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No matter what i do as Germany when the war kicks off I always run out of raw materials (oil and rubber) no matter how much coal I trade for them on the world market I run out. :confused: playing core 1.91.
Hello Castro,
This is normal really Germany has to conquer to get the resources it needs in game...And The world market is restricted for fascist countries at war IIRC.

In CORE if you run out of rubber& oil then Coal is converted automatically to make oil & rubber.So if you have plenty of good German coal you should be alright,so do not bother trading it after war is declared.
If you research certain techs like sythetic oils and rubber then the cost of this conversion is reduced in CORE.

Dr
 
IIRC, some trade does still get through, though at a dramatically reduced rate, and regardless of the trade ratio. The resources committed, however, are still 'traded' (i.e. lost) at 100%. If you are running a healthy economy* and are maxing out w/ coal and/or steel at 99,999, offering excess to the world market can be a good way to pick up some extra rubber/oil. Remember, whenever a state of war exists, you stop trading (except at this reduced amount). If you anticipate a short war, don't delete your trades on the world market, as you'll lose their priority (equal trade ratios are prioritized per date initiated). Once the general war begins w/ UK & France, delete these so as not to needlessly lose resources.

* The trick to a 'healthy economy' is to work out your total IC expenditures (consumer goods + supplies + production + research) to be equal or less to what your resources allow for after conversions (and allowing for daily military oil usage), NOT maxing your industrial capacity (except for the short term when you have sufficient reserves). The basic resource consumption rate for 1 IC is 2 coal, 1 steel and .5 rubber; excess coal is converted to oil, which is then converted to rubber, per technology levels and automatically (you can't control it). While these conversions may fluctuate between any given day, if you set an IC limit & stick with it, they do average out. Again, that self-imposed limit does not have to be as high as the stated industrial capacity ...

If this is too much information or you already know this, I apologize, but I do hope it helps ... Personally, I love this economic micromanagement aspect of the game!

P.S. This info is the same for HoI 1.06 and Core 1.91
 
No matter what i do as Germany when the war kicks off I always run out of raw materials (oil and rubber) no matter how much coal I trade for them on the world market I run out. :confused: playing core 1.91.

CORE 1.91? Where did you download that? :rolleyes:
Newest should be 0.91 + Fixpacks.
 
World market trading is almost a game in itself ! Before war starts a series of 2:1 or 3:1 coal for rubber deals are required to build up the rubber stockpile.

Example (Germany of course CORE 0.91)

389 IC means I would like at LEAST 200 rubber per day incoming, more if possible to build the stockpile

Keep the initial 280 coal for 140 rubber (it is a HIGH priority trade cause it is already setup at start even if it is 2:1)

Trade at 3:1, 300 coal for 100 rubber. Set these trades up as several 75:25 trades. Makes it easier to fine tune your coal consumption.

One or two 5 coal for 5 oil trades (picks up cheap oil, most oil will come from Romania events and captured stockpiles later on.)

Trade 1:1 for steel as required. Also a couple small 1:1 coal for rubber trades (5 coal:5 rubber) to pick up excess scraps during peacetime.

A series of 100 coal : 100 rubber trades to burn off 1000 coal (10 trades). Note these will be INACTIVE during peacetime because there isnt enough rubber to activate them.

This will ensure that you build up a small stockpile of steel , some rubber and oil for the coming war.

Most of the time during peacetime your 1:1 coal rubber trades will be inactive. But when the war starts you want to have at least 1000 1:1 trades for coal:rubber. Believe me you will have plenty of coal to make these. When war starts as the 1:1 trades kick in active, delete your 3:1 and 2:1 coal:rubber trades to balance your coal usage.

Once war starts and the US and USSR are engaged, rubber is once again available at 1:1 trade ratios. You want to have enough 1:1 trades setup to burn off all the excess coal you will have from capturing stockpiles.

Dont underestimate the effect of convoys on trade ratios !

Peacetime 100 coal = 100 rubber
Wartime 100 coal = 5 rubber

Wartime (with 40 + convoys)
100 coal = 50 rubber

Play with the effect of adding convoys to see how it affects the dismal trade ratios during wartime. Note these convoys dont have to be active to obtain the trade benifits. It is gamey to setup 40 inactive convoys from Lubeck to Rostock but it is possible to have alot of convoys (Reyjavik:Kiel, Ronne:Rostock, Wilhelmshaven:Vigo etc)

Capturing an enemy capital (ie Paris, Brussels, Athens etc) during wartime adds the enemy stockpile to your own. A convenient source of resources during a war.

Setup Convoys where they make sense if you prefer the non-gamey approach. I consider a non active convoy of 1 merchant ship per sea adjacent to my territory as coastal shipping and it also can provide warning of enemy fleets off shore. Hence I will set up a convoy from Rouen to Cherbourg for example when I capture them and assign 1 merchant. When it gets sunk I will send the Luftwaffe to "investigate" before I commit my precious Kriegsmarine.

Check trades at least monthly if not weekly for fine tuning, especially during war but dont delete those inactive 1:1 high priority Jan 1 1936 trades !

When you do run out of rubber you better have all those nice oil to rubber conversion techs researched and have Panzers poised to sweep up places like Iraq, Kuwait, Baku, etc.

There is a small amount of rubber in Central Africa but until you capture Malaya (a LONG march) you will ALWAYS be short of rubber.