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unmerged(4944)

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Jul 17, 2001
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I think most of us would like to have the number of possible rebel nations increased in Eu 2. Personally, I would like one rebel nation identity per province (each province certainly had leading dynasties/factions which might have formed new minor nations).

My thought would be that a rebelling province has a chance of turning into a nation after every x years of rebellion, and that all successful rebellions in adj. provinces then take its nationality. This allows a multiplicity of possibilities.

Regardless of method, I am wondering whether we could help the designers to at least have the option. Can everyone/anyone list a province they know a bit about, and what it's likely "national title" might have been. It might be a prominent local dynasty, league or order. In particular it could be a family originating in that province that 'almost' took over its larger national area, or a force that was conquered but still active in the early part of the period and might have resurged.

Whether its used by paradox or not, it might still be a useful resource for future scenario makers in the future.
 
I'm not sure I'd agree with you that every province that revolts might form its own dynasty. For example, for the English mainland provinces when the original EU game starts in 1492, this idea is certainly believable for Wales, and possibly Cornwall, but Yorkshire, Kent etc. I don't honestly think so, and the same is true for many European provinces-most provinces outside Germany or Italy that aren't already covered by possible revolters, anyway.

That's my opinion, anyway.
 
What Agelastus said. But also the possibility of a province revolting and joining banother nation or overthrowing the government in a bigger effort. Or for example win a rebellion and as reward lose the tax collector or more tolerance for the religion.
 
What BiB just said, including his reference to Agelastus. :)

I certainly agree in principle to have a deeper revolt system. EU II will already be planning on doing something (meaning it's too late), or is doing nothing at all. So your idea of gathering up examples of worthy one province revolters is good - either for Paradox or an EU II IGC.

I can't help, other than a few obvious ones like Agelastus has mentioned.
 
What BiB and State Machine said!:D

As for a list of possible revolter provinces, you've got a few good choices in Germany-Munster, Magdeburg, Anhalt, for example. Most of the provinces in Italy and Germany in fact.
 
I personally don't think that coding every single province with a revolter is a solution to the revolt forever problem--which is, I totally agree a big problem. But to have every province have the potential to be totally independent like a new state? I think that goes a little too far to be realistic. Admittedly, perhaps giving rebel provinces more leeway and more actions they can do (build more troops? Join other nations, etc?) is a good idea, but I don't think that every province in the world really had the capacity to create a independent state with unified populations. If you'd like, eventually turn these 200 year revolting areas into a generic locally ruled zone, where troops can be built and they can have limited diplomacy, but I can't imagine that every area in the world can be covered with monarch files, generals, etc. And I'd rather not have 100 half-assed states with essentially no monarchs permanent "Oligarchic Rule" and no historical generals. But, on the other hand, nobody wants these 300 hundred year provinces controlled by "rebel scum" either.
 
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Of course all the large/more probable states have been covered, but I don't think its unrealistic to posit smaller breakaways occuring under exceptional circumstances, especially in the first half of the period. The typical size of a rebel state would be 1 province, so you wouldn't have large weird nations springing up everywhere, just duchies and baronies, certainly in france, spain and to a lesser extent england the noble families remained quite capable of governing a single province, what i'm asking is if anyone can name the most prominent in each province. But its not just nobility, many cultures and societies had been submerged (for egs under the khans and mughals, it would be nice to place the assasins sect in the mountain province where they had their strongholds and a rebel state existed for fifty years in one of the areas timur conquered)

I'm curious as to the most appropriate names for each province, obviously in many cases the generic province name would be adequete but the results would be useful for creating appropriate shields/flags etc for these potential states.
 
I agree that there should eb more revolters but not one for each province.
 
Originally posted by Martinov
Hey State Machine - yes you can!
Can you name an indian tribe for each province in north america?

Hmm. I could try, but I remember somebody posting that type of info (or of having that knowledge. I'll look into it.
 
Originally posted by Carolus Rex
1 thing.
Rebels should give peave offers.:)

Good idea! Rebel should be able to demand certain actions from their rulers in exchange of peace. (Stop war against someone, gifts of gold, lower taxes)
Event:
My lord! The people demand that the war against Russia to be stopped at once!
 
Or since they have crushed your rule, they demand you give them the provinces they demand and let them rule their own country(only if the country is a revolter though).:)
 
It can get difficult to know which rebel is which, maybe a name for them, say Rebels of Lorraine, Bavaria, etc.
But then again maybe you shouldnt know that.:)
 
I quite like your idea of rebel demands, Carolus, it would add an extra 'decision' to be made, whether to accede or quell them, it would also make low maintenance more viable, as you could 'buy' rebels off.

Some demands might be:

Must pay 250 ducats to quell revolt (represents local nobility rebelling)

Must give greater say in national affairs effect: -1 stability (represents a great noble family rebelling)

Must abandon modern weapons -1 land tech (represents janissay revolts)

Must repress merchant class -1 trade tech (represents threatened nobility)

Must change national religion/fix tolerance at a certain level for 10 years (religious revolts)

Cannot quell revolt (represent peasant revolts)

Some of the more heavy demands might quell all revolts within the mother nation.
 
Yes, but say if nobility makes an uprising and tells you to quell say the merchants, you would just have another uprising.
Then, maybe the nobility could go in and support you with money for their quelling of merchantilism.:)

Ofcourse this should affect your reputation worldwide and worsen your relations with big trade nations.:)