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Does this mod have an impact on the income generated by businesses/offices/industries? Does it increase or decrease revenue?
Those planned features are so hyping, do you have an estimation ?
 
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Hi thank you for the mod. any detailed info on just how much of an increase for office buildings? I installed the mod and still see Level 5 high density office only employing 300 workers. Would it be possible to have a way to configure the multiplier via a file config?
 
Thank you for this mod. It’s the only simulation mod I run as it addresses the most important issue in the game for me.
Do you have an update ready that will address any economy 2.0 patch issues? Also, looking forward to realistic density in residential towers.
 
Hi thank you for the mod. any detailed info on just how much of an increase for office buildings? I installed the mod and still see Level 5 high density office only employing 300 workers. Would it be possible to have a way to configure the multiplier via a file config?
I thought about adding this, but I will be waiting for the economy update at least, to see, how the mod will develop.
 
Thank you for this mod. It’s the only simulation mod I run as it addresses the most important issue in the game for me.
Do you have an update ready that will address any economy 2.0 patch issues? Also, looking forward to realistic density in residential towers.
I do not have an update ready for Economy 2.0. Right now, I expect the mod to break as soon as the update gets release so I marked it as compatible with the current version, but not the upcoming next one.

I will have to see what the new update changes internally when it comes out and re-evaulate:
- if Realistic Density will even be necessary
- Which values will have to be adressed and in what way
- Other improvements I might make, or customization options

I unfortunately have to say that I don't expect Realistic Density to be usable after the update for *at least 2 weeks*.

Please keep in mind that existing buildings will keep their changed values, so after disabling the mod only newly built buildings will use vanilla behavior.
 
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I do not have an update ready for Economy 2.0. Right now, I expect the mod to break as soon as the update gets release so I marked it as compatible with the current version, but not the upcoming next one.

I will have to see what the new update changes internally when it comes out and re-evaulate:
- if Realistic Density will even be necessary
- Which values will have to be adressed and in what way
- Other improvements I might make, or customization options

I unfortunately have to say that I don't expect Realistic Density to be usable after the update for *at least 2 weeks*.

Please keep in mind that existing buildings will keep their changed values, so after disabling the mod only newly built buildings will use vanilla behavior.
I think there will still be plenty of need for Realistic Density mod. In the Economy 2.0 you tube video from City Planner Plays, he states his disappointment that office towers will still have unrealistically low levels of workers. With residential towers already having the same problem, it would be nice if you could roll the residential towers in with any update.
Once again, thanks for your hard work. It is appreciated.
 
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I really enjoy this mod and I´d like to thank you for putting in the effort of creating and maintaining it. I really hope you'll be able to port it to the new economy 2.0 patch, if only to fix the office and residential towers.

In the pre-economy 2.0 version I have office towers with 1500 employees and it would be a shame if all those people suddenly lost their job...although, maybe I could spin that as 'suddenly generative AI took over and every programmer lost their job' ...

Anyway, your work is very much appreciated!
 
Since sadly industry and office occupation is still quite deficient with Economy 2.0, I hope this mod gets an update! I don't think I can play the game at the fullest without it :(
 
This mod is very important to my playthrough too but take all the time you need, life comes first
Since sadly industry and office occupation is still quite deficient with Economy 2.0, I hope this mod gets an update! I don't think I can play the game at the fullest without it :(
I really enjoy this mod and I´d like to thank you for putting in the effort of creating and maintaining it. I really hope you'll be able to port it to the new economy 2.0 patch, if only to fix the office and residential towers.

In the pre-economy 2.0 version I have office towers with 1500 employees and it would be a shame if all those people suddenly lost their job...although, maybe I could spin that as 'suddenly generative AI took over and every programmer lost their job' ...

Anyway, your work is very much appreciated!
I think there will still be plenty of need for Realistic Density mod. In the Economy 2.0 you tube video from City Planner Plays, he states his disappointment that office towers will still have unrealistically low levels of workers. With residential towers already having the same problem, it would be nice if you could roll the residential towers in with any update.
Once again, thanks for your hard work. It is appreciated.
Right now I'm still facing issues with the implementation.

For example: The Fire House has 8 employees, wages are $12,600 a month. With Realistic Density it should have 24 employees, the wages will be $37,800 a month. If you account that for all service buildings, the service building upkeep will be so much higher, that it is very hard to keep earning money.

I'm still checking the effects on industry. I am open for input about what factors the increase in offices of each density, and industry should have
 
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Reactions:
This mod is very important to my playthrough too but take all the time you need, life comes first
Since sadly industry and office occupation is still quite deficient with Economy 2.0, I hope this mod gets an update! I don't think I can play the game at the fullest without it :(
I really enjoy this mod and I´d like to thank you for putting in the effort of creating and maintaining it. I really hope you'll be able to port it to the new economy 2.0 patch, if only to fix the office and residential towers.

In the pre-economy 2.0 version I have office towers with 1500 employees and it would be a shame if all those people suddenly lost their job...although, maybe I could spin that as 'suddenly generative AI took over and every programmer lost their job' ...

Anyway, your work is very much appreciated!
I think there will still be plenty of need for Realistic Density mod. In the Economy 2.0 you tube video from City Planner Plays, he states his disappointment that office towers will still have unrealistically low levels of workers. With residential towers already having the same problem, it would be nice if you could roll the residential towers in with any update.
Once again, thanks for your hard work. It is appreciated.
Right now I'm still facing issues with the implementation.

For example: The Fire House has 8 employees, wages are $12,600 a month. With Realistic Density it should have 24 employees, the wages will be $37,800 a month. If you account that for all service buildings, the service building upkeep will be so much higher, that it is very hard to keep earning money.

I'm still checking the effects on industry. I am open for input about what factors the increase in offices of each density, and industry should have

Why not for the short term ignore service buildings? TBH I was mostly using your mod for the realistic office and industrial zone capacities.
 
Why not for the short term ignore service buildings? TBH I was mostly using your mod for the realistic office and industrial zone capacities.

Exaclty - would do just that. I think the biggest issue with the game right now is the fact that you need the industrial, commercial and office land equal to 5x the size of your resitential to fulfill the workspaces requirements. I love how currently a 1sq km mining facility employes 10 workers...

Maybe a later update to this mod could solve the service buildings, but I don't think they're the highest priority issue :(

To be honest, I literally can't play this game without this mod... so fingers crossed you'll get it fixed and released at some point :)