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I think I've found a bug that's indirectly caused by the time scaling in this mod.
The health of the Cims crashes after a few years in game regardless of health coverage. Removing this mod corrects the issue; everyone dies from being 200 years old, new households move in, city health improves to 80% and holds.
I have a gut feeling that the Cim Health calculation is overvaluing the age value, or the age value it self is higher than what was intended.
I hope this helps; this and your other mods are great and appreciate the work you put in.
Are you using my other mod Real Life?
 
Lovely mod but I found a bug:(( My game keep stuck in Friday. I mean I like Friday but not THIS much. Any idea? ...
You probably have the week setting set to 'Average Day'. If that is the case, than this wouldn't be a bug. An average day functions as Fridays. If you want a whole week pattern, select the 7 Day Week option

Im very dumb. Sorry and thank you. <3
 
I think I've found a bug that's indirectly caused by the time scaling in this mod.
The health of the Cims crashes after a few years in game regardless of health coverage. Removing this mod corrects the issue; everyone dies from being 200 years old, new households move in, city health improves to 80% and holds.
I have a gut feeling that the Cim Health calculation is overvaluing the age value, or the age value it self is higher than what was intended.
I hope this helps; this and your other mods are great and appreciate the work you put in.
Are you using my other mod Real Life?
Sorry, I should have mentioned this; Yes, I am. Also, It's happening with cities that was started with Realistic Trips and Real Life and not existing saves.
 
I think I've found a bug that's indirectly caused by the time scaling in this mod.
The health of the Cims crashes after a few years in game regardless of health coverage. Removing this mod corrects the issue; everyone dies from being 200 years old, new households move in, city health improves to 80% and holds.
I have a gut feeling that the Cim Health calculation is overvaluing the age value, or the age value it self is higher than what was intended.
I hope this helps; this and your other mods are great and appreciate the work you put in.
Are you using my other mod Real Life?
Sorry, I should have mentioned this; Yes, I am. Also, It's happening with cities that was started with Realistic Trips and Real Life and not existing saves.
And just to confirm, you are not using any other mod that would affect citizens health? (Such as the pandemic mod?)
 
I think I've found a bug that's indirectly caused by the time scaling in this mod.
The health of the Cims crashes after a few years in game regardless of health coverage. Removing this mod corrects the issue; everyone dies from being 200 years old, new households move in, city health improves to 80% and holds.
I have a gut feeling that the Cim Health calculation is overvaluing the age value, or the age value it self is higher than what was intended.
I hope this helps; this and your other mods are great and appreciate the work you put in.
Are you using my other mod Real Life?
Sorry, I should have mentioned this; Yes, I am. Also, It's happening with cities that was started with Realistic Trips and Real Life and not existing saves.
And just to confirm, you are not using any other mod that would affect citizens health? (Such as the pandemic mod?)
The only mods I am running that directly modify Cims in anyway (as far as I know) is Realistic Trips and Real Life, other mods I use are things like Move It and Anarchy.

I wrote a mod that set the health of all Cims in the city to 100. It works, city average health jumps to 100 then goes back down to what it was before, which is pushing me towards some weird calculation on Update().