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yenyang

Captain
9 Badges
Jun 30, 2016
462
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  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Panel, Picker, Painter

Gives player control over single instance colors for most buildings, vehicles, props, and a few other assets. Gives player control over color variations for the meshes for trees, plants, most buildings, vehicles, props, and a few other assets.
 
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this looks awesome. will give it a try. Does this also prevent assets from chnaging into a different color?
you can change color variations and that will affect placed assets, but the behavior will still be similar to vanilla except with a different starting point that you assigned.

Otherwise this mod doesn’t affect asset placement. It’s has a lot more about control over colors after placement. You may also want Konsi/Mimonsi asset variation control mod for more control over asset randomization during placement. I helped get that mod started.
 
This mod is amazing. Recoloring rooftops to Orange and walls to white, light yellow or pink, immediately turned the boring dark-colored European buildings into beautiful southern european vibes.
 
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This mod is amazing. Recoloring rooftops to Orange and walls to white, light yellow or pink, immediately turned the boring dark-colored European buildings into beautiful southern european vibes.
I’m glad you enjoy the mod!
 
awesome job. This made autumn looking town way better. The default "autumn" is ugly.
Thanks. Customizable seasonal foliage colors was how this mod started. Forked from tree controller, and I was asked to do props and buildings too. Vehicles was an accident. New round-a-about a surprise.
 
Doesn't work for me. Upon selecting any asset which should be recolorable (like a NA rowhome), it just says in the asset window...

Unknown element type
Recolor.Systems.SelectedInfoPanelColorFieldsSystem
 
Doesn't work for me. Upon selecting any asset which should be recolorable (like a NA rowhome), it just says in the asset window...

Unknown element type
Recolor.Systems.SelectedInfoPanelColorFieldsSystem
Try: Unsubscribe from Gooee, and any dependencies of gooee, any other mods dependent on gooee. Either Launch game from skyve dashboard or manually go into %AppData%\\..\LocalLow\Colossal Order\Cities Skylines II\Mods\ and delete any folders there related to gooee or mods dependent on gooee or mods that gooee depends on. Also mods data folder too.
 
Doesn't work for me. Upon selecting any asset which should be recolorable (like a NA rowhome), it just says in the asset window...

Unknown element type
Recolor.Systems.SelectedInfoPanelColorFieldsSystem
Try: Unsubscribe from Gooee, and any dependencies of gooee, any other mods dependent on gooee. Either Launch game from skyve dashboard or manually go into %AppData%\..LocalLowColossal OrderCities Skylines IIMods and delete any folders there related to gooee or mods dependent on gooee or mods that gooee depends on. Also mods data folder too.
Boom, fixed! Thank you!
 
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doesint recolor train station walls

Yea I checked, that brick color is hard coded into the mesh. The colors that can be changed are other aspects of that model. It has to do with how that model was created, and less about the mod. What the mod can changed is pre-defined by the models.
 
Would it be possible to add an option to use hex codes instead of sliders?

I don't know how well it will work, but I can try to come up with a solution for that in the future when I work on an update. I'm working on other content right now, but will keep it in mind.
 
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Attempting to apply new colours to the flowers etc, and it doesnt seem to be applying, works on buildings etc, just not on the plants from what I can tell, am i doing something wrong?
 
Attempting to apply new colours to the flowers etc, and it doesnt seem to be applying, works on buildings etc, just not on the plants from what I can tell, am i doing something wrong?
You might need to let the simulation run. If it’s paused things with seasonal colors cannot change.