I wouldn't sweat about it for a while. BFCs are pretty cheap to refit until you get to the higher tech levels, so I say get more hulls in the aether so we can find a nice, British-looking admiral to do his best Lord Cutler Beckett impersonation. We gotta expand past nine systems sometime...In a year and a half, we'll be able to design Fire Control capable of shooting at 20,000 kps targets with no penalty (our Turret Tracking Speed is already set at 20,000 kps; compared to our current no-penalty FC cut off of 16,000 kps). Think it's worth waiting another 18 months for that improvement in accuracy against incoming missiles? We have time, certainly... it's not as if we have any potentially hostile contacts yet.
I feel like beam fleets are more viable than missiles at low tech, because missiles need several tech lines to be effective whereas beams scale pretty evenly at all tech levels at least until you get into fairly high techs. That being said, ion drive tech should be the point at which anything is viable.Still... I feel that it's time we started accumulating a Navy. We'll try a Gun-based fleet, and see if it's practical at this early tech level.
I'm fond of Carriers, yes.I think a carrier strike fleet to try out the new squadron features in 2.0!
Big lasers on tiny fighters!I'm fond of Carriers, yes.
How would you like to see the Fighters armed?
We would need anti-warship and anti-FAC capability, at least.
EDIT:
One of our scientists has completed research on Cloaking Theory, which is a turn-key tech that opens up new lines of research in Cloak Generator Efficiency, Cloak Generator Size and Sensor Reduction Efficiency.
Personally I am a fan of bombers in the 250-300 ton range. Traditionally in this series the choice is tiny "Squints" with a single missile per fighter, but I think the better efficiency of larger bombers is preferable.I'm fond of Carriers, yes.
How would you like to see the Fighters armed?
Fleet carrier, probably not, but you can put out a solid wing of light carriers. If you use 250-ton bombers with 4x4 missile loadouts (4x box launchers for size-4 missiles), 6,000 tons of hangar bay space would hold 24 bombers, so 3-4 of those CVLs can put a total strike size of 288-384 missiles into space, plenty to defeat most NPRs' point defenses. Aside from reducing the armor and engine sizes (probably the CVLs will nt be as high-speed as our cruisers), the main limitation could be magazine space for reloads; with the first (80%) efficiency tech, 1 HS of unarmored magazine holds a reload for a single bomber, so you need 24 HS (1,200 tons) per reload, so getting more than 2-3 reloads would be challenging without a robust auxiliary fleet.I'm not sure 20,000 tons is really big enough for a solid Fleet Carrier, unless we accompanied it by a Tanker and an Ammo Tender.
At 24x4x3 = 288 MSP per fighter salvo, you'll have 2.666... reloads. I'd probably cut out a hangar deck, do 20 bombers per carrier and 720 MSP magazine, and put the extra space into a third level of armor or a Gauss turret if we have the space (more fleet PD is never a bad idea).Hangar Deck Capacity 6,000 tons Magazine 768
Orc class Bomber 250 tons 1 Crew 56.9 BP TCS 5 TH 50 EM 0
Size 4.0 Box Launcher 1989 (3) Missile Size: 4.0 Hangar Reload 100 minutes MF Reload 16 hours
I think we got it...At 24x4x3 = 288 MSP per fighter salvo, you'll have 2.666... reloads. I'd probably cut out a hangar deck, do 20 bombers per carrier and 720 MSP magazine, and put the extra space into a third level of armor or a Gauss turret if we have the space (more fleet PD is never a bad idea).
Active Sensor Strength 33.6 Sensitivity Modifier: 140%
Sensor Size 1.2 HS (60 tons) HTK 1
Resolution 16 Maximum Range vs 800 ton object (or larger): 61,668,237 km
Range vs 1000 ton object: 61,668,237 km
Range vs 250 ton object: 6,022,289 km
Chance of destruction by electronic damage 100%
Cost 33.6 Crew 2
Development Cost 409 RP
Materials Required
Uridium 33.6