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gamer42_au

One of the old codgers
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May 4, 2004
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Playing DV after a long break (I think it was CK 1.04 before) and enjoying it.

I do have a question about the Realm Duress condition. What factors drive this event occurring and also ending? I would appreciate understanding the drivers here.

My previous ruler had this event which lasted a while, then eventually reversed. My current ruler has had it also, but it seems to have lasted longer and been more stressful - I have been playing "whack a traitor" for a while now!

Also, there is a fault in the game logic. Consider situation where a vassal defects:
1) I get a claim against them
2) I declare war and eventually force them back into vassal status
3) They get another event which prompts them to quit vassalage
4) I get a claim, but the game shows I still have a peace treaty with them.

Quiting vassalage when under a peace treaty should mean the (now ex) vassal should be the one breaking the peace treaty. Alternatively, the logic in the event should test for peace treaty and not have the break vassalage event option occur when under peace treaty.
 
Thanks for that link - extremely useful. Especially that I need to keep loyalty above 60% (not the 50% where the flag shows) in order to minimise risk of exits.
One nasty point is that rebelling and being defeated does not seem to clear the rebellious trait. How do vassals lose the rebellious trait?

EDIT: Being stable after a realm duress event (to increase chance of ending the event) is very hard, because the event itself drops you -1 or -2 stability and also drops your effective stats, so that vassal loyalty is likely to be lower = higher chance of more defections= more -ve stab events.
 
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How do vassals lose the rebellious trait?

The same way most everything else in the game happens. By event. It has it's own MTTH.

A good way to get rid of the Realm Duress Trait, is to just let everyone go. If they DOW you, then beat them and offer a White Peace, or start the siege and wait for them to offer a White Peace. The longer you are at Peace, the more chances for that Event to fire to remove your Realm Duress Trait.

If you've got the King title for those independent Dukes/Counts, sooner or later they'll come crawling back to the fold. If you've got a claim on those former vassals who aren't in King Title areas, a few years down the road (50 or so) once all the old guard have died off, they'll ask to be part of your Realm again, or you can re-conquer them once you've recovered.

EDIT: Being stable after a realm duress event (to increase chance of ending the event) is very hard, because the event itself drops you -1 or -2 stability and also drops your effective stats, so that vassal loyalty is likely to be lower = higher chance of more defections= more -ve stab events.

That's where preparation comes in. Once you've become a Large and Rich Realm, start picking Heirs with High Diplo/Intrigue instead of going for High Marshall or Stewardship. By the time you get really large, Gold shouldn't be a problem anymore and you should be rolling in it. Keep a few Dynasty males in your court to marry in a spare High-Diplo Chancellor (or two even). If a 3rd cousin has to marry in a 50 year old Chancellor - so be it - especially if she is 100% loyal and at 22 Diplo, instead of marrying all of your males to 16 year olds and farming everyone out. Military stat isn't as vital anymore, as he'll probably do very little fighting of his own, there's always going to be a good chunk of your Vassals (or sub-vassals) who you can draw on.

Pick ruling law that give a +1 loyalty bonus (Feudal Contract). Set scutage to 0 for another +1 monthly loyalty. Prep your heir so he starts out with some Prestige/Piety.
 
If you've got the King title for those independent Dukes/Counts, sooner or later they'll come crawling back to the fold. If you've got a claim on those former vassals who aren't in King Title areas, a few years down the road (50 or so) once all the old guard have died off, they'll ask to be part of your Realm again, or you can re-conquer them once you've recovered.

I'd rather they came crawling back to the duke rather than the King. I don't like having counts as vassals. I prefer to have "superdukes". For example, the Duke of all Ireland (holding every Duke title). Is there a way to force counts to pledge allegience to the Duke they should be loyal to rather than pledge allegience to the King?
 
I'd rather they came crawling back to the duke rather than the King. I don't like having counts as vassals. I prefer to have "superdukes". For example, the Duke of all Ireland (holding every Duke title). Is there a way to force counts to pledge allegience to the Duke they should be loyal to rather than pledge allegience to the King?

The only way I know for that to happen is to take the province and give it to the Duke, then when he gives out the title, they're his vassels.

And of course luck, where the Count pledges to the right Duke on his own.
 
The only way I know for that to happen is to take the province and give it to the Duke, then when he gives out the title, they're his vassels.

Or revoke the duke-title and then had it out again. Then all counts who are your vassals and are part of the default duchy will become a vassal of the duke again.

Both solutions are far from perfect.

And of course luck, where the Count pledges to the right Duke on his own.

I can't remember ever seeing that happen in game