I have nothing against history, but in the case of CK after some dozen games in each scenario I find that the "historical" starts (with "" as many people here will find arguments to say ck scenarios are not that historical) somewhat make the first century in a done scenario always the same, as for example there are just 4 or 5 potential brides allowing your son to inherit something in the first generation, and with some experience you also know the families that will disappear fast because their first rulers will revolt or the kings will seize their lands, the families you have some interest to marry and the ones having so many sons you have no chance to enter their succession line, etc...
So I suggest in addition to historical starts to add a random scenario like :
- families get their province name (ie : "of Montpellier" instead of "Trencavel"), so there is no confusion with real historical families
- ruling families have about 60% to get their capitol culture, 30% to get another one (present in their kingdom), 10% to get a totally random one
- rulers stats, traits, age and rivalries are randomly generated
- rulers number of son/daughters and their stats/age are random
- sons/daughters of sufficient age have 50% to be married with a random one of same religion (then chance to have sons etc...)
- christian duchies have about 80%¨to start vassal of their natural kingdom, 20% of being independant ; same for counties and natural duchies
(ideally these % would be parametrable, so scenarios like the "independant dukes" mod can be directly generated)
To resume make something like the football manager "no real players" option, giving a totally fresh experience from the start for players who favor replayability over historical accuracy (without of course eliminating the historical scenarios).
So I suggest in addition to historical starts to add a random scenario like :
- families get their province name (ie : "of Montpellier" instead of "Trencavel"), so there is no confusion with real historical families
- ruling families have about 60% to get their capitol culture, 30% to get another one (present in their kingdom), 10% to get a totally random one
- rulers stats, traits, age and rivalries are randomly generated
- rulers number of son/daughters and their stats/age are random
- sons/daughters of sufficient age have 50% to be married with a random one of same religion (then chance to have sons etc...)
- christian duchies have about 80%¨to start vassal of their natural kingdom, 20% of being independant ; same for counties and natural duchies
(ideally these % would be parametrable, so scenarios like the "independant dukes" mod can be directly generated)
To resume make something like the football manager "no real players" option, giving a totally fresh experience from the start for players who favor replayability over historical accuracy (without of course eliminating the historical scenarios).