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Prepare to pack your bags! We’re going on a trip to Cities Around the World!

We are happy to announce that the Region Packs will finally be available on Paradox Mods, all 100% free!

Starting next week with the French Pack, we kick off your exploration of iconic architecture with a pack inspired by Paris. It features different zone types and iconic signature and service buildings.

On the 11th of November, we will head to Germany to pack the German pack. Will we experience October Fest and eat schnitzel? Not sure, but the pack will allow you to build German-inspired neighborhoods that will make you feel like you can!

The next stop on the 25th of November will be the iconic UK Pack, with sprawling Low-density row houses and epic estates. We’ve heard that this is the ideal pack to pair with some tea and a copious amount of roundabouts.

The rest of our Cities Around the World trip has not been booked, but we will keep you updated when this changes!

I believe the delay in these packs had been previously attributed to unresolved bugs with asset editor; Does this release mean the asset editor will be ready soon as well?
 
Valid point. Haha. ‍♂️
So maybe just some special Canadian themed Region Packs as I listed.
technically, its already possible now to make your own theme in the editor. So you could make a CA_ theme yourself, you would just have to populate it with the assets you want in it, for example the vanilla NA assets, whatever you fancy from the upcoming US assets or other regions
 
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That is really disappointing, GeForce NOW players of this game get a worse experience already. Now we don't even get official packs because it was decided to distribute them only on a highly restricted custom modding platform. Great
Isn't the problem is that you are adding mods to a cloud-based computer? I think Steam mods would have had the same issue, right?
 
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technically, its already possible now to make your own theme in the editor. So you could make a CA_ theme yourself, you would just have to populate it with the assets you want in it, for example the vanilla NA assets, whatever you fancy from the upcoming US assets or other regions
Good point. I can't wait for more to come, especially from modders!
Do you mean I can do that through the unreleased asset editor?
 
Isn't the problem is that you are adding mods to a cloud-based computer? I think Steam mods would have had the same issue, right?
Steam mods allowed a workaround so CS1 was perfectly playable with all mods. Not possible with Paradox Mods. In the end I only want to use custom maps & assets but the latter is somehow classified as "code mods", which seems arbitrary.
 
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I hate to be the one who may be the only one who points this out or even Mr. Negative but, content shmontent, I'd rather the developers create everything. Content kits sounds more like passing on the creative content to modders and YouTubers. I'd rather the devs create and then modders and creators can build off the content the devs created. Personally, I'm not a fan of mods. I prefer the devs create.

Also. Surprised this content announcement. I'd rather see the ports and bridges DLC and the wave of expansions. CS2 seems so barren next to CS. I was quite disappointed all the expansions that made CS great....don't seem to be in CS2. Bummer. Ports and bridges delays....bummer. Pushed back further, bummer.
Heck no. Disagree completely. The best assets in CS1 were those created by the modding community. Devs need to focus on the asset editor, as that is a feature that should have been there at release. After that there are so many other glaring issues such as simulation performance. I do not want the devs spending time on creating assets. I'd rather the modders do it (as they can get that done much better and faster).

Once asset editor is here we'll have near-infinite possibilities. That's assuming the editor is released before all content creators have grown tired of waiting and moved on from the game.
 
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Fantastic to finally have the Region Packs here. But why not a Mediterranean one? East europe, UK, Germany and France, which is very nice, but omitting Italy, Spain, Portugal, Greece, and more... is like ignoring half of Europe.
 
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Good one, also tell me, it will be just asset packs + some grid tweaks? Or the whole new styles for the base theme? (Yes, it seems there is new one - Asia)
 
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Then just dont install these packs, easily solution. Totally irrelevant comment. As for why, I dont understand, makes no sense, and these assets are higher quality than the base game assets. Better, not worse.
Who are you to say it's a totally irrelevant comment. It's my opinion. If you don't agree, you have every right to click disagree as I'm sure you did but show a little bit of respect.
 
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Who are you to say it's a totally irrelevant comment. It's my opinion. If you don't agree, you have every right to click disagree as I'm sure you did but show a little bit of respect.
It's your opinion, but he has the right to criticize respectfully. Personally I do not understand why you would want to play and city sim without mods, especially one as highly reliant as the CS series. If they had a larger amount of developers and showed that they could accomplish things in a timely manner, then I guess you could argue this. But 15 developers (at most) who are responsible for all feature development and bugfixing, vs thousands of modders, many who specialize in modeling and design... makes no sense.
 
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While I am happy a part of the packs that were announced to release all at once nearly a year ago, I am pretty offended and disappointed that Paradox isn't providing a date and roadmap for ALL the packs. This isn't a roadmap, if 60 percent of content is still undefined. This is just a glorified announcement.

Didn't we deserve a win as players after all this time? Sigh...
 
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We would love to provide mods on GFN, but right now it's not possible. We're working with Nvidia to see how to make it work, but no news right now.



The packs are just assets, so buildings of varying types, zonables, signature, and service buildings, etc.



There will be 8! We are still working on inporting them all into the game, as soon as we know when we can post them we will update the roadmap with more travel destinations!

I don't understand the reasoning for no mods on Geforce - mods on GeForce work great, both through steam workshop (with workaround) or through Paradox Mods.

For example, Crusader Kings III has native mod support built into the launcher that works with Paradox Mods - it automatically downloads the mods from Steam/Paradox in GeForce Now before you can launch the game from the launcher itself. Doesn't make sense why CS2 would be restricted when another Paradox game isn't
 
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I don't understand the reasoning for no mods on Geforce - mods on GeForce work great, both through steam workshop (with workaround) or through Paradox Mods.

For example, Crusader Kings III has native mod support built into the launcher that works with Paradox Mods - it automatically downloads the mods from Steam/Paradox in GeForce Now before you can launch the game from the launcher itself. Doesn't make sense why CS2 would be restricted when another Paradox game isn't
I am still confused. Do the various comments mean that the new region packs will be playable via GeForce Now (via Paradox Mods) as they are assets only? Can someone clarify this for me?
 
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