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unmerged(214360)

Sergeant
1 Badges
Jul 6, 2010
52
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  • Arsenal of Democracy
I know this happens, but I mean this is ridiculous. I have a vanilla 106 Beta 3 on the following specs:

1.6 Ghz (Quad core) Intel i7
8 GB RAM 667 MHz
ATI Mobile Rad. 5370

And I lag horribly in single player as USSR in 1942. I am on extremely fast, would lowering the speed help? I want to keep going at this speed.

Are there any plans to rewrite this engine so that it supports Multi Threading? Multi Cores are useless in this.
 
well damn, it seems like pagefile should be disabled, as that is anything that's diffrent on my rig from Denniss' rig.
After doing some SCIENCE! i found out that pagefile does nothing. It was 3 seconds per day in 1940 (circa 0.5 second per day in 1936) before turning it off, and same thing after.
Seems like it's just normal hoi2 lag which comes from too many units needing too many calculations and add to that supply calculations in AoD. Also the AI hogs lots and lots of resources.
 
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Most of the lag start when I war someone, not when someone else wars somes, like Germ vs Allies, me being USSR.

Also, I have noticed... 200 ICBM into GER's butt did not harm it at all.... should have dropped it to 0...
 
Yeah, lag here too.. Its so slow i pretty much gave up on this great game. DH on the other hand is 10 x faster (!) with the same engine. I don't understand it. There i go 1 - 2 sec to the day compared to 8 - 14 in AOD. I really cant play that either just yet before they have ironed the bugs out.

5,7 on the win experience test.
2,2 ghz quad, 3gb RAM, Win7
 
During Core development I frequently ran handsoff testgames as Switzerland with the fastes possible speed. I noticed slowdown to start by about 1941 and saw serious slowdowns in 42, 1943 runs like slow-motion. In vanilla it might be similar but the serious slowdowns may start a little later. It's not a memory problem as there's enough in my system, even reducing aodgame.exe just to one processor core did not help.

I suspect there are too many live calculations and with the majors fighting either germany + allies, japan + allies or both, the engine gets overloaded with calculations.
 
I suspect there are too many live calculations and with the majors fighting either germany + allies, japan + allies or both, the engine gets overloaded with calculations.

But -- that is true for HOI2 DD & Armageddon as well -- but they still run a whole lot faster than AOD -- which still runs plenty fast on my 2-year old Intel I7 quad. 8 mb ram 64 bit -- not not nearly as fast as the other HOI2s do though (~ 4-10 times slower). And -- DH with many more provinces even zooms like a rocket.

What about the "army aging" factor? Doesn't that mean that every day or perhaps every hour that is being calculated? Nice feature -- but is it worth the cost in speed?

I read somewhere else that some people see a 2 minute savegame time whereas I see 4-5 seconds for a 32 mb savegame file. What's that all about? Anyway, this pagefile thing is just a red herring IMHO. Never touched my settings at all.

Anyway -- I used to play Armageddon on a 2001 Dell 1800mhz single core cpu and it ran faster than my newest machine runs AOD. That machine had Rambus 800 ram which was the fastest at that time though.
 
No,it's not army aging, it's the AoD logistics system for the most part. The replenishment rate of the Corps/Fleet/Wing supply stockpile depends on the infra of the path of provinces from the supply province to units. Since it's calculated hourly for every on-map unit, that inevitably has consequences.

So yes, it's perfectly normal for Darkest Hour to run much faster, even with map with more provinces.
 
Why not reduce the logistic path/resupply calculations ?

What about reducing the logistic calculations/deliveries to every three hours and split the calculations to have air units calc on hour one, naval units on hour two and land units on hour three?
This may need to increase the supply flow a unit receives on their resuply time.

Even in reality there was never a continuous flow of supplies - every now and then some supply trucks arrived carrying some goods you want/need but also carrying stuff you don't want.

Either this or you need to find a way to improve later game performance (more internal buffers maybe?)

BTW is this logistic path calculation on unit (division) level or per corps?
 
No,it's not army aging, it's the AoD logistics system for the most part. The replenishment rate of the Corps/Fleet/Wing supply stockpile depends on the infra of the path of provinces from the supply province to units. Since it's calculated hourly for every on-map unit, that inevitably has consequences.

Wasn't the one-hour-calculation bug introduced in 1.03 which they fixed in 1.04 back to 1.02 value once per day?
 
Let me just repeat again that I am fine with the game speed on my computer. My only objection to game speed comes for instance while playing USA prior to war -- just not nearly as fast as other HOI2 games. Once war begins I slow it down to one notch above normal speed and see no issues thru 1945 in games. But this is with a computer that I paid ~$1400 USD 2 years ago without a monitor. It seems to me that you needed to raise the minimum system requirements more than just a tad in hindsite. But what game is that not ever true for anymore? Gone are the days when you could play Civilization I on a 286 just fine.

My major complaint remains that CV attack and defense should not be negatively affected by fleet size. This fact still ruins the war in the Pacific despite what all the know- it -all people have to say about it. This is clearly a case where conventional wisdom is dead wrong here.

Oh -- another unrelated point --

Starting with Armageddon beta 3 or thereabouts the following line was added to the AI file for most nations that is lacking in your game as well as all HOI2 games prior to that April 2009 patch:

"reinforcement = 0.3000"

You all really should consider inserting this line in all AI files. What it especially helps to prevent for instance is the slow dying of Japanese Pacific island garrisons that is often seen. It will help others as well.