Is every character subjected to a randomization of stats every time you start a new game? It seems the stats can vary greatly for the same character. All being level 1-6 on average one game, then 8-14 or more when you start another game as the same person. It would seem to make starting a game over and over again until you get good stats a valid strategy. I can understand why this system would be in place for most characters, as it would add dynamics and different results for each playthrough. Also, assigning static stats to every ruler seems like a lot of work. (Who gets what and why?)
I am currently making a list of the most interesting, if not eventually all, of the starting rulers. Some static stats could benefit my compilation greatly, by suggesting x strategy for y ruler because of their relative skill strengths.
My question is are all stats randomized at the beginning of the game, or do some characters benefit by always being strong in one area. Surely bloodline traits affect the stats of some. Also, would implementing a Static set of skills be a good idea for a chosen few? It might affect the balance of the game too much.
Lastly, do the randomized traits have to have such a large range? I start as Rex Tiberius of Valentia in one game, and all of his weakest stats are over 8, with two of them being 14 and I think 18 respectively. Then I simply resign and start a game as the same guy, and bam, all the stats average out to 3. With 8 Martial being his best trait.
I don't know anything about how the mechanics work, I am simply wondering how the stats of characters are chosen in LI. And, if some could benefit from having a Static set of Traits.
I am currently making a list of the most interesting, if not eventually all, of the starting rulers. Some static stats could benefit my compilation greatly, by suggesting x strategy for y ruler because of their relative skill strengths.
My question is are all stats randomized at the beginning of the game, or do some characters benefit by always being strong in one area. Surely bloodline traits affect the stats of some. Also, would implementing a Static set of skills be a good idea for a chosen few? It might affect the balance of the game too much.
Lastly, do the randomized traits have to have such a large range? I start as Rex Tiberius of Valentia in one game, and all of his weakest stats are over 8, with two of them being 14 and I think 18 respectively. Then I simply resign and start a game as the same guy, and bam, all the stats average out to 3. With 8 Martial being his best trait.
I don't know anything about how the mechanics work, I am simply wondering how the stats of characters are chosen in LI. And, if some could benefit from having a Static set of Traits.