Been playing the game for about 2 or so months now, but I have found that the minute I hit over 1000 divisions in any of the 3 key groups (air, land, and sea) the build queue slows to a very pitiful rate.
To see how bad it got, I decided to do a bit of editing that would alow me to have a massive build up in less than a game year.
As soon as I got to 1305 divisions deployed, the build queue began to take longer and longer to the point that when adding just 1 division to the queue would take about 2minutes to process.
Is this because the heap/stack has been or is about to be exhausted, or is every single unit actually cached in RAM not only from the player's country but every other country as well?
To see how bad it got, I decided to do a bit of editing that would alow me to have a massive build up in less than a game year.
As soon as I got to 1305 divisions deployed, the build queue began to take longer and longer to the point that when adding just 1 division to the queue would take about 2minutes to process.
Is this because the heap/stack has been or is about to be exhausted, or is every single unit actually cached in RAM not only from the player's country but every other country as well?