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Anyone? Still unsure how those two work together.
I had refugees coming in my empire from my rival who was at war with me, so I guess border status doesn't matter
 
Thanks. Are missiles going to be less bad in the new update? I've been reading some dev diaries, but the ones I've read so far only mentioned restricting them to torpedo slots.

Hard to say. Missiles right now are usable (and kind of powerful) right up until you get hard-countered and they start doing nothing. Which isn't something I saw in my all-missile playthrough (I used them to take out FEs, AFEs, and a bunch of contingency fleets) but apparently other people run into it.
 
This is why I'm not a fan of there not being an in-game tech tree. I want to know if I should be researching something primarily so I can unlock more advanced techs, but there's just no way to know, I have to make all of my decisions based on whether this particular tech helps me right now.

Yea, it is an acquired taste to be honest. Generally you can just pick what you need though, as the costs can go up steeply, so rushing for certain techs should only be done if you know what you're doing. This is also why +1 research option can be valuable to those that understand the system and want to rush technologies.

While all things will be subject to change in the next patch, I thought that newer players should understand that certain techs are weighted by the *traits* on your scientist *when the research finishes* and you draw the new card. One tech, command matrix, is actually unreachable without a millitary theorist scientist; to my knowledge, this is the only scientist gated tech (plenty of ethos related ones). The stellaris wiki has plenty of details on how the techs are weighted, although as a rule of thumb, the icon will match the scientist type and curators/spark_of_genius/maniacal scientists will get you to rare techs.

There's been indication that you may well be able to tell different ship types to stay back while the smaller ships swarm the enemy. If so, you could possibly benefit from putting long-range (i.e. missile) weaponry on heavy ships that are meant to be slugging it out from a distance. But a lot of that will come down to implementation.

Let's say "hopefully choices will become more meaningful". At least there's an implication that you should be using more than one weapon type by the change that you actually get to start with more than one weapon type, which is a hopeful sign.

For sure, I'm hoping for a resurgence of artillery destroyers, but the glory days of tachyon destroyers has long passed into memory ...
 
slavery questions :

slavery i dont get it
is this true for best slavery usage ? , if not, than why

1. when u are xenophobe u use 3 slave species and 3 mastery species , because of the 3 planet classes
2. when u are authoritarian u only need 3 species because of the cast system half of each species is mastery the other half is slavery
3. when u have xenophobe and authoritarian u use the cast system for your species because its just better than the "normal" slavery
4. when u have xenophobe and / ore authoritarian u should use the syncretic evolution civic
5. when u have xenophobe and / ore authoritarian u should use the slaver guild civic
6. when u have neither xenophobe ore authoritarian u dont use any kind of slavery at all
7. when u have authoritarian u never set any species to full citizenship only cast system
8. when u have authoritarian ore xenophobe u should have the decadent trait despite the fact that u may get a negativ malus on a energy focus planet


questions :
9. which authority is better dictatorial ore imperial
10. any trick how u get the sectors not changing the pops and use the correct pops for each tile and let them stay there
11. the authoritarian slave cast system is the best slavery system because on the xenophobe system u dont get rid of unwanted faction pops also u only need 3 species not 6 less resettling

thanks
 
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Might have missed this, but since I’m planning my empire for Apocalypse I’ll ask anyway - Do we know if Barbaric Despoilers can take slaves from Pre-FTL species, while still having an observation outpost above the planet?
 
slavery questions :

