Couldn't find it but if initial border status is closed does this prevent Refugee pops from entering even if Refugee policy is open?
Anyone? Still unsure how those two work together.
Couldn't find it but if initial border status is closed does this prevent Refugee pops from entering even if Refugee policy is open?
I had refugees coming in my empire from my rival who was at war with me, so I guess border status doesn't matterAnyone? Still unsure how those two work together.
Thanks. Are missiles going to be less bad in the new update? I've been reading some dev diaries, but the ones I've read so far only mentioned restricting them to torpedo slots.
I had refugees coming in my empire from my rival who was at war with me, so I guess border status doesn't matter
This is why I'm not a fan of there not being an in-game tech tree. I want to know if I should be researching something primarily so I can unlock more advanced techs, but there's just no way to know, I have to make all of my decisions based on whether this particular tech helps me right now.
There's been indication that you may well be able to tell different ship types to stay back while the smaller ships swarm the enemy. If so, you could possibly benefit from putting long-range (i.e. missile) weaponry on heavy ships that are meant to be slugging it out from a distance. But a lot of that will come down to implementation.
Let's say "hopefully choices will become more meaningful". At least there's an implication that you should be using more than one weapon type by the change that you actually get to start with more than one weapon type, which is a hopeful sign.
As a xenophobe empire you can have as many slave species as you want, but only one "main" species (with subspecies of course).slavery questions :
slavery i dont get it
is this true for best slavery usage ? , if not, than why
1. when u are xenophobe u use 3 slave species and 3 mastery species , because of the 3 planet classes
In fact you only need one. Caste system means that pop on food or mineral tiles will automaticlaly be slaves, and the rest will be free.2. when u are authoritarian u only need 3 species because of the cast system half of each species is mastery the other half is slavery
As I wrote above, caste system means that the species is not entirely enslaved. You can do that with your main species, but if you have free pops of other species it will anger your xenophobe pops and lower happiness.3. when u have xenophobe and authoritarian u use the cast system for your species because its just better than the "normal" slavery
I don't min/max but I think both have their benefits and drawbacks. Syncretic evolution means you start with two species, which means lower population growth and the need to micromanage colonization.4. when u have xenophobe and / ore authoritarian u should use the syncretic evolution civic
5. when u have xenophobe and / ore authoritarian u should use the slaver guild civic
Other empires can benefit from slavery, just don't take it if your pops are egalitarian (or xenophile?).6. when u have neither xenophobe ore authoritarian u dont use any kind of slavery at all
Caste system or other kinds of slavery, yes. But you can also set your main species on full citizenship if they are specialized in energy production or science anyway.7. when u have authoritarian u never set any species to full citizenship only cast system
Well, there are other negative traits you can use. Decadent is a problem if you can't keep slaves (sometimes your pops will shift to egalitarian quite fast and it can be better to switch your empire's ethics).8. when u have authoritarian ore xenophobe u should have the decadent trait despite the fact that u may get a negativ malus on a energy focus planet
Dictatorial means that your leaders will be chosen among four to succeed at the head of the state. If I'm not wrong, it means they start with their current level, and you can choose who it will be (with an oligarchic election). Imperial authority means that each new leader will have the minimum level, and be randomly generated. I'd say that Dictatorial is better, but Imperial please the Authoritarian faction more.9. which authority is better dictatorial ore imperial
As a xenophobe empire you can have as many slave species as you want, but only one "main" species (with subspecies of course).
In fact you only need one. Caste system means that pop on food or mineral tiles will automaticlaly be slaves, and the rest will be free.
As I wrote above, caste system means that the species is not entirely enslaved. You can do that with your main species, but if you have free pops of other species it will anger your xenophobe pops and lower happiness.
I don't min/max but I think both have their benefits and drawbacks. Syncretic evolution means you start with two species, which means lower population growth and the need to micromanage colonization.
Other empires can benefit from slavery, just don't take it if your pops are egalitarian (or xenophile?).
Caste system or other kinds of slavery, yes. But you can also set your main species on full citizenship if they are specialized in energy production or science anyway.
