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Originally Posted by Olav
So researching LT 20 in 1593 will be 1.7 times more expensive than researching it in 1595. What does that mean? Lets say LT 20 cost 10000. For 1593 that cost will be 17000. If I invest 10000 ducats in that tech over two years, will I then get the tech in 1595? Or will the ATP still apply, so the final cost is 17000 no matter what?

No, because the cost lowers over time. Research costs are (somewhat) dynamic.

So if something cost 10 000, but I start reserching as early that is cost 20 000. I put 5 000 into reaserch and I'm 25% done. But when it hits 10 00 do I still have 25% done or does it make a big jump so it is 50% done? Basically will the total cost for the tech be 10 000 or will it be 12 500?

I know the total cost go down, but I'm not sure wheter the reserch already done is in ducats and not in %.
 
I know the total cost go down, but I'm not sure wheter the reserch already done is in ducats and not in %.
Research is in ducats. For example, if you play as an American pagan, the first time you contact Europeans every tech will advance (because you've already invested more than the cost becomes). Any extra ducats remain in investment, but this is capped at the cost of the next tech.

Example: You have invested 50000d in infra 1 (as a pagan American). You contact Europeans and get the cost down to 25000 (numbers made up for illustration). The next month, infra advances to 1. Infra 2 costs 40000d, so you now have an investment of 25000 toward it. If infra 2 costs 20000d instead, then it will advance the next month but you don't get the benefit of the last 5000d.

Now a disclaimer: I am almost certain this is the case, but I haven't actually done it in long enough that I don't know for sure. I can't find any references in the FAQ or the wiki, either.
 
Good to know. I thoguht it was in ducats, but only for the tech I was currently investing in. If it was in % it would be a huge waste to research in techs you are ahead up, but with this you can put a decent amount in it before it goes to waste.
 
Now a disclaimer: I am almost certain this is the case, but I haven't actually done it in long enough that I don't know for sure. I can't find any references in the FAQ or the wiki, either.
From the top of my head, I think you are wrong; research made "on top" of what the cost becomes is always lost once the ahead of time disappears. But maybe it is different when it is not ahead of time, but Whiteman penalty?
 
From the top of my head, I think you are wrong; research made "on top" of what the cost becomes is always lost once the ahead of time disappears. But maybe it is different when it is not ahead of time, but Whiteman penalty?
Time for an experiment! (By you, I mean. ;))
 
When you invest in stab and get events that gives you more positive stab you always keep whatever you have invested no matter how much positive stab you got. Don't see why it should be any different with techs.
 
When you invest in stab and get events that gives you more positive stab you always keep whatever you have invested no matter how much positive stab you got. Don't see why it should be any different with techs.
I am not questioning the logics by which it works; I'm questioning MichaelM's claims because my memory tells me otherwise. Maybe I'll test it sometime.
 
It never goes down by that much, and the cost reduces yearly. When the tech finishes next one still costs as it would normally (you don't get anything extra), ahead of time penalty and all. (This could be also due to AOT penalty slowly reducing, so I still finish my techs ahead of time).
 
What does the wind bonus in naval battles do?
I was just about to reply with what I thought might be the answer, but then I didn't want to be spreading misinformation, so I looked it up in the game code. Now I know the true answer, but I can't tell you anymore. Sorry. :(
 
I was just about to reply with what I thought might be the answer, but then I didn't want to be spreading misinformation, so I looked it up in the game code. Now I know the true answer, but I can't tell you anymore. Sorry. :(

haha i hate you source codes guys until you give us any news:rolleyes:
 
What does the wind bonus in naval battles do?

What the hell is the wind bonus? That little icon you see below the battle screen, like cavalry bonus for land armies?
 
What does the wind bonus in naval battles do?
Reconsidered my position. I'll say this much: it's like the cavalry bonus, only a little better. Test it and see.
 
Thanks for the answer, Michael! :) I saw that you mentioned the wind bonus in another thread somewhere, and that made me wonder what it actually does.

BurningEGO: I think it's known as "favourable winds" ingame. I'm fairly certain that you only get it in national waters. Anyone that could confirm this?
 
Only in your own national waters yes.
 
Pfff, you are refering to the kickassing home waters bonus. +1 stats for both fire and shock if memory serves.

Many a time have i lost naval engagments, even with a bigger fleet due to that. Which made me remember: never attack a nation from the seas unless you have a bigger fleet and a far better admiral then him. Naval warfare is extremely bad in my opinion, the more so online. Either you win big, or you loose big. Unless you adapt a "hit and run" strategy, which is bloodly expensive due to the amount of warships used, and due to the atrition suffered.

Last time i attacked our dear King John (he was playing Venice) in Alexandria, my mighty De Bazan had less stats then his admiral in battle due to that (home waters), which forced my fleet to retreat (together with -30 battle WS due to the loss of the COT!), and consequently forced me to focus on France instead, which led to some nasty lag stab hits, and a rather hasty peace (together with a few provinces gained), to my great satisfaction.

As i use to say: God writes right through wrong lines. And after all, God was on my side since i had suffered a nasty sneaky gang attack and still came up on top.
 
Pfff, you are refering to the kickassing home waters bonus. +1 stats for both fire and shock if memory serves.
I was hesitant to say anything definite because I couldn't find it in the naval FAQ or the wiki, but yes, that's it.
 
Hi, if anyone could help me with the problem I'm having:
I played this game some 3-4 years ago, and I remember I conquered (with france, grand campaign) entire europe, north africa and some of asia, so I wasn't very incompetent with fighting and conquering, I knew how it works.
But, yesterday I stardet playing again with 1.09 patch with France, grand campaign. I have much difficulty with fighting, because I must have 10 to 1 army ratio to win a battle. I remember, at the beginning, before generals, I attacked english army of 8 with my army of 51 and LOST! I always have good ratio of cavalry and infantry in every army. Of course, I don't attack with army that doesn't have full morale. And that thing happened constantly over 30 years, but even so, I managed to make france the size of present day france. And then, austria declares war and attackes, and I attack their army of 10 with my army of 38. I have an excellent general leading 24 part of the army, and a very good general leading 14 part of the army. I attacked at the same time with both. And again I lost, almost instantly. I have the same land tech as austria (2), I have almost full quality, land, and offensive. Stability +3, and monarch war ability 4 (I think max is 5). So how could I lose again???? I noticed that I lose because moral of my army breaks before the moral of the enemy army. But we have the same base moral. I also noticed that in battle, moral of enemy army starts dropping a little faster than mine, and when it gates somewhere at week, the moral of my army starts dropping even faster and then brakes! What should I do?????

Also, when I attack a city, with the intention of waiting for abouth 12 months until it surrenders, I lose about 60%-70% of my army that is attacking the city. Why? But cannons are not available yet.

I forgot to say that army maitenence is 100%.
 
Hi, if anyone could help me with the problem I'm having:
I played this game some 3-4 years ago, and I remember I conquered (with france, grand campaign) entire europe, north africa and some of asia, so I wasn't very incompetent with fighting and conquering, I knew how it works.
But, yesterday I stardet playing again with 1.09 patch with France, grand campaign. I have much difficulty with fighting, because I must have 10 to 1 army ratio to win a battle. I remember, at the beginning, before generals, I attacked english army of 8 with my army of 51 and LOST! I always have good ratio of cavalry and infantry in every army. Of course, I don't attack with army that doesn't have full morale. And that thing happened constantly over 30 years, but even so, I managed to make france the size of present day france. And then, austria declares war and attackes, and I attack their army of 10 with my army of 38. I have an excellent general leading 24 part of the army, and a very good general leading 14 part of the army. I attacked at the same time with both. And again I lost, almost instantly. I have the same land tech as austria (2), I have almost full quality, land, and offensive. Stability +3, and monarch war ability 4 (I think max is 5). So how could I lose again???? I noticed that I lose because moral of my army breaks before the moral of the enemy army. But we have the same base moral. I also noticed that in battle, moral of enemy army starts dropping a little faster than mine, and when it gates somewhere at week, the moral of my army starts dropping even faster and then brakes! What should I do?????
If you're attacking across a river and/or into forest or mountains, you get a penalty to combat. Try getting into a strong position and letting the Austrians attack you. As for the English battle, did you check to see if Henry V was leading them?

Also, when I attack a city, with the intention of waiting for abouth 12 months until it surrenders, I lose about 60%-70% of my army that is attacking the city. Why? But cannons are not available yet.
Don't besiege with such a large force. You can see your attrition by looking at the little red skull near your flag in the siege screen.