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Aww...

Vengeance on the vile Xeno!
Does your off-spring want to join? Scout, Carrier Commander, Gunship Commander, Fighter Pilot or what?
 
Does your off-spring want to join? Scout, Carrier Commander, Gunship Commander, Fighter Pilot or what?
I saw that Avernite made it to the lifepod, I guess this answers the question as to whether there was a rescue mission or not.

While you are offering jobs could I please join up as a Carrier Commander?
 
Does your off-spring want to join? Scout, Carrier Commander, Gunship Commander, Fighter Pilot or what?
Whatever purges the most xenos! But a vengeful fighter pilot rising to command something serious (if he lives) would be cool
 
Jam1301 is now commanding a Grav Survey Vessel, the ESNS Fraunhofer. Observant, Academic, Arrogant, Psychological Problems. That might be why they stuck you in a tiny ship and sent you almost as far away as it's possible to be. You also have skill in Carrier Operations and Tactics, so you might have a career path to Carriers.

El Pip is now in command of the Light Carrier Andromeda. History Buff, Religious, Contrarian, Ugly. One of our most skilled (+35%) Carrier commanders.

Avernite is still drifting helplessly in the void, waiting for his life support pod to expire. Or maybe the Jerx (our new opponent) will pick him up.
 
Our fleet passes through the Gate into Barnard's Star system, crosses the system to the jump point to 577 Monoceri, and forms up to refuel from the tankers.

With that done, we deploy for battle before crossing the jump point. There is always the possibility that we will be ambushed immediately on entry to the contested star system, so we'll try to minimize the jump shock penalties for as many of our ships as practical.

We only have six ships capable of leading a squadron jump - and only three of them are large enough to formate with our 20,000-ton Battlecruisers and Light Carriers - and at our current rather primitive tech level our squadrons are limited to four ships or fewer. So in theory we could squadron jump 24 ships at a time (6 x 4) with half of them being capital ships and half being screens. In practice, we will enter the system in five stacks rather than six, because I will use a squadron jump of four stacks of four scouts each and then will have to put all the excess ships (excess over 16, to be precise) in a single stack to be standard jump'ed in.

EDIT:

We jump into V577 Monoceri more than two billion km further out than the spot where Avernite's scout ship was ambushed. This should put us out of sensor range, or at least out of reaction range. So we should have time to recover from jump shock and recombine into a single fleet.

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El Pip is now in command of the Light Carrier Andromeda. History Buff, Religious, Contrarian, Ugly.
That is spookily and depressingly about 75% accurate
One of our most skilled (+35%) Carrier commanders.
This probably isn't but I appreciate it anyway.

And now onwards into V577 Monoceri so we may obtain vengeance and rescue our comrades in their lifepod. On which point, do we actually have anywhere to store them? I've not seen any cryopods on any of the ships so depending on how many pilots heroically give their lives it might be a crowded journey home.
 
Do you plan to get close and personal, or are you going to send in your missle Fighters?
I thought we'd try getting up close and personal with the Battlecruisers. We've done plenty of Fighter-based missile strikes with other forum games.
 
Approaching the scene of the crime.

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Contact!

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They are in a parking orbit around the first planet of the minor star of the 577 Monocerotis binary star system.

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Probably should mark them as hostile so our PD functions properly...

That is spookily and depressingly about 75% accurate
Given that your religion is 19th-century monarchism I'd venture to say 100%, but as you're not nearly as contrarian as TBC I'll settle for 87.5%.
 
As we close in a bit more, two additional ships become evident by their sensor emissions although they must be too small for us to get a RADAR lock at this distance.

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No surprise there. Presumably, these are Precursors.

There's lots of them... nine visible already and we're still over 220 million km away.

Now that the enemy is well within our RADAR coverage, we'll split the fleets and send in the Gunships while hanging back a bit with the AWACS and Carriers.
 
Closing in... now 120 million km from the enemy. They continue to cower in fear of our mighty fleet!

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That light-blue dashed circle that the 2nd Striking Force (our Gunships) is about to cross represents the range limit of our main AWACS Point Defense RADAR, and I'd really prefer to fight the battle INSIDE that umbrella if possible. Naturally each Gunship and each PD escort has its own, less powerful PD RADAR, but unless there is a valid operational reason to leave the detection zone of our AWACS, I'd rather stay inside it.

... so I'm reducing the speed of our Gunship squadron (2nd Striking Force), to bring it back somewhat closer to the AWACS vessels (in the 1st Striking Force).
 
The enemy is now 80 million km away from our oncoming Gunship fleet. Our AWACS and Carriers are another 25 million km behind them.

We can expect incoming missiles almost any time... although the enemy has been rather cautious so far.
 
Haha, Jerx. :D
 
All right... we've advanced close enough that our high-resolution RADAR on our AWACS Battle Management Vessels can now spot any vessel of 50 tons (one hull square) or more. It shows us 13 enemy ships, 6 of them FACs. All are still in orbit, speed zero.

RFTS_055.jpg
 
Suddenly, the alarms ring out as incoming missiles are detected!

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A salvo of six nine-missile spreads... 54 missiles in this first wave... is approaching at 52,800 kps!

We quickly switch our anti-ship ordinance to join in the point defense.