Redusing all cost of Curia's actions by 20% would help Catholism to be more attractive?
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Yeah, they were somewhat lackluster. You'd spent eternity to get a tiny amount of manpower or ducats pretty much. Right now the catholicism doesn't really offer anything to nations who don't own a cardinal.We're revamping curia actions to be less... bad.
It's not that they're BAD per say, just incredibly imbalanced.We're revamping curia actions to be less... bad.
We're revamping curia actions to be less... bad.
I'd be careful about confusing the Papal States (being the temporal realm of the Papacy - the lands it rules and administers) with the Papacy itself (the head of Catholicism, not a nation state). These 2 things aligned in the Papal States for a long time, but the Papacy & Curia existed long before those states and continue to exist long afterwards.Though, on the note of the papacy, it should not be voting in the Curia if the papacy doesn't exist.
I'd be careful about confusing the Papal States (being the temporal realm of the Papacy - the lands it rules and administers) with the Papacy itself (the head of Catholicism, not a nation state). These 2 things aligned in the Papal States for a long time, but the Papacy & Curia existed long before those states and continue to exist long afterwards.
Catholicism is the most OP Christian religion because it gives you free stability, especially considering how scarce admin points are in 1.12
We're revamping curia actions to be less... bad.
Some of the actions are very powerful, most are useless. I want to make them more even/interesting across the board.
How about adding some modifiers that reduce/increase the cost of Papal Actions? E.g. one of the religious ideas could reduce the cost of Papal actions by, say 20%.
Ideally it'd be part of some future DLC for more internal mechanics, where a King can Choose Papal investiture and get a discount on Papal Actions; in exchange, use PI for him to buy Curia Control is less effective.Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
That doesn't stop a bunch of countries from having ideas giving +papal influence. If they convert to protestant/reformed that becomes useless aswell. Unlike religious ideas you can't choose to not have that idea if you want to play the nation.Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.
ofc he knows it. reduce cost of papal action modifier could be as addition bonus in some ideas like Spanish Inqusition or Breton Catholicism, it could be added in events and decisions like counterreformation.Try remembering that catholic is only one religion in the game and that papal influence is useless to everyone else.