So after posting this thread here, I decided to do an experiment; I will be changing a lot of balancing stuff in the game to see what actually works and what doesn't
FOR SCIENCE!
Changelog:
Oratory inventions
increase warscore reduction from inventions to -30%/-20%/-20% rather than -5%.
/Oratory inventions
00-defines
Pushed end date to 870/8/8.
increased PI cap to 1000.
increased starting PI to 200.
Reduced great power threshold to 300.
removed call for peace, as it never made sense for the period, and does not work well with IR's wars in the first place.
Increased number of potential missions by one.
I did not increase pop food requirement since I have no idea how will this affect the AI.
Increased exp effect from 30% to 50% reduction of damage.
Increased base morale damage from 2 to 3 to speed up battles.
Increased CW to 120 (I have no idea what this will do to the UI, but largest battles of the era capped at 80k v 80k, 120 seems like a good idea).
Decreased the base casualty ratio of assaults to 5:1 from 10:1(!!!), assault dice modifier to 3 from 5, and max breaches to 3 from 1, and assault width to 5 from 1.
Increased attrition on food consumption to 20% from 10%.
Increased flank size from 2/5/10 to 4/10/20.
Removed extra time for enforcing peace from rank.
Subjects no longer care about AE.
Removed AE impact on opinion, people just dgaf back then.
it seems that the code for gold from peace deals is still here, no idea how to enable it though.
Increased base kids per couple to 4 from 2, king and heir can have an extra child each, and ideal kids per family to 6 from 4.
Increased disloyalty threshold to 40 from 33, wrong religion characters no longer have -10 loyalty, this is the ancient world, not the crusades.
Families are no grateful for extra jobs, not just from double and above (greedy a-holes).
AI now waits two years instead of 18 months to reask about the same thing.
AI no longer awaits 18 months to start doing stuff (now one month)
/00-defines
Units
I will not be changing how much food they consume, as I have no idea how will this affect the AI, but I will reduce their carrying capacity.
Archers now 25% better against HA, can only carry one-year worth of food.
HC now only carry 6 months worth of food.
HI now 10% less effective vs War Elephants, only carry 6 months of food.
HA now 15% better vs Elephants, only carry 6 months worth of food.
LI now 25% better vs Elephants, can only carry one year worth of food.
Supply Train now moves at a speed of 1 from 2.5, can only carry 2/5 as much.
War elephants now 25 worse than LI, HA, and Archers, now carry 3 months of food, down from 3.33333[...]
Territory ranks
Settlements no longer have 75%(!!!) slower migrations.
Settlements now have 5% citizen ratio.
Settlements now have 45% freemen ratio.
Settlements now have 50% slaves ratio.
/Territory ranks
Terrain
Mountains now have 3 dice roll form 2.
Marshes now have 2 dice roll from 1, now have 1 attrition.
/Terrain
Subjects
there is a strange line here (has_overlords_ruler = no), no idea what's the intent with it was, since it's unused (= no everywhere).
Tribal vassals can now be integrated, can't cancel, no longer useless.
Feudatories now have 500% more expensive armies, they did not have the privilege of building their own armies, instead, they pay all manpower to overlord.
/Subjects
Prices from script
Triumphs no longer cost an arm and a leg, 2 scaled cost from 6, and no longer costs stab (this makes no fricking sense).
Roman roads are now free, normal roads no cost 10 gold to build.
Tributaries now pay 25% of income.
Fuedatories now pay all of their manpower, as they did historically.
Tribal vassals now pay 25% of manpower.
Satraps now 30% of income and manpower.
Clients now also pay 15% manpower.
Cities and Metros no cost half as much PI
/Prices from script
Prices from Hardcoded (no Idea what 'hardcoded means in this context, since it not read-only, and I can just change it).
Inventions now cheaper, since most of them weren't worth it, and the ones that were getting buried by the ones that weren't.
Changing pantheon now costs PI rather than stab (25 PI).
Governor policy change is now free, because frick them.
Monarchies now more unstable after succession, nobody buys that the new guy's promise to be nice.
Republics no longer destabilised on election, that's like the whole point pal, why so spoked?.
/Prices from Hardcoded
Pops
freemen now pay 0.015 tax, rather than the zilch that they paid in the past.
/Pops
Diplomatic stances.
Neutrality now adds 3 diplo slots from 1, now actually useful.
Appeasement increased to 0.5% from 0.2% extra AE reduction (no Idea why Chamberlain thought that this was a good idea)
Warmongering stance now Reduces Warscore costs by 20%, army maintenance by 15%, but decrease AE decay by 0.3% (You gain AE on it).
Vassalingstance now four times as fast for integration (1 from 0.25), and increases loyalty by 15 (up from 10).
