I'm doing a vanilla speed run, and determined exterminators are still being forced full citizens in the species menu. At this time, I haven't even researched true autonomous AI yet, so I see no reason why I should be able to just automatically "save them" as if by magic...
I allow AI pops because I'm partially a materialistic empire with my own robotic population and aspirations. The empire that just occupied their planet (in the modded game) is a ruthless corporation with fanatic materialistic ethics. Their robots may be servants though, not sure. In the past, we could have liberal AI policies, but still be forced to purge exterminators - Because they used to be irredeemable - And that's how I like them. Sad to see that have changed. A robot isn't just a robot, in my view.
Yup, but only for machine species. The other legal options - decent, academic, utopian etc., aren't even listed. 'Servitude' and 'Non existent' are greyed out, because those are banned. For mechanical and everybody else, all the options (legal or otherwise) are listed as normal.
I don't own 'Machine Age' yet, but I suppose I am subject to its accompanying patch - So much have changed since I last played. I saw the tooltip, but in the past, those laws did not apply to 'exterminators', who just couldn't be saved no matter what. In my vanilla playthrough today, I don't even have advanced AI yet. I haven't received any refugees from them yet, but their species rights are just as messed up as before. They should have no rights, but instead they are given the best rights out of anybody. And I can't change it without harming my own.
In my modded game, the empire who invaded them are fanatic materialist. It doesn't make sense to me that they can purge them, while I cannot. Their own robots may be treated as servants though, but I don't want that.
I agree. If this is how it just is now, then that is not a change for the better. This machine race isn't even that. They are still basic gestalt, untampered with (as far as I can tell). They shouldn't be able to just "change their ways" or be forgiven so easily. I guess I would be fine with the possibility of potentially "saving them", if that was a task the player (or other empire) wanted to pursuit - But that should really require advanced tech (and perhaps also multiple quests), and truly be a choice for the player. Shouldn't just happen automatically.