites can spread specific illnesses by targetted decision.
I'm kind of curious about a couple things with the mechanics of the mod itself, mostly why elves and dwarves do not have a lowered fertility and why they have 25 health. I'm guessing the 25 health is to make them basically immortal. The fertility is the one I'm most curious about as I'm messing around with that in my current game. From my fiddling about it seems finding a sweet spot where they still reproduce but at a rate of something more like 1 kid per 10 years is very hard to hit. I reduced fertility 50% across the board with dwarves and elves and honestly it doesn't seem to be making a significant difference. Anyway, cheers and happy st patrick's day!
Elven fertility is handled by trait. Each time an elf impregnates or gets pregnant, he has a chance of becoming infertile, which means the more babies he has, the more likely he is to become permanently infertile. The chance of becoming infertile changes depending on the race, with the Asur being the most sensitive.
Dwarves have the same system, but only females become infertile, unlike elves.
 
Elven fertility is handled by trait. Each time an elf impregnates or gets pregnant, he has a chance of becoming infertile, which means the more babies he has, the more likely he is to become permanently infertile. The chance of becoming infertile changes depending on the race, with the Asur being the most sensitive.
Dwarves have the same system, but only females become infertile, unlike elves.

I understand the infertility mechanic I'm just trying see if I can learn from what you already tried with the fertility stat. I'd like to tweak it so that instead of pushing out 4 kids in 6 years they go with 4 kids in 40 years. Maybe you never messed with the idea but I'm betting you did since its a simple feature to tweak.

And now that I look at it again I see that elves have the immortal flag already on so I don't understand what the purpose of giving them 25 health is other than to make them immune to disease and other traits that lower health.
 
It's possible, we didn't touch fertility mechanics in a long time.
The main problem with reducing fertility is that the AI becomes even more punitive regarding marriage proposals.
 
It's possible, we didn't touch fertility mechanics in a long time.
The main problem with reducing fertility is that the AI becomes even more punitive regarding marriage proposals.

gotcha, thanks for the answer, and sorry I didn't manage to toss in my ninja edit before you already answered my question.
 
Is it possible to train drucchi mages? Is it possible to train Drucchi sorceresses after the death of malekith? Does controlling ghrond have any special benefits without malekith being alive and overlord of it?
 
Well I was specifically interested in the cultist mechanics. Slaneesh followers get to errect a pleasure cult and corrupt the realm from within, already gaining favor with their god.
Do the other gods get comparable cultist mechanics?
 
Yes, any secret cultist has conversion plots.

As for druchii, specific mechanics for druchii mages are not coded; druchii males are forbidden to learn magic under Malekith. They can still attempt to study in the basic ways, through a tutor or by themselves, but doing so when the Witch King is alive is a risk.
Sorceresses can only exist as long as Malekith does, since stealing all the magically gifted women and forcing them into his service is his idea.
 
As for druchii, specific mechanics for druchii mages are not coded; druchii males are forbidden to learn magic under Malekith. They can still attempt to study in the basic ways, through a tutor or by themselves, but doing so when the Witch King is alive is a risk.
Sorceresses can only exist as long as Malekith does, since stealing all the magically gifted women and forcing them into his service is his idea.

Gotcha, there are a couple characters that start with the druchii mage trait and I was just trying to figure out if there was a mechanic in game to get it. anyway cheers
 
Nope, I mean the one for chaos cultists.

Well the slaaneshi cultist mechanics worked the exact same way as all the other chaos cultist mechanics:
1. your acolytes sneak a tainted artifact into the possession of the person you're trying to convert
2. You have the option of trying to make the conversion more successful by attempting to give them traits associated with the god in question (you hold a debauched party as a slaanshi, you give them a book of forbidden knowledge as a tzeentchian, etc.)
3. You send them a message inviting them to you cult, and they can agree or disagree.

I wrote the localization for all of these events, so I know what I am talking about. :p