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Masshorde

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Nov 17, 2013
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We will be hosting two campaigns over the next two weeks that will be open to all:

1.Three AI for every one Human player:
This will be in a large size Galaxy, and we will be accepting enough to fill up to 11 slots.
This will be COOP, so no player vs player fighting, it will be just against the AI.

2.Vanilla Campaign:

This will be a plain campaign, with no rules on who you can or can’t fight with, but there are some general ones below to keep in mind. For this campaign, the set Federation and Alliance size is 3, this may be changed depending on how many people join the campaign.

Depending on your time zone the sessions will be at different times with the European sessions taking place every Tuesday and Saturday from the 4th of October till the 18th of October, with each session starting at 5pm BST and ending at 10pm BST, with an hour breaking depending on when people have dinner, but at default it will be 7:30PM till 8:30PM.

The American timed ones will be from the same date (4th October till the 18th October) with two sessions a week on Tuesday and Saturday, at 5PM EST till 10PM EST, similarly with a break at 7:30 till 8:30.


RULES
- Show up on time. The game will have hot join, so there will be little leeway given.
- No nation ruining. This includes giving away all your planets to alliance or federation mates and then leaving the game, also including disbanding your fleet and removing your defenses before quitting. Since the receiver has to accept such deals for them to work, they will also be held accountable.
- The game proceeds at a speed chosen by the GM(s). Players are not allowed to pause the game other than for:
*** War declarations.
*** War goal additions by defender before the time window closes.
*** An absolute crisis (a bad event is, by itself, not a crisis! The start of an end-game crisis? Yes, maybe.)
*** Catching someone breaking rules (take screenshots!)
- Players are not allowed to communicate their location, or that of other players, in the Galaxy. Communicating who your neighbors are is fine. Players with special access to this information (likely the host and GM's) are especially restricted from announcing such information. The GM's may allow the Galaxy map to be revealed by a certain date (such as 2300).

Exploits

- Players are not allowed to perform exploits in general. If you're in doubt about something you are doing being an exploit, it probably is and you're assumed to know what you are doing and will be judged accordingly. If you are not sure, consult your GM.

Warfare

- If a player surrenders to all your war goals, you must accept.
- Players are constrained to war goals that are feasible in-game.
- Acceptance of peace terms must be accepted by either by the target of the claims or a majority of players on either side.


Diplomacy
- The GM is allowed to set alliance and federation size limits by themselves. The standard if undeclared is 5.
- Players are not allowed to abuse leaving alliances or federations to declare multiple wars against factions as a way to bypass limits on warscore or truces.

These campaigns will be hosted by The Art of Warfare (TAW) on our TeamSpeak. Those interested, please message me with your name that you will have on TS, and I can give you the password and IP.

Cheers,
Masser

Contact me or Shadow for any questions and we will be happy to answer them.
My Steam: http://steamcommunity.com/id/tawmasser/
Shadow's Steam: http://steamcommunity.com/profiles/76561198119797427/
 
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