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Khezef

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Apr 23, 2013
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I just realized that with CK2+ reformed pagans can't raid anymore. Why was this changed? Raiding is one of the best things about paganism, along with concubines. Is there a way to manually edit files to re enable raiding?
 
Open up the relevant religion txt file in the "Users\USER\Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\religions\" directory and add the line allow_looting = yes in whichever religion's data block to enable looting.
 
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Open up the relevant religion txt file in the "Users\USER\Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\religions\" directory and add the line allow_looting = yes in whichever religion's data block to enable looting.
Just anywhere in the block after " slavic_pagan_reformed = { " and before the "}" ?

Oh nevermind I found it, it already exists. Thanks.
 
Yup, pretty much.
Usually the allow_looting line is placed in the same block as the other special properties (priests_can_marry, max_consort, etc.) just above the religious_clothing_head defines, but that's simply formatting convention. You can place the line anywhere you want within the entry.
 
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If you want to edit it in your own game, then go ahead. From our perspective, there are a lot of other benefits that come with reforming the religion -- along with being recognized as "civilized" by the rest of Europe and not being susceptible to conversion any longer. Letting reformed religions continue to raid because "that's awesome" isn't going to happen.
 
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If you want to edit it in your own game, then go ahead. From our perspective, there are a lot of other benefits that come with reforming the religion -- along with being recognized as "civilized" by the rest of Europe and not being susceptible to conversion any longer. Letting reformed religions continue to raid because "that's awesome" isn't going to happen.
That doesn't really make sense to me but it's your mod I guess. You're arguing because they are less vulnerable and get a roleplaying bonus that they should get LESS features? Paganism already has way less features than Catholicism/Islam/Judaism, I don't think you should hamstring it and take away an important mechanic because it seems like a good balancing tradeoff.
 
That doesn't really make sense to me but it's your mod I guess. You're arguing because they are less vulnerable and get a roleplaying bonus that they should get LESS features? Paganism already has way less features than Catholicism/Islam/Judaism, I don't think you should hamstring it and take away an important mechanic because it seems like a good balancing tradeoff.

Whereas "a good balancing tradeoff" is the best and perhaps only reason to do it.

I'm not sure what "a roleplaying bonus" is -- the benefits a pagan gets from reforming are very much gameplay-driven -- but we take away their raiding ability upon reforming for balance, full stop.
 
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Whereas "a good balancing tradeoff" is the best and perhaps only reason to do it.

I'm not sure what "a roleplaying bonus" is -- the benefits a pagan gets from reforming are very much gameplay-driven -- but we take away their raiding ability upon reforming for balance, full stop.

There's some basis in history with this. Anglo-Saxons would sacrifice prisoners of war after battles much like the Great Blot. Once they were Christianized, however, they dropped the human sacrifice and simply killed any prisoners they took. In my pagan/reformed pagan campaigns I RPed this after seeing the Blot removed on Reformation long before I found out that historical tid bit.
 
Perhaps you missed the part where I said "we take away their raiding ability upon reforming for balance, full stop."

And I'm uncertain what them becoming Christians has to do with anything. If the Norse become Christian, then the ability of reformed Norse Pagans to raid or not raid is irrelevant -- they're not Pagans any longer, are they? They're Christian. Considering the Norse Pagan religion never reformed, there is no historical basis for what to do with it, period.
 
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Perhaps you missed the part where I said "we take away their raiding ability upon reforming for balance, full stop."

And I'm uncertain what them becoming Christians has to do with anything. If the Norse become Christian, then the ability of reformed Norse Pagans to raid or not raid is irrelevant -- they're not Pagans any longer, are they? They're Christian. Considering the Norse Pagan religion never reformed, there is no historical basis for what to do with it, period.

The general toning down of their behaviour that blends with what you said here:

From our perspective, there are a lot of other benefits that come with reforming the religion -- along with being recognized as "civilized" by the rest of Europe and not being susceptible to conversion any longer.

Historically the Anglo-Saxons converted but didn't adopt Continental ideas like Chivalry. They didn't sacrifice prisoners anymore, but they kept the general idea that you simply don't let your enemies live. That matches nicely with your take on Reformation ending raiding because it isn't civilized behaviour, while in the day taking no prisoners was considered the same so long as you didn't do it in a religious manner.
 
Unless i missed an update i can still raid as reformed norse pagan.

I can eaven raid if i want to when feudal norse but not when feudal swedish.
Certain cultures can raid regardless of religion.
 
Then Why do Christian Tribal can raid? If Reform Pagan cant Raid then Christian or any Organized Religion should not be able to Raid also. Since we really don't have a Historical comparative game should be equal. The only one I know of is the Scots having Border conflicts with England. Raiding it self should have nothing to do with religion. It should be base on government type. Only Tribal should be able raid even if reformed right? I have not tried in CK2 Plus but in Vanilla using the DLC "custom rulers" I have played Jewish Tribal and able raid.
 
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To be honest, I would rather disallow raiding for all organized religions. I wasn't aware that Christians could potentially raid, though that's likely something that was introduced in the last major patch.

It's not a matter of caring about what a religion would or wouldn't or might (if it's not a religion that ever actually existed, such as reformed pagans) do, it's a matter of raiding being terribly broken and mostly annoying as a feature.
 
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[QUOTE="]it's a matter of raiding being terribly broken and mostly annoying as a feature.[/QUOTE]

LOL![/QUOTE]

All Tribal regardless of Religion were always able to Raid just as long as they were Tribal religion had no effect it was base on Government Type. Once you upgraded to Feudal Regardless of Religion you couldn't raid no more. The only things that's change since Charlie DLC came out your Spawn events for Zeal and Warriors cant raid. So even Norse can Raid Norse and Picts can Raid Anglo-Saxons and Irish can Raid also. But The AI doesn't no how to that. IF the Picts or Irish couldn't Raid they would never get out Tribal . There just not enough prestige and gold for Tribal to sit and wait for a claim event or hopefully wait for a succession claim. And forgot about tribal Fabricating claims 200gold 200 Prestige that would bankrupt you for 2 generations. If you got rid of the raiding system for tribal you have to have a CB Tribal Christians or Organize Religion. Ireland just cant get it together. Replace Raiding with Border conflicts as I Suggested before. One Border war per lifetime of each ruler.
 
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After looking into the system, it basically works like this:

If either the culture, government, or religion allows you to raid, you can raid.

So a ruler of Norse culture can raid regardless of whether they're Feudal or Tribal, and regardless of whether they're Christian, Norse Pagan, or Forn Sidr.

A tribal ruler can similarly raid, regardless of their culture, or whether they're Christian, Norse Pagan, or Forn Sidr.

And a Norse Pagan ruler can raid regardless of their culture or whether they're Feudal or Tribal.

So if you want to play a Reformed Pagan and still raid, then remain Tribal or remain Norse (or any other culture which inherently allows raiding). And I'm fine with leaving it at that. I will not set Reformed Pagans to always allow raiding regardless of culture or government type.
 
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From a game balance standpoint I'd be just fine leaving raiding for only nomads and tribals, who need it more than the others as a source of income. I don't really get the point of culture-specific raiding privileges.
 
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