So there is no way to see the multiplier in effect, other than to calculate what your max org for a given unit would normally be and then look at the reality?It's visible as a rise in unit org.
Such a crazy thing to imbue the AI with such a healthy recognition of the troops on their border, but not the overall troop count.You're exactly right. I did a test. I loaded up an early May 1941 save and pulled back two divisions from each border province (leaving two). Wham! They attacked within a week. Axis minor allies followed suit, but not Japan. So if I want to lure them into attacking me, I should start gradually pulling a division back here, a division there, then wait for the onslaught.
I've never seen it there either, but the bonus ends at 140%.What's odd about the game is that I do not see officer shortages reflected in the combat details (you know, where it shows terrain effects, leader modifiers, combined arms bonus, and so on). All we are told is that 90+ is good and <90 is not good. Yet surely it is incremental, as in 95 is better than 94. I get that there's no bonus over 100 any more.
Works the same way with port garrisons. One big heavy division in a port? Here they come. Two piddly ones? No invasion worries.Such a crazy thing to imbue the AI with such a healthy recognition of the troops on their border, but not the overall troop count.
So there is no way to see the multiplier in effect, other than to calculate what your max org for a given unit would normally be and then look at the reality?
It's a "third cause" thing. Officer ratio doesn't increase reinforce chance; however, officer ratio increases organization, and organization increases reinforcement chance.This is the same with all Org bonuses in the combat screen. The fractions gained for researched Land doctrines and the org gain from the Army commander are also not explicitly displayed there. Just the final org total.
There are rumoured to be other officer ratio benefits. Reinforcement chance increase and a reduction in attack delay. Although I have not noticed evidence of either.
Loki100 wrote "The Great Patriotic War" which was a master class in the Soviet play. If I recall correctly, it is for Semper Fi, so it might be a bit dated in terms of effects from FTM and TFH, but it's still a great read.I can't find it now, but someone mentioned an AAR that was a good clinic on Soviet play. Does anyone remember who wrote it, or have any other clues that could help me dig it up?
I looked hard for it (several pages back in the AAR forum) but can't seem to find it and searches do not turn it up. Could it have been removed?Loki100 wrote "The Great Patriotic War" which was a master class in the Soviet play. If I recall correctly, it is for Semper Fi, so it might be a bit dated in terms of effects from FTM and TFH, but it's still a great read.
It's a "third cause" thing. Officer ratio doesn't increase reinforce chance; however, officer ratio increases organization, and organization increases reinforcement chance.
Much obliged!![]()
The Great Patriotic War
This AAR is a second go at using Semper Fi and the 1939 scenario, and, obviously, the USSR. I'm using the latest patch, plus the event and lua files that didn't make it into the patch & DiDay's Common Weapon's mod. Hopefully as a package should...forum.paradoxplaza.com
Just guarantee the independence of Belgium. You can then attack Germany unexpectedly around April/May 1940.You're exactly right. I did a test. I loaded up an early May 1941 save and pulled back two divisions from each border province (leaving two). Wham! They attacked within a week. Axis minor allies followed suit, but not Japan. So if I want to lure them into attacking me, I should start gradually pulling a division back here, a division there, then wait for the onslaught.
What's odd about the game is that I do not see officer shortages reflected in the combat details (you know, where it shows terrain effects, leader modifiers, combined arms bonus, and so on). All we are told is that 90+ is good and <90 is not good. Yet surely it is incremental, as in 95 is better than 94. I get that there's no bonus over 100 any more.
That doesn't bring the Japanese in? They should have joined the Axis by that time. My experience is if as USSR I start the war, Japan joins in.Just guarantee the independence of Belgium. You can then attack Germany unexpectedly around April/May 1940.
It would if you haven't influenced them to the middle. I prevent them joining & keep an eye on Germany influence, that way it prevents USA jumping into the allies in 1941. I also influence US politics, so USA becomes communist in Nov 1940 & they naturally drift towards the Comitern.That doesn't bring the Japanese in? They should have joined the Axis by that time. My experience is if as USSR I start the war, Japan joins in.
This is quite doable if you dedicate sufficient Leadership to espionage in Jan./Feb. of 1936. If you wait until those countries have built up a decent set of defensive spies, it'll be much tougher. Gaining the upper hand early, by eliminating the existing spies first, should allow you to increase support for your own political party, lower their National Unity, or increase their perceived Threat to the rest of the world.It would if you haven't influenced them to the middle. I prevent them joining & keep an eye on Germany influence, that way it prevents USA jumping into the allies in 1941. I also influence US politics, so USA becomes communist in Nov 1940 & they naturally drift towards the Comitern.
It's a bit of a juggling act & it can effect the amount of leadership you have, but under the way I play, Finland never joins the Axis (I make them Communist) & I do what I can to prevent Paraguay & Bolivia from joining the allies.
Belgium joins the allies as UK has guaranteed them first & are already at war with Axis. When I attack allies, I "acquire Belgium" among other territories. Japan never joins in, because they're not in the Axis as I've prevented it & later on, Communist China ends up with most people f Japans territory & both their puppet s.This is quite doable if you dedicate sufficient Leadership to espionage in Jan./Feb. of 1936. If you wait until those countries have built up a decent set of defensive spies, it'll be much tougher. Gaining the upper hand early, by eliminating the existing spies first, should allow you to increase support for your own political party, lower their National Unity, or increase their perceived Threat to the rest of the world.
If the SU guarantees Belgium, it will automatically join Belgium against Germany when GER declares war on it. Japan will not be brought in automatically, although Germany may request their participation at some point.