I'm creating a mod and have modified the 'giant' trait as so:
It has `birth` and `random_creation` set to `0`, as well as `genetic` set to `no`. So it should not appear whatsoever.
However, it does, after a few years into a new campaign, as seen in the screenshot (giant trait being re-labelled to 'Amazonian'). Why would this happen if I have set the `random_creation` trait flag to 0?
Code:
giant = {
opposites = {
dwarf
}
prowess = 6
inherit_chance = 0
genetic = no
physical = no
good = yes
birth = 0
random_creation = 0
tribal_government_opinion = 10
glory_hound_opinion = 10
culture_modifier = {
parameter = strong_traits_more_valued
monthly_prestige = 0.5
}
shown_in_ruler_designer = no
parent_inheritance_sex = female
child_inheritance_sex = female
inherit_from_real_father = no
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_giant_desc
}
desc = trait_giant_character_desc
}
}
}
It has `birth` and `random_creation` set to `0`, as well as `genetic` set to `no`. So it should not appear whatsoever.
However, it does, after a few years into a new campaign, as seen in the screenshot (giant trait being re-labelled to 'Amazonian'). Why would this happen if I have set the `random_creation` trait flag to 0?