Well, there are other negative traits you can use. Decadent is a problem if you can't keep slaves (sometimes your pops will shift to egalitarian quite fast and it can be better to switch your empire's ethics).
questions :
Dictatorial means that your leaders will be chosen among four to succeed at the head of the state. If I'm not wrong, it means they start with their current level, and you can choose who it will be (with an oligarchic election). Imperial authority means that each new leader will have the minimum level, and be randomly generated. I'd say that Dictatorial is better, but Imperial please the Authoritarian faction more.
thanks alot so
1. but because u only need 3 slave and 3 mastery species for every planet envirement you could kill / eat every other species you encounter
2. only 1 ? but there are 3 planet envirements are you talking about gene modification ? generating sup species with templates ?
3. ah okay , so as authoritarian i use cast system for everybody and as xenophobe i dont because oherwiese my main species gets unhappy.
4/5, ok and why does that mean lower population growth , shouldnt the population grow faster when u have twice as much people
6.ok
7.ok
8.why bother when a slave pop switch to egalitarian , when a cast slave who is not enslave just switch put him into slavery working mines/food so you dont have the faction problem ,,,, and why you want to switch entire ethics from authoritarian to egalitarian , than you could just at the start of the game chose that kind of ethic
9.0k
4/5, ok and why does that mean lower population growth , shouldnt the population grow faster when u have twice as much people
Might have missed this, but since I’m planning my empire for Apocalypse I’ll ask anyway - Do we know if Barbaric Despoilers can take slaves from Pre-FTL species, while still having an observation outpost above the planet?
Xenophobe gives you complete control, pop by pop of Xeno slaves. And you can do battle thralls (for the lulz). It is also excellent for biological ascension.
1) You can keep or purge whatever you want. The disadvantage is you will want to mod them later, the advantage is you get the pops now. Ideally each pop is optimized to its tile. In practice this can be tough. Generally ‘citizens’ should be energy and science and slaves should do minerals.
2) If you trigger horizon signal and accept the worm as your lord and savior, you get tomb habitability which is fine for all regular planets. You don’t need to have the traits for each planet anymore, but it is handy.
3). Xenophobe authoritarians work too, and the Xeno slaves take even less consumer goods. You should basically always use caste with authoritarians and disenfranchise Xenos with xenophobes (you can additionally enslave or purge, but this is actually not necessary).
4) organic pops have a max growth rate split amongst them. So you have to build 2 pops at once with syncretic. Mechanists, on the other hand, grow really fast because robots don’t count for bio growth.
5) slaver guilds is not required, but is a great pick.
6) Slavery is A OK for xenophobe egalitarians (only enslave the Xenos of course) and authoritarian xenophiles (everyone should be ‘equally’ in the caste system).
7). One exception to know is that synths and ascended synths don’t get the caste system, even when citizens. It shouldn’t displease the faction, but note that you will lose the slave bonuses. I hope they change this in the future.
8) it isn’t a major issue, decadent is fine. Pro tip, if you get uppity egalitarians, switch the pops with slaves that have ethics you want. Caste system will enslave that pop while freeing the pop with favorable ethics. Once you eliminate the faction, it won’t start up easily. Also, decadent helps protect you from egalitarianism.
9) Current patch the faction is equally pleased with dictatorial or imperial. Other than RP, use imperial for specific civics (like imperial cult) and dictatorial otherwise so you can choose the best agenda and an experienced leader (imperial leaders tend to have experience issues like gestalt l).
2. there is only a 0,5 % chance to trigger that event when flying into a black hole system ,,do you guys fly and leave and fly again and again until you get it ? so 200 times on average ?
3.disenfranchise Xenos with xenophobes <- i dont understand that
thanks alot
i have set the right for a conquered species from slave to cast system , so i have some of them working on finance without the "enslaved" shouldnt now some xenophobe pops from my main species beeing unhappy ? i dont see any change in any happiness from any species
i get this nasty isolationist faction and the progressive egalitarian faction all the time
i switch the infected pops of those factions to work as slave "enslaved" than the bad factions disapear but the peace doesnt last long
they are coming back and back again
like some virus