Isaac Brock said:
Exactly. This happened to them on numerous occasions. Not too surprising when you consider what a 'professional' army was before 1650 or so.
Nonsense, you put an army of 20k pitchfork wielding peons up against even a bunch of 60k flea ridden 'soldiers' and the soldiers should not be getting their arses consistently handed to them multiple times. That they are now is for gameplay reasons (reasons I can agree with), not historical.
I didn't advocate this, and seeing as how we'd have to hack the executable to do it, I can't really advocate it. But, to go slightly off topic, what I'd like to see is that rebels actually become a real threat to topple a countries governement. I think rebels who spawn rarely, but aggressively, and who aren't as tough in battle would be great. Much as the 'knock-out' game with revotls was silly, it served a very important game function, and nothing has really replaced it. But like I said that's OT.
We already have revolts that can 'topple' countries, many times I have seen countries governments overthrown, heck playing as the Byzantines the other day I almost got my arse handed to me during combination Nikolai's revolt + two bad random events mix.
The 'normal' state of affairs for any country in the EU time was hardly 'for all intents and purpsoes under control'.
Control is a relative matter, that 'relative' nature is determined by things like centralisation, stability cost and revolt risk.
THESE are what determines how well or even useful a 'stab +3' condition is.
For instance gettingt to stab +3 as Mecklenburg even during bad times is easy, as the Ottomans it is not, lose one stabilty or two as the Ottomans and it can be a real struggle to get back up to 3 with events popping making it more difficult or revolt risk raising revolts in unconverted provinces etc. As a human player when my stability goes below +2 in bad times I'm usually diverting all my reserach funds into restoring stability (hampering research) because I just know that if I don't then something is going to happen to lower it past zero.
The normal situation was 'seething with discontent, with various factions waiting for their chance to strike. So I stand by my statement - a state being 'for all intents and purposes under control' should be very rare.
No it shouldn't as it is a relative matter. If you want seething discontent then that is what revolt risk is for.
I guess 'extremely pleased' was bad word choice on my part.
Along with several other things so far.
And yet this is how the vanilla game works.
No it doesn't, if it did then you wouldn't be sitting here whining about stab +3 being too common, and yes I read you say you like the current mix, as do I (except for the problems I outlined earlier) but you're still whining about stability and thats what we're arguing.
As it is now stab +3 is an achievable goal one that can be reached with some sacrifice, it represents the best NORMAL condition for ones state that one can reach, how good this situation is depends on revolt risk, and how much it cost and will cost in future to get to stability +3 when one is taken below it.
However, the current situation where almost all countries hum along at +3 stability is unattractive for a bunch of reasons - diplomatic expansion is much higher, and there are few rebels anywhere. In reality rebels were a constant problem, and countries could often opportunistically take advantage of neighbours problems. This strategy is unavailable when opposing the AI as it will sit at +3 indefinitely.
Thats why we have revolt risk and revolt causing events, thats why we have varying stability costs.
Stab +3 represents the most 'stable' condition a country can reach, how stable it is of course is dependent on many other factors and is why we have so many things that affect revoltrisk and stability cost. Not to mention the extra events that are activated by these varying conditions, for instance one being high serfdom leading to more revolts etc.