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You're exactly right. I did a test. I loaded up an early May 1941 save and pulled back two divisions from each border province (leaving two). Wham! They attacked within a week. Axis minor allies followed suit, but not Japan. So if I want to lure them into attacking me, I should start gradually pulling a division back here, a division there, then wait for the onslaught.
Such a crazy thing to imbue the AI with such a healthy recognition of the troops on their border, but not the overall troop count.
What's odd about the game is that I do not see officer shortages reflected in the combat details (you know, where it shows terrain effects, leader modifiers, combined arms bonus, and so on). All we are told is that 90+ is good and <90 is not good. Yet surely it is incremental, as in 95 is better than 94. I get that there's no bonus over 100 any more.
I've never seen it there either, but the bonus ends at 140%.
 
There's another way to view the AI ignorance of your total troop numbers and composition. If you've spent considerable investment in rooting out all the foreign spies and used all your best laws and leaders to combat enemy intelligence then that would be the expected outcome..... Recon on the borders and little else?
 
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So there is no way to see the multiplier in effect, other than to calculate what your max org for a given unit would normally be and then look at the reality?

This is the same with all Org bonuses in the combat screen. The fractions gained for researched Land doctrines and the org gain from the Army commander are also not explicitly displayed there. Just the final org total.

There are rumoured to be other officer ratio benefits. Reinforcement chance increase and a reduction in attack delay. Although I have not noticed evidence of either.
 
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This is the same with all Org bonuses in the combat screen. The fractions gained for researched Land doctrines and the org gain from the Army commander are also not explicitly displayed there. Just the final org total.

There are rumoured to be other officer ratio benefits. Reinforcement chance increase and a reduction in attack delay. Although I have not noticed evidence of either.
It's a "third cause" thing. Officer ratio doesn't increase reinforce chance; however, officer ratio increases organization, and organization increases reinforcement chance.
 
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I can't find it now, but someone mentioned an AAR that was a good clinic on Soviet play. Does anyone remember who wrote it, or have any other clues that could help me dig it up?
 
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I can't find it now, but someone mentioned an AAR that was a good clinic on Soviet play. Does anyone remember who wrote it, or have any other clues that could help me dig it up?
Loki100 wrote "The Great Patriotic War" which was a master class in the Soviet play. If I recall correctly, it is for Semper Fi, so it might be a bit dated in terms of effects from FTM and TFH, but it's still a great read.
 
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Loki100 wrote "The Great Patriotic War" which was a master class in the Soviet play. If I recall correctly, it is for Semper Fi, so it might be a bit dated in terms of effects from FTM and TFH, but it's still a great read.
I looked hard for it (several pages back in the AAR forum) but can't seem to find it and searches do not turn it up. Could it have been removed?
 
It's a "third cause" thing. Officer ratio doesn't increase reinforce chance; however, officer ratio increases organization, and organization increases reinforcement chance.

I was searching for details on this and found the thread below. Turns out I was wrong and WAS previously aware of this. I blame my memory.....


 
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Well, here was an interesting twist. Last game, as USSR, I declared war on Afghanistan during the Winter War just to keep myself at war. It had the desired effect. This time, as soon as my neutrality dropped far enough (May 1939), I tried declaring war on the Afghans early. About a week into the war, to my great surprise, the UK declared war on the Comintern. Pretty good game mechanic, considering the Allies were willing to go to war with the USSR over Finland but managed to dither around long enough to make it moot. Considering Afghanistan's proximity to India and the Allies not being bogged down in war with the Axis, I can definitely see it.
 
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You're exactly right. I did a test. I loaded up an early May 1941 save and pulled back two divisions from each border province (leaving two). Wham! They attacked within a week. Axis minor allies followed suit, but not Japan. So if I want to lure them into attacking me, I should start gradually pulling a division back here, a division there, then wait for the onslaught.

What's odd about the game is that I do not see officer shortages reflected in the combat details (you know, where it shows terrain effects, leader modifiers, combined arms bonus, and so on). All we are told is that 90+ is good and <90 is not good. Yet surely it is incremental, as in 95 is better than 94. I get that there's no bonus over 100 any more.
Just guarantee the independence of Belgium. You can then attack Germany unexpectedly around April/May 1940.
 
That doesn't bring the Japanese in? They should have joined the Axis by that time. My experience is if as USSR I start the war, Japan joins in.
It would if you haven't influenced them to the middle. I prevent them joining & keep an eye on Germany influence, that way it prevents USA jumping into the allies in 1941. I also influence US politics, so USA becomes communist in Nov 1940 & they naturally drift towards the Comitern.

It's a bit of a juggling act & it can effect the amount of leadership you have, but under the way I play, Finland never joins the Axis (I make them Communist) & I do what I can to prevent Paraguay & Bolivia from joining the allies.
 
It would if you haven't influenced them to the middle. I prevent them joining & keep an eye on Germany influence, that way it prevents USA jumping into the allies in 1941. I also influence US politics, so USA becomes communist in Nov 1940 & they naturally drift towards the Comitern.

It's a bit of a juggling act & it can effect the amount of leadership you have, but under the way I play, Finland never joins the Axis (I make them Communist) & I do what I can to prevent Paraguay & Bolivia from joining the allies.
This is quite doable if you dedicate sufficient Leadership to espionage in Jan./Feb. of 1936. If you wait until those countries have built up a decent set of defensive spies, it'll be much tougher. Gaining the upper hand early, by eliminating the existing spies first, should allow you to increase support for your own political party, lower their National Unity, or increase their perceived Threat to the rest of the world.

If the SU guarantees Belgium, it will automatically join Belgium against Germany when GER declares war on it. Japan will not be brought in automatically, although Germany may request their participation at some point.
 
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This is quite doable if you dedicate sufficient Leadership to espionage in Jan./Feb. of 1936. If you wait until those countries have built up a decent set of defensive spies, it'll be much tougher. Gaining the upper hand early, by eliminating the existing spies first, should allow you to increase support for your own political party, lower their National Unity, or increase their perceived Threat to the rest of the world.

If the SU guarantees Belgium, it will automatically join Belgium against Germany when GER declares war on it. Japan will not be brought in automatically, although Germany may request their participation at some point.
Belgium joins the allies as UK has guaranteed them first & are already at war with Axis. When I attack allies, I "acquire Belgium" among other territories. Japan never joins in, because they're not in the Axis as I've prevented it & later on, Communist China ends up with most people f Japans territory & both their puppet s.