slavery i dont get it
is this true for best slavery usage ? , if not, than why

1. when u are xenophobe u use 3 slave species and 3 mastery species , because of the 3 planet classes
As a xenophobe empire you can have as many slave species as you want, but only one "main" species (with subspecies of course).
2. when u are authoritarian u only need 3 species because of the cast system half of each species is mastery the other half is slavery
In fact you only need one. Caste system means that pop on food or mineral tiles will automaticlaly be slaves, and the rest will be free.
3. when u have xenophobe and authoritarian u use the cast system for your species because its just better than the "normal" slavery
As I wrote above, caste system means that the species is not entirely enslaved. You can do that with your main species, but if you have free pops of other species it will anger your xenophobe pops and lower happiness.
4. when u have xenophobe and / ore authoritarian u should use the syncretic evolution civic
5. when u have xenophobe and / ore authoritarian u should use the slaver guild civic
I don't min/max but I think both have their benefits and drawbacks. Syncretic evolution means you start with two species, which means lower population growth and the need to micromanage colonization.
6. when u have neither xenophobe ore authoritarian u dont use any kind of slavery at all
Other empires can benefit from slavery, just don't take it if your pops are egalitarian (or xenophile?).
7. when u have authoritarian u never set any species to full citizenship only cast system
Caste system or other kinds of slavery, yes. But you can also set your main species on full citizenship if they are specialized in energy production or science anyway.
8. when u have authoritarian ore xenophobe u should have the decadent trait despite the fact that u may get a negativ malus on a energy focus planet
Well, there are other negative traits you can use. Decadent is a problem if you can't keep slaves (sometimes your pops will shift to egalitarian quite fast and it can be better to switch your empire's ethics).


questions :
9. which authority is better dictatorial ore imperial
Dictatorial means that your leaders will be chosen among four to succeed at the head of the state. If I'm not wrong, it means they start with their current level, and you can choose who it will be (with an oligarchic election). Imperial authority means that each new leader will have the minimum level, and be randomly generated. I'd say that Dictatorial is better, but Imperial please the Authoritarian faction more.
 
As a xenophobe empire you can have as many slave species as you want, but only one "main" species (with subspecies of course).

In fact you only need one. Caste system means that pop on food or mineral tiles will automaticlaly be slaves, and the rest will be free.

As I wrote above, caste system means that the species is not entirely enslaved. You can do that with your main species, but if you have free pops of other species it will anger your xenophobe pops and lower happiness.

I don't min/max but I think both have their benefits and drawbacks. Syncretic evolution means you start with two species, which means lower population growth and the need to micromanage colonization.

Other empires can benefit from slavery, just don't take it if your pops are egalitarian (or xenophile?).

Caste system or other kinds of slavery, yes. But you can also set your main species on full citizenship if they are specialized in energy production or science anyway.

Well, there are other negative traits you can use. Decadent is a problem if you can't keep slaves (sometimes your pops will shift to egalitarian quite fast and it can be better to switch your empire's ethics).


questions :

Dictatorial means that your leaders will be chosen among four to succeed at the head of the state. If I'm not wrong, it means they start with their current level, and you can choose who it will be (with an oligarchic election). Imperial authority means that each new leader will have the minimum level, and be randomly generated. I'd say that Dictatorial is better, but Imperial please the Authoritarian faction more.

thanks alot so

1. but because u only need 3 slave and 3 mastery species for every planet envirement you could kill / eat every other species you encounter
2. only 1 ? but there are 3 planet envirements are you talking about gene modification ? generating sup species with templates ?
3. ah okay , so as authoritarian i use cast system for everybody and as xenophobe i dont because oherwiese my main species gets unhappy.
4/5, ok and why does that mean lower population growth , shouldnt the population grow faster when u have twice as much people
6.ok
7.ok
8.why bother when a slave pop switch to egalitarian , when a cast slave who is not enslave just switch put him into slavery working mines/food so you dont have the faction problem ,,,, and why you want to switch entire ethics from authoritarian to egalitarian , than you could just at the start of the game chose that kind of ethic
9.0k
 
thanks alot so

1. but because u only need 3 slave and 3 mastery species for every planet envirement you could kill / eat every other species you encounter
2. only 1 ? but there are 3 planet envirements are you talking about gene modification ? generating sup species with templates ?
3. ah okay , so as authoritarian i use cast system for everybody and as xenophobe i dont because oherwiese my main species gets unhappy.
4/5, ok and why does that mean lower population growth , shouldnt the population grow faster when u have twice as much people
6.ok
7.ok
8.why bother when a slave pop switch to egalitarian , when a cast slave who is not enslave just switch put him into slavery working mines/food so you dont have the faction problem ,,,, and why you want to switch entire ethics from authoritarian to egalitarian , than you could just at the start of the game chose that kind of ethic
9.0k

Xenophobe gives you complete control, pop by pop of Xeno slaves. And you can do battle thralls (for the lulz). It is also excellent for biological ascension.

