• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
A quick question: How do I guarantee independence of a nation? Can I guarantee independence of any small nation, and nations that have just been created through revolt?

And also: How do I make other countrees who know much more provinces than me to accsept exchange discoveries?

Thanks.
 
Anyone managed to find out how to calculate how much a province is worth in warscore? I've done a couple of tests, but haven't managed to find a way. I guess BTV is the main factor, but things like fortress size seems to matter as well.

If you wan to test, note that there is a difference in warscore and the value of demanding the province. IIRC the value for demanding it is twice the amount of WS.
 
And also: How do I make other countrees who know much more provinces than me to accsept exchange discoveries?

Thanks.

You just have to have very good relations. And SOMEthing to exchange. So sometimes it's a good deal to exchange maps with other countries before you change with your "main" partner. (For example, I use to trade maps with Athens at the start of the GC, and with Norway. Then I have something to trade with Portugal later on.)
If the ratio between the unkown provinces is very bad for the AI, just good relations won't do it and you may have to ally your potential partner. But often it's better to conquer capitals than to exchange maps (for you also get to know uncolonized provinces).
@Olav: There's something about it in the FAQ's, I'm sure. But I don't have the time to check it right know. But I'm sure you're on the right way.
 
It was something in the Diplomacy FAQ, but no numbers.

Provinces : cost variable, depending on income. You may only ask or offer provinces controlled, or cores (of the enemy if offering, yours if asking). You may only ask a province to its owner : if you control a province from an ally of the enemy warleader, you need to ask the province in a separate peace with the ally.
The provinces are attributed to the controller : if you offer a general peace, you can ask provinces for your allies. If a province controlled by one of your ally is one of your cores, the province will go to the ally.
Factors influencing warscore-cost :
- basic cost is tax base of province
- cost increases as fort levels increase
- cost increases with manufactory
- cost increses massively with Centre of Trade
- cost doubled if core province of enemy
- cost halved if core province of player
- cost doubled if not controlled by player (these provinces can only be demanded if core province of player)
It should be easy to check the fort, manufactory and CoT increments. Any idea what nation that would be the best to use to check this? It should have superior LT and good leaders so it will go fast to capture enemy provinces. I guess OE around 1500 would be a good choice?
 
Dow
Save
Edit Savegame:
Create for each case you want to check a separate save by CTRL-X the desired province from the targets list of controlled provinces to your list of controlled provinces (or whatever you want to test).
Now simply load the saves and check.

Make reruns with similar nations to check whether the test above is valid.
 
Thanks for the tip, but I've already got some data. First I started as Venice in 1419 (AGCEEP), where they control Dalmatia from the start. It turns out that the WS-cost is BTV+4 if none or minimal fort, BTV+6 if small or medium, BTV+8 if large or mighty, and BTV+10 if maximum fort. Adding a manufactory (and a shipyard) didn't affect the WS-cost. I hope someone would like to validate it. :) Be aware that if the BTV is an odd number, the warscore will drop down to closest even number. For example, BTV is 9 and fort is minimal (+4) -> WS-cost is 12.

I also tried to capture/lose provinces with CoTs, but haven't found a connection yet:
Zacatecas: BTV = 8, minimal fort, WS-cost 32
Alexandria: BTV = 9, small fort, WS-cost 34
Flandern: BTV = 17, small fort, WS-cost 42
Thrace: BTV = 18, small fort WS-cost 46 (it's WS*2)

Someone sees the connection? Edit: Looks like its WS-cost + 20, but the last one doesn't fit...
 
Last edited:
If converting for example Brandenburg to Sunni or Orthodox before the Reformation, will it convert to Protestant when the event triggers?
You can't convert to orthodox or sunni from catholic. And the reformation event only alters all the provinces, not the actual countries. They are not affected by the event in that way.
 
If converting for example Brandenburg to Sunni or Orthodox before the Reformation, will it convert to Protestant when the event triggers?
I assume you're talking about the province of Brandenburg, correct?

If you're playing vanilla, then no. Brandenburg's religion is protestant in province.csv, and it's only catholic until it's allowed to become protestant. Therefore, converting it to sunni or orthodox will keep it from converting.

If you're playing AGCEEP, then the answer is no, but for a different reason. In AGCEEP, the reformation events (at least for Germany) all have the trigger
Code:
OR = {
	provincereligion = { province = 312 data = catholic }
	provincereligion = { province = 312 data = reformed }
}
So the event converting Brandenburg cannot fire if Brandenburg has been converted to sunni or orthodox already.
 
Will a historical leader always appear in your largest army? Anywhere in the world?
I have seen Napoleon spawn in Mexico, just saying. Not sure on the details.
 
Will a historical leader always appear in your largest army? Anywhere in the world?
''

not sure napoleon spawns in biggest army while some spanhish conquistadors spawn in cuba,mexico and peru
 
Will a historical leader always appear in your largest army? Anywhere in the world?
If you look in the leaders files, you will see that some leaders have a "location = xxx" line. That specifies which province they will appear in. If they can't (it's not an owned province, for example), they will appear as close as possible. Note that conquistadors and explorers can appear in provinces that have no units, but generals and admirals must appear in existing armies/navies. If the location is not specified, it defaults to your largest army in effective size: if an army has a general, its effective size is halved. If it has two generals, its effective size is divided by 3, and so on.

I can't remember where I read all this, but I have verified it by experimentation.
 
Thanks for the answers. :)

Wiki said:
In EU2, having too much gold income is one cause of inflation. The way this works is not known exactly, but the basic outline is this: if more than 40% of a country's monthly income is derived from gold income, then it will get a variable amount of inflation each month. The rate is always at least a rate of 0.1 points of inflation per year, when you are at exactly 40%. As the percentage of income rises, so does the rate.

The monthly income: is it with goods production and trade, or without?
 
You can see the Monthly income in your budget window, it is the sum of all taxes, goods production, trade income and gold income that month. That is your income before you spend it on maintenence, loans and research.