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Altaris

Second Lieutenant
69 Badges
Jun 27, 2008
194
4
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Looking to start a game of HoI2 using a new mod I've been working on: World at War. I'm now in the process of integrating World at War into Armageddon Patch 1.3, so it will be after the official final release of this patch. For now, just trying to get some players recruited and decide on a schedule.

I'm fairly open to a time schedule at the moment. I'd like to stick with one day a week for 3 hours or two days a week at 2 hours per session. Weekdays I am open for games between 20:00 (8:00 PM) - 23:00 (11:00 PM) EST (GMT - 4 timezone). Weekends are a possibility too, but harder to guarantee I could make all weekends. Another possible alternative would be 1 hour per night Monday-Thursday, but this would require a very dependable group to make it work, and I'm a bit iffy on whether I could do this yet.

Looking to get at least 6 players for this game, open to 7 or 8 as well. Don't really want to go too far above that. If there's not enough for a full game, I'd like go either 3 players (Germany, Soviet Union, UK) or 4 players (Germany, Soviet Union, UK, Italy).

The change-list for the full World at War mod can be found here:
http://hoi2-worldatwar.freehostia.com/WAW_v1_03.htm

Mod itself will be uploaded after the final 1.3 Arma patch is complete.

A couple of notes on this mod:
1) WaW starts on May 21st, 1939 with nations having their builds from the 1938 vanilla scenario (which has a start date of Sept 30th 1938). The months June-July 1939 are used as "Pre-War Buildup", where build times are decreased 80% and research times are increased 500%. This is meant to simulate a build-up period without having to devote multiple sessions for this purpose. The net effect is that its essentially one session of build-up to war, rather than 3-4 that are normally seen in 1938 starts.
2) Supply costs go up with improved models. The Soviet Union will be incapable of fielding 500+ divisions of 1941 infantry, if they want to field huge numbers, it has to be with poorer model divisions.
3) Both the USA and the Soviet Union build up slower than in vanilla. Even after their war entry, it takes them about 1.5 years to reach full potential. With historical DoWs, it should now be around late 1942/early 1943 before the Axis find the tide turning against them. Soviet Union also has abysmal ground commanders, making offensives much harder for them.

Hope to find some good, reliable players, eager to give this mod a good MP run!