1) You can keep or purge whatever you want. The disadvantage is you will want to mod them later, the advantage is you get the pops now. Ideally each pop is optimized to its tile. In practice this can be tough. Generally ‘citizens’ should be energy and science and slaves should do minerals.

2) If you trigger horizon signal and accept the worm as your lord and savior, you get tomb habitability which is fine for all regular planets. You don’t need to have the traits for each planet anymore, but it is handy.

3). Xenophobe authoritarians work too, and the Xeno slaves take even less consumer goods. You should basically always use caste with authoritarians and disenfranchise Xenos with xenophobes (you can additionally enslave or purge, but this is actually not necessary).

4) organic pops have a max growth rate split amongst them. So you have to build 2 pops at once with syncretic. Mechanists, on the other hand, grow really fast because robots don’t count for bio growth.

5) slaver guilds is not required, but is a great pick.

6) Slavery is A OK for xenophobe egalitarians (only enslave the Xenos of course) and authoritarian xenophiles (everyone should be ‘equally’ in the caste system).

7). One exception to know is that synths and ascended synths don’t get the caste system, even when citizens. It shouldn’t displease the faction, but note that you will lose the slave bonuses. I hope they change this in the future.

8) it isn’t a major issue, decadent is fine. Pro tip, if you get uppity egalitarians, switch the pops with slaves that have ethics you want. Caste system will enslave that pop while freeing the pop with favorable ethics. Once you eliminate the faction, it won’t start up easily. Also, decadent helps protect you from egalitarianism.

9) Current patch the faction is equally pleased with dictatorial or imperial. Other than RP, use imperial for specific civics (like imperial cult) and dictatorial otherwise so you can choose the best agenda and an experienced leader (imperial leaders tend to have experience issues like gestalt l).
 
4/5, ok and why does that mean lower population growth , shouldnt the population grow faster when u have twice as much people

There is a fixed amount of pop growth on a planet.When you have multiple species growing pops, the growth amount gets split between them, and they all grow at a considerably slower rate.
 
Might have missed this, but since I’m planning my empire for Apocalypse I’ll ask anyway - Do we know if Barbaric Despoilers can take slaves from Pre-FTL species, while still having an observation outpost above the planet?

We don’t know for certain, Wiz just invaded his presentients. Given current game mechanics, it should work. The most amazing thing I *did* see was indoctrination giving society research while it was on.
 
Xenophobe gives you complete control, pop by pop of Xeno slaves. And you can do battle thralls (for the lulz). It is also excellent for biological ascension.

1) You can keep or purge whatever you want. The disadvantage is you will want to mod them later, the advantage is you get the pops now. Ideally each pop is optimized to its tile. In practice this can be tough. Generally ‘citizens’ should be energy and science and slaves should do minerals.

2) If you trigger horizon signal and accept the worm as your lord and savior, you get tomb habitability which is fine for all regular planets. You don’t need to have the traits for each planet anymore, but it is handy.

3). Xenophobe authoritarians work too, and the Xeno slaves take even less consumer goods. You should basically always use caste with authoritarians and disenfranchise Xenos with xenophobes (you can additionally enslave or purge, but this is actually not necessary).

4) organic pops have a max growth rate split amongst them. So you have to build 2 pops at once with syncretic. Mechanists, on the other hand, grow really fast because robots don’t count for bio growth.

5) slaver guilds is not required, but is a great pick.

6) Slavery is A OK for xenophobe egalitarians (only enslave the Xenos of course) and authoritarian xenophiles (everyone should be ‘equally’ in the caste system).

7). One exception to know is that synths and ascended synths don’t get the caste system, even when citizens. It shouldn’t displease the faction, but note that you will lose the slave bonuses. I hope they change this in the future.

8) it isn’t a major issue, decadent is fine. Pro tip, if you get uppity egalitarians, switch the pops with slaves that have ethics you want. Caste system will enslave that pop while freeing the pop with favorable ethics. Once you eliminate the faction, it won’t start up easily. Also, decadent helps protect you from egalitarianism.

9) Current patch the faction is equally pleased with dictatorial or imperial. Other than RP, use imperial for specific civics (like imperial cult) and dictatorial otherwise so you can choose the best agenda and an experienced leader (imperial leaders tend to have experience issues like gestalt l).


2. there is only a 0,5 % chance to trigger that event when flying into a black hole system ,,do you guys fly and leave and fly again and again until you get it ? so 200 times on average ?
3.disenfranchise Xenos with xenophobes <- i dont understand that

thanks alot
 
2. there is only a 0,5 % chance to trigger that event when flying into a black hole system ,,do you guys fly and leave and fly again and again until you get it ? so 200 times on average ?
3.disenfranchise Xenos with xenophobes <- i dont understand that

thanks alot

No problem!

2) AFAIK flying in and out of it with a science shop still works.

3) Disenfranchisement just means they have no political power (they aren’t full citizens). Also they care about keeping core worlds for citizens and slaves or just citizens. The isolationist faction, which you will get if you’re pacifist, doesn’t even care if the Xenos are citizens. They *really* hate war though and are anti-immigrant.
 
i have set the right for a conquered species from slave to cast system , so i have some of them working on finance without the "enslaved" shouldnt now some xenophobe pops from my main species beeing unhappy ? i dont see any change in any happiness from any species
 
i have set the right for a conquered species from slave to cast system , so i have some of them working on finance without the "enslaved" shouldnt now some xenophobe pops from my main species beeing unhappy ? i dont see any change in any happiness from any species

You will see it in your factions. The only real danger is getting that awful isolationist faction from xenophobic xenos. If they are 'caste(residence)' and not 'caste', then they don't contribute as much to the faction system. If you get any xenophobe xenos, switch em with a free version who is more ... amenable to your cause :)
 
i get this nasty isolationist faction and the progressive egalitarian faction all the time
i switch the infected pops of those factions to work as slave "enslaved" than the bad factions disapear but the peace doesnt last long
they are coming back and back again
like some virus
 
question:

when and how is it best to exchange slave pops with better ones
for example you enslaved a species with +15% minerals so you want them mining and not some old other species without benefit

the other old species has 2/3 systems populated as cast slaves the new species just are a couple of pops on 1 planet
so in the long run i want my main species as full citizenship the new species as slaves ore cast slaves
and the old species gone

so i want to get rid of the old species but in the process i dont want to lose mining time food ore what ever
what is the best way to make a smothe transition ?

do you stop letting the old species reproduce as soon u have the better species ?
do you kill them of ore what
well in short when and how is the best way to get rid of the unwanted species in the most effectiv way to make place for the better one
i dont want to kill them all now because than i lose massive mining time but i dont want them to getting bigger and bigger so
that it takes even longer to implement the most efficent new species on the working tiles

sry my bad english
 
i get this nasty isolationist faction and the progressive egalitarian faction all the time
i switch the infected pops of those factions to work as slave "enslaved" than the bad factions disapear but the peace doesnt last long
they are coming back and back again
like some virus

This is intentional. You can't cheese your way around the ethics attraction system by just enslaving all the ones with ethos you want suppressed. Suppressing certain ethos is done within the ethics attraction system.
 
I have two massive (size 24 and 25) planets within the borders of my empire with lots of resources and not even a ton of blockers which are unfortunately the wrong category of planet for my species and thus I have only a 30% habitability for them and I haven't met any aliens who have a preference for this type of planet. I did get the terraforming tech, but apparently I need another tech to transform the planets into ones that my species prefers. The best one I cannot even terraform, because it has presentient pops on it and my policies forbid terraforming planets with presentient pops. I can change the policy, but I worry that it will piss off the egalitarian and xeno factions, to which all of my pops belong. Is there a way to interact with the presentient pops without colonizing the planet? Should I just wait until I have droids and colonize the planets with droids? What is the best way to make use of these planets?