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One of the planets in Alpha Centauri has excellent mineral deposits... almost "Homeworld" quality. Looks like we'll be able to turtle for a while before mineral shortages drive us out into the galaxy at large.
 
Lucky you. My Alpha Centauri has two bodies with minerals...a gas giant and an asteroid both with sorium only.

Just for kicks I tried to SM mode and regen the minerals and I got...three bodies with minerals. Doesn't seem to be a lucky system for me this time around.
 
Our first Gate Construction Ship has been launched, and is now building a stabilized Jump Gate into Alpha Centauri so we can exploit the mineral wealth of that system. Meanwhile, our scout ships are checking the neighboring systems for Jump Points.

RFTS_022.jpg


As you can see, Alpha Centauri is the only neighboring system with any habitable planets. Two of our neighbors (Lalande 21185 and Proxima Centauri) have no planets at all.
 
Our colony on the Moon has enough surplus population to run 600 financial centers, which would provide over 27 giga-bucks per year.

They currently operate 200, with another 100 being prepared for shipment.

Unfortunately, while "27 giga-bucks per year" sounds like lots, a single research lab consumes about 1 giga-buck per month.
 
Deposits of Corundium have been exhausted on Earth.

NOW the clock is ticking! :(
 
Scientist Nuclearslurpee has completed research on our first weapon system... a 10cm QF Laser intended to be mounted in PD turrets for planetary defense.

He has started research on a larger, anti-Ship version of the Laser weapon.



Our Gate Constructor vessel has completed building the two-way gate in and out of the Alpha Centauri system, which opens up that frontier for our first interstellar colony. This is doubly important, since Earth's minerals are already beginning to run out.
 
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Scientific progress goes "boink" "pew" "KRAKOW!! KRAKOW!!"
 
Our current space fleet. No armed vessels, just scouts and commercial ships.

RFTS_023.jpg
 
We are now setting up our first Interstellar colony, on the sixth moon of the second planet of the primary star in the Alpha Centauri system.

I suggest that we pick Centaur names for this system.

Our colony (on the sixth moon) will be called Chiron, and the planet it circles will be called Ixion.
 
We are now setting up our first Interstellar colony, on the sixth moon of the second planet of the primary star in the Alpha Centauri system.

I suggest that we pick Centaur names for this system.

Our colony (on the sixth moon) will be called Chiron, and the planet it circles will be called Ixion.
Sad, 6th planet should be VIion, not IXion! ;)
 
Sad, 6th planet should be VIion, not IXion! ;)
Unfortunately, it's the second planet. Names starting with a double-I are rare.

Ixion is the name of the mountain that was the home of the original tribe of centaurs... hence, the gas giant that all of the Centaurus moons orbit is called Ixion.

The inhabited sixth moon (the one with excellent minerals and colony cost 2) is named after Chiron, the wisest and best of the Centaurs.

EDIT:

I should mention (again?) that ALL TEN of Ixion's moons are colony cost 2 (slightly better than Mars). Only Chiron is large enough to have comfortable gravity, though. The other nine require low-G infrastructure, and can hold limited population.
 
Unfortunately, it's the second planet. Names starting with a double-I are rare.

Ixion is the name of the mountain that was the home of the original tribe of centaurs... hence, the gas giant that all of the Centaurus moons orbit is called Ixion.

The inhabited sixth moon (the one with excellent minerals and colony cost 2) is named after Chiron, the wisest and best of the Centaurs.

EDIT:

I should mention (again?) that ALL TEN of Ixion's moons are colony cost 2 (slightly better than Mars). Only Chiron is large enough to have comfortable gravity, though. The other nine require low-G infrastructure, and can hold limited population.
So II or VI but still no IX there ;)

And Chiron had other abodes that don't make me think it's a number, but eh, you do you. Be wary of the mindworms, though!
 
On another note... the terraforming of Mars is proceeding smoothly.

Our first six Orbital Terraforming Platforms have been in position long enough that the Oxygen level in the Martian atmosphere is up to 0.11 atmospheres. This is high enough in absolute terms that the air would be breathable if there were enough other gasses included in the mix to dilute the Oxygen level down to 30% of the total or less. So we are now adding biologically inert greenhouse gasses, to simultaneously raise the temperature and dilute the Oxygen.

It should take seven years or so... hard to tell exactly because both our improving technology and additional orbiting platforms will speed up the process. Three more platforms are under construction.
 
Here's an example of version 2.1.1's improved financial reporting system:

RFTS_024.jpg


Notice that my bank account has had zero change for each of the past five reporting periods. That means that my bank account is FULL, and I've reached the cap. Any additional earnings are spent on prostitutes and drugs (in game terms, thrown away). Your treasury is limited to 2x your yearly earnings. The only way to increase the cap is to increase your yearly earnings. Finding jobs for your unemployed, for example, will do it. Only the employed pay taxes.
 
Another scientific advance by Nuclearslurpee gives us the last tech we need to finalize the designs of our first weapon systems!

He is now working to complete the prototype for a dual-gun 15cm Laser turret:

RFTS_025.jpg


... and when he finishes that he will prototype our point defense version, a triple-gun 10cm PD turret.

RFTS_026.jpg


These Laser turrets can either be installed on warships (primitive ones, of course) or emplaced as STO (surface-to-orbit weapons) for colony defense.
 
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Of the eleven special minerals, Earth has now run out of four different ore deposits (unfortunately including both Corundium and Neutronium) although we still have considerable refined material in stockpile. It looks like our interstellar colony is coming online just as old Earth is running out of resources.
 
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Here's an example of version 2.1.1's improved financial reporting system:

View attachment 879110
why-am-i-just-hearing-about-this-ms-marvel.gif


Another scientific advance by Nuclearslurpee gives us the last tech we need to finalize the designs of our first weapon systems!

He is now working to complete the prototype for a dual-gun 15cm Laser turret:
I was wondering why I was bothering to put 15cm lasers into turrets...

These Laser turrets can either be installed on warships (primitive ones, of course) or emplaced as STO (surface-to-orbit weapons) for colony defense.
...but yeah, this is a decent reason, helps ensure our STOs will be future-proof and useful against [REDACTED] as well.

...actually I wonder if the latter reason applies to ships also?

Of the eleven special minerals, Earth has now run out of four different ore deposits (unfortunately including both Corundium and Neutronium) although we still have considerable refined material in stockpile. It looks like our interstellar colony is coming online just as old Earth is running out of resources.
As long as we have duranium and gallicite we should be okay. Corundium is nice to churn out mines but at some point we will run into population limits more than number of mine limits.
 
Oh, cool! I'm not sure I've ever seen this functionality before!

Ground-based (as opposed to Orbital) Geo-Survey of a mineral-rich planet in Barnard's Star System. :

RFTS_027.jpg
 
Known space:

RFTS_028.jpg


We have completed (100%) all geo-survey and grav-survey searches of our own solar system and its four neighbors, and have found lots of minerals plus nine new jump points for further exploration. According to the new game settings, we can't trigger any of the hazards (Precursors, Swarm, Raiders, etc) until we have at least ten explored systems. So we can explore four more systems (total = nine) without risk.

I think.

We'll explore once in each of the four directions... then think it over.
 
Known space :

RFTS_029.jpg


Two additional habitable worlds discovered to spinward (in the Alpha Centauri direction).

We have also found a great number of asteroids orbiting within the habitable zones, in Alpha Centauri, Epsilon Horologi, Groombridge 34, Luhman 16 and the Sol system itself... but the population limits of Asteroids make them unsuitable except for special purposes (eg: if it's the only colonizable spot in the system).
 
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