• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

chatnoir17

CK2 NMIH Project Lead
101 Badges
Sep 17, 2009
5.043
195
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron 4: Arms Against Tyranny
  • Age of Wonders III
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
I have noticed that the first choice in a random list is always selected.

For example, in the following random list,
Code:
random_list = {
 50 = { honor = -5 }
 25 = { honor = 20 }
 25 = { honot = 10 }
}
the first effect "honor = -5" happens always.
 
Upvote 0
Did you trigger the event with the console?

The console will always use the same random seed (0) so the same random element will always be chosen, this will not be true when an event is triggered normally.
In the upcoming patch I have added so that you can set the random seed when executing an event from the console, "event <event id> <random seed>".
 
Yes, I have used the console.
Thank you for the answer!