/Diplomatic stances
Edit: someone has requested the file, so I will just post my common (where the modified data is) here for posterity
FOR SCIENCE!
Changelog:
Oratory inventions
increase warscore reduction from inventions to -30%/-20%/-20% rather than -5%.
/Oratory inventions
00-defines
Pushed end date to 870/8/8.
increased PI cap to 1000.
increased starting PI to 200.
Reduced great power threshold to 300.
removed call for peace, as it never made sense for the period, and does not work well with IR's wars in the first place.
Increased number of potential missions by one.
I did not increase pop food requirement since I have no idea how will this affect the AI.
Increased exp effect from 30% to 50% reduction of damage.
Increased base morale damage from 2 to 3 to speed up battles.
Increased CW to 120 (I have no idea what this will do to the UI, but largest battles of the era capped at 80k v 80k, 120 seems like a good idea).
Decreased the base casualty ratio of assaults to 5:1 from 10:1(!!!), assault dice modifier to 3 from 5, and max breaches to 3 from 1, and assault width to 5 from 1.
Increased attrition on food consumption to 20% from 10%.
Increased flank size from 2/5/10 to 4/10/20.
Removed extra time for enforcing peace from rank.
Subjects no longer care about AE.
Removed AE impact on opinion, people just dgaf back then.
it seems that the code for gold from peace deals is still here, no idea how to enable it though.
Increased base kids per couple to 4 from 2, king and heir can have an extra child each, and ideal kids per family to 6 from 4.
Increased disloyalty threshold to 40 from 33, wrong religion characters no longer have -10 loyalty, this is the ancient world, not the crusades.
Families are no grateful for extra jobs, not just from double and above (greedy a-holes).
AI now waits two years instead of 18 months to reask about the same thing.
AI no longer awaits 18 months to start doing stuff (now one month)
/00-defines
Units
I will not be changing how much food they consume, as I have no idea how will this affect the AI, but I will reduce their carrying capacity.
Archers now 25% better against HA, can only carry one-year worth of food.
HC now only carry 6 months worth of food.
HI now 10% less effective vs War Elephants, only carry 6 months of food.
HA now 15% better vs Elephants, only carry 6 months worth of food.
LI now 25% better vs Elephants, can only carry one year worth of food.
Supply Train now moves at a speed of 1 from 2.5, can only carry 2/5 as much.
War elephants now 25 worse than LI, HA, and Archers, now carry 3 months of food, down from 3.33333[...]
Territory ranks
Settlements no longer have 75%(!!!) slower migrations.
Settlements now have 5% citizen ratio.
Settlements now have 45% freemen ratio.
Settlements now have 50% slaves ratio.
/Territory ranks
Terrain
Mountains now have 3 dice roll form 2.
Marshes now have 2 dice roll from 1, now have 1 attrition.
/Terrain
Subjects
there is a strange line here (has_overlords_ruler = no), no idea what's the intent with it was, since it's unused (= no everywhere).
Tribal vassals can now be integrated, can't cancel, no longer useless.
Feudatories now have 500% more expensive armies, they did not have the privilege of building their own armies, instead, they pay all manpower to overlord.
/Subjects
Prices from script
Triumphs no longer cost an arm and a leg, 2 scaled cost from 6, and no longer costs stab (this makes no fricking sense).
Roman roads are now free, normal roads no cost 10 gold to build.
Tributaries now pay 25% of income.
Fuedatories now pay all of their manpower, as they did historically.
Tribal vassals now pay 25% of manpower.
Satraps now 30% of income and manpower.
Clients now also pay 15% manpower.
Cities and Metros no cost half as much PI
/Prices from script
Prices from Hardcoded (no Idea what 'hardcoded means in this context, since it not read-only, and I can just change it).
Inventions now cheaper, since most of them weren't worth it, and the ones that were getting buried by the ones that weren't.
Changing pantheon now costs PI rather than stab (25 PI).
Governor policy change is now free, because frick them.
Monarchies now more unstable after succession, nobody buys that the new guy's promise to be nice.
Republics no longer destabilised on election, that's like the whole point pal, why so spoked?.
/Prices from Hardcoded
Pops
freemen now pay 0.015 tax, rather than the zilch that they paid in the past.
/Pops
Diplomatic stances.
Neutrality now adds 3 diplo slots from 1, now actually useful.
Appeasement increased to 0.5% from 0.2% extra AE reduction (no Idea why Chamberlain thought that this was a good idea)
Warmongering stance now Reduces Warscore costs by 20%, army maintenance by 15%, but decrease AE decay by 0.3% (You gain AE on it).
Vassalingstance now four times as fast for integration (1 from 0.25), and increases loyalty by 15 (up from 10).
/Diplomatic stances
Edit: someone has requested the file, so I will just post my common (where the modified data is) here for posterity
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