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Slargos

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Dec 24, 1999
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See? I told you.

Don't pause upon game entry for prolonged periods of time. People get disconnected!

I TOLD YOU!

But did you listen? Noo. "It's just a harmless little disconnect. Correlation does not equal causation!"

Maybe NOW people will listen to me. :mad:
 
Slargos said:
See? I told you.

Don't pause upon game entry for prolonged periods of time. People get disconnected!

I TOLD YOU!

It was known for LAN games here even.
 
Excuse me for zealot crybaby trolling here, but could this also be one of the reasons that in CK MP the game seems to be at biggest risk to crash during host saving, *especially* if people are chatting while the host saves (the game is totally frozen for the host while saving)? The save-files get *huge* in CK, and it takes quite a while for the host to save.
 
Yeah, NAT and EU2 was always a bad mixture. Nice to see the technical explanation for it, though (When I played, I always just pulled my router out and connected directly, it saved trouble in the long run)
 
Daniel A said:
What is "game entry"?

When all are "IN" and you pause for one reason or the other before you actually start the game?

You got it right. Its when you pause for subs to check out the nation or something.

And this is an Re: to the sticky thread in the MP forum with the same title.
 
FAL said:
What Re: is this? Which technical explanation?
Again the ages old wisdom has been proved true:

"Nobody reads the stickies."
 
Jarkko Suvinen said:
Again the ages old wisdom has been proved true:

"Nobody reads the stickies."

No offense, but a lot of stickies are seriously outdated or either incomplete. Thus person is forced to make a new thread.

P.S. of course, now that you can't "search", it's even more difficult to find what you're looking for.
 
As I read the technical explanation, one of two things needs to be true for this not to be an issue:

1. The Host should not be behind an NAT enabled router.

2. When paused, enough "talking" has to occur that the connection doesn't go dead. Presumably what happens to cause troubles is that no one does any chatting for the required length of time, and that is a "bad thing."



Can anyone say if it is possible if you are using an "NAT enabled router" (I am) whether or not you can turn that aspect "off" so that the problem is no longer applicable to you?


And I would think it would not be difficult for Johan to correct this if he wants by simply having the game during a pause send out meaningless "traffic" to the remotes at regular intervals; indeed I'm surprised the game doesn't do that, because it seems to me that most internet communication does some form of that concept.