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Should Catholicism be super attractive? This is not the medieval period, it's a time where the idea of the political suzerainty of a universal church over kingdoms and later proto-nations was being firmly rejected.
 
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We're revamping curia actions to be less... bad.
 
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Cost vs value adjustments can be made for a number of them, but a flat reduction would be bad.

100 papal influence to get a free stab (between 100-200 admin) is likely low enough.

The totally random advisor choice... That could be split and be not random. You are asking for something specific, and if you ask for a theologian but get a diplomat, then you send them packing back to Rome while converting to Protestant.

Random silly possible exploit is to get an inquisitor from the pope, then use them to convert to a heresy. What could be more interesting would be a bonus given to either unrest, missionary strength, brot or diprep, rather than an advisor. IE, papal writs. Tolerance of true faith for already catholic provinces, conversion vs heretics (unless against a recent crusade target), brot for other Catholics, diprep for catholic etc related vassals/HRE/PU integrations, etc.

Interst per annum could be a reduced cost as that barely does anything. If anything, the more this one is used, the faster the reform happens.

Though, on the note of the papacy, it should not be voting in the Curia if the papacy doesn't exist. Even when a catholic takes Rome and refuses to give it up.

Edit: also change the way excommunications work. I haven't seen one happen in a very long time. Even then, it was only the Papal States neighbours that could be excommunicated due to 'want yer stuff' more than if they were bad Catholics. Spending a lot of papal influence to have someone excommunicated (the papacy was very political, more so than actually religious) may help that along.

Could also give a special cb to gain claims on .heretic lands that were recently converted -- religious zeal could be used to test that.
 
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Catholicism is the most OP Christian religion because it gives you free stability, especially considering how scarce admin points are in 1.12
 
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We're revamping curia actions to be less... bad.
It's not that they're BAD per say, just incredibly imbalanced.

The stability one is probably kinda-sorta worth 100. 40 for a small stipend of troops is never worth it. I think it's 15 for -1 interest which is nice. 100 for 1 mercantilism feels like you're not getting much. All the others ones I don't remember.

Either way, Catholicism needs some way to put papal influence in to combat prowess so everyone doesn't just hop ship to reformed/protestant. If at the very least the manpower one came down to 15 power from 40 so Catholicism could out-manpower their opponents.
 
The stability action is crazy overpowered compared to actually investing in the Curia or using any of the other actions. I suggest making that action more expensive when you already have +1 or more stability and balancing the other actions to make them more attractive.
 
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We're revamping curia actions to be less... bad.


You guys should make a separation between who gets to be Pope (from X catholic country), and who controls Curia (from different countries). If you control both the Pope and Curia then you get a lot of benefits that you can reap. Controlling Pope and Curia should both give different abilities. That way you can create some internal battle within the Papal State.
 
Though, on the note of the papacy, it should not be voting in the Curia if the papacy doesn't exist.
I'd be careful about confusing the Papal States (being the temporal realm of the Papacy - the lands it rules and administers) with the Papacy itself (the head of Catholicism, not a nation state). These 2 things aligned in the Papal States for a long time, but the Papacy & Curia existed long before those states and continue to exist long afterwards.
 
I'd be careful about confusing the Papal States (being the temporal realm of the Papacy - the lands it rules and administers) with the Papacy itself (the head of Catholicism, not a nation state). These 2 things aligned in the Papal States for a long time, but the Papacy & Curia existed long before those states and continue to exist long afterwards.

The game already makes that a problem. The papacy won't excommunicate anyone the papal states don't like. I agree it should be different, but the papacy and the Papal States in game are confused. It, the Papal States get to vote for themselves as pope even if they don't exist. Good relations with the Papal States gives papal influence and the ability to win the Curia.

All I was suggesting is that it should be properly separated ingame.
 
Catholicism is the most OP Christian religion because it gives you free stability, especially considering how scarce admin points are in 1.12

Some of the actions are very powerful, most are useless. I want to make them more even/interesting across the board.
 
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We're revamping curia actions to be less... bad.

Some of the actions are very powerful, most are useless. I want to make them more even/interesting across the board.


Would it be possible to, perhaps make it so that the Papacy can do something with Papal influence, or gets some other bonus instead of it. I've noticed that the Pope gets a good number of events that give it Papal Influence and Conversion of Reformed/Protestant Provinces gives the PI, which they cant use for anything.
 
How about adding some modifiers that reduce/increase the cost of Papal Actions? E.g. one of the religious ideas could reduce the cost of Papal actions by, say 20%.
 
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How about adding some modifiers that reduce/increase the cost of Papal Actions? E.g. one of the religious ideas could reduce the cost of Papal actions by, say 20%.

Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
 
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Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
Ideally it'd be part of some future DLC for more internal mechanics, where a King can Choose Papal investiture and get a discount on Papal Actions; in exchange, use PI for him to buy Curia Control is less effective.
 
Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
That doesn't stop a bunch of countries from having ideas giving +papal influence. If they convert to protestant/reformed that becomes useless aswell. Unlike religious ideas you can't choose to not have that idea if you want to play the nation.
 
Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
ofc he knows it. reduce cost of papal action modifier could be as addition bonus in some ideas like Spanish Inqusition or Breton Catholicism, it could be added in events and decisions like counterreformation.