Did you trigger the event with the console?
The console will always use the same random seed (0) so the same random element will always be chosen, this will not be true when an event is triggered normally.
In the upcoming patch I have added so that you can set the random seed when executing an event from the console, "event <event id> <random seed>".
The console will always use the same random seed (0) so the same random element will always be chosen, this will not be true when an event is triggered normally.
In the upcoming patch I have added so that you can set the random seed when executing an event from the console, "event <event id> <random